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<blockquote data-quote="Voadam" data-source="post: 4125729" data-attributes="member: 2209"><p><strong>Poor Gernak</strong></p><p></p><p><a href="http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG10.jpg" target="_blank">Poor Gernak</a> </p><p></p><p>Size/Type: Small Undead (Incorporeal) </p><p>Hit Dice: 4d12 (26 hp) </p><p>Initiative: +5 </p><p>Speed: Fly 30 ft. (perfect) (6 squares) </p><p>Armor Class: 17 (+1 Size, +2 Dex, +4 deflection), touch 17, flat-footed 14 </p><p>Base Attack/Grapple: +2/— </p><p>Attack: Incorporeal touch +5 melee (1d4 Wisdom damage) </p><p>Full Attack: Incorporeal touch +5 melee (1d4 Wisdom damage) </p><p>Space/Reach: 5 ft./5 ft. </p><p>Special Attacks: Babble, madness, Wisdom damage </p><p>Special Qualities: Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits </p><p>Saves: Fort +1, Ref +4, Will +4 </p><p>Abilities: Str Ø, Dex 12, Con Ø, Int 11, Wis 11, Cha 18 </p><p>Skills: Hide +16, Intimidate +7, Listen +9, Search +4, Spot +9, Survival +0 (+2 following tracks) </p><p>Feats: Alertness, Improved Initiative, Lightning Reflexes, weapon focus touch, </p><p>Environment: Any </p><p>Organization: Solitary </p><p>Challenge Rating: 3 </p><p>Treasure: None </p><p>Alignment: Always neutral evil </p><p>Advancement: 5-12 HD (Medium) </p><p>Level Adjustment: — </p><p></p><p>Poor Gernak is the spectral remains of a goblin driven to suicide by a madness that afflicted it in life. This madness was caused by exposure to eldritch forces from Beyond that warped poor Gernak's brain beyond enduring. </p><p></p><p>Poor Gernak cannot speak intelligibly. </p><p></p><p>Combat</p><p>Gernak is unable to cause physical harm, although it doesn’t appear to know that. It keeps flailing away at enemies, yet it inflicts no bodily wounds. </p><p></p><p>Babble (Su)</p><p>Gernak constantly mutters and whines to itself, creating a hypnotic effect. All sane creatures within 60 feet of Gernak must succeed on a DC 16 Will save or be affected as though by a hypnotism spell for 2d4 rounds. This is a sonic mind-affecting compulsion effect. </p><p></p><p>Creatures that successfully save cannot be affected by the same allip’s babble for 24 hours. The save DC is Charisma-based. </p><p></p><p>Madness (Su)</p><p>Anyone targeting Gernak with a thought detection, mind control, or telepathic ability makes direct contact with its tortured mind and takes 1d4 points of Wisdom damage. </p><p></p><p>Wisdom Damage (Su)</p><p>Gernak causes 1d4 points of Wisdom damage each time it hits with its incorporeal touch attack. On each such successful attack, it gains 5 temporary hit points.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4125729, member: 2209"] [b]Poor Gernak[/b] [URL=http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG10.jpg]Poor Gernak[/URL] Size/Type: Small Undead (Incorporeal) Hit Dice: 4d12 (26 hp) Initiative: +5 Speed: Fly 30 ft. (perfect) (6 squares) Armor Class: 17 (+1 Size, +2 Dex, +4 deflection), touch 17, flat-footed 14 Base Attack/Grapple: +2/— Attack: Incorporeal touch +5 melee (1d4 Wisdom damage) Full Attack: Incorporeal touch +5 melee (1d4 Wisdom damage) Space/Reach: 5 ft./5 ft. Special Attacks: Babble, madness, Wisdom damage Special Qualities: Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits Saves: Fort +1, Ref +4, Will +4 Abilities: Str Ø, Dex 12, Con Ø, Int 11, Wis 11, Cha 18 Skills: Hide +16, Intimidate +7, Listen +9, Search +4, Spot +9, Survival +0 (+2 following tracks) Feats: Alertness, Improved Initiative, Lightning Reflexes, weapon focus touch, Environment: Any Organization: Solitary Challenge Rating: 3 Treasure: None Alignment: Always neutral evil Advancement: 5-12 HD (Medium) Level Adjustment: — Poor Gernak is the spectral remains of a goblin driven to suicide by a madness that afflicted it in life. This madness was caused by exposure to eldritch forces from Beyond that warped poor Gernak's brain beyond enduring. Poor Gernak cannot speak intelligibly. Combat Gernak is unable to cause physical harm, although it doesn’t appear to know that. It keeps flailing away at enemies, yet it inflicts no bodily wounds. Babble (Su) Gernak constantly mutters and whines to itself, creating a hypnotic effect. All sane creatures within 60 feet of Gernak must succeed on a DC 16 Will save or be affected as though by a hypnotism spell for 2d4 rounds. This is a sonic mind-affecting compulsion effect. Creatures that successfully save cannot be affected by the same allip’s babble for 24 hours. The save DC is Charisma-based. Madness (Su) Anyone targeting Gernak with a thought detection, mind control, or telepathic ability makes direct contact with its tortured mind and takes 1d4 points of Wisdom damage. Wisdom Damage (Su) Gernak causes 1d4 points of Wisdom damage each time it hits with its incorporeal touch attack. On each such successful attack, it gains 5 temporary hit points. [/QUOTE]
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