Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Wildwood Red in Tooth and Claw [IC]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 2813894" data-attributes="member: 2209"><p><strong>Party and Goblin Offer</strong></p><p></p><p>Voadam:</p><p>The king announces Keep’s acceptance and the druid Zallon nods and offers to heal Keep’s wound. His druidic invocation is more than sufficient to restore the damage inflicted by the bear’s claws.</p><p></p><p>That night there is a celebration and ritual of welcoming for the new seed who has accepted the King’s hospitality. Each member of the village is invited to view and take in the scent of the newcomer who has permission to reside within Dover territory. The food is rich and the community comes together to socialize. </p><p></p><p>The overwhelming majority of the villagers are Dover, but there is a distinct minority of non-Dover. There are elves being fostered by the Scholar King. There are Dover who fell to beasts but were reincarnated into new forms by Zallon’s druidic magic. There are other seeds who have been adopted by the village such as the Ilonis named Cursed Darkmantle, a tall thin elf-life being with striking tattoos on his gray spotted skin and false eye patterns tattooed where most humanoids have eyes. Despite his name Cursed is a generally friendly and joyful being, although the fact that he appears to see people without ever looking directly at them is a bit disconcerting. The Scholar King makes a point of introducing Keep and Darkmantle, letting Keep know that Darkmantle is a practitioner of arcane magics. </p><p></p><p>The Dover enjoy storytelling and epic poetry and there are tales told of great beasts, hunts, and noble quests through the wilderness. One Dover tells a tale of hunting beasts downriver on hills near the goblin territory with sealed doorways and strange marks on them. </p><p></p><p>One of the elves tells a tragic love tale of a wizard sentinel betrayed by one of his own apprentices who let in marauding werewolves so that he might take the wizard’s wife. The wizard and the outpost occupants were slain but the wizard’s spirit rose to strike down the betrayer and drive off the marauders. His tower is now abandoned by the elves as it is haunted by the ghosts of the tragedy. </p><p></p><p>The Scholar King tells the tale of the Goblin’s Return with their great hordes of crazed warriors and claims on the lands herein. He tells of the Queen’s leadership in organizing the Dover to repulse and then strike back against the goblins with their allies the elves. Old battles come to life and concludes with the negotiated peace the King worked out that keeps the goblins claims to their side of the river and enriched the Dover.</p><p></p><p>Zallon talks to Tur about the dead bear as he is interested in acquiring a tooth or claw as well as the heart of the beast.</p><p></p><p>After the celebration Noni takes up the task of teaching Keep the Dover hunting life and the Dover language through their mutual knowledge of the barking Gnoll tongue. Keep finds that his mind feels sharper and new languages and skills seem to come easier to him. Sooner than he thought possible he not only learns but masters the growling speech of the Dover.</p><p></p><p>As time passes a new light appears in the night sky. Among the host of constellations that are the background for the Forge’s two moons a new star has appeared and grows brighter each night.</p><p></p><p>Dover life goes on with the needs of hunting and maintaining dominance over Dover territory. The party patrols Dover territory and goes out on hunting expeditions, sometimes successful, sometimes not. Hunting parties journey along the river, searching for watering animals, or journey into the deep forest following game trails.</p><p></p><p>A goblin trading expedition comes to the village led by one Tefan Doverspeak. They pack in raw stone suitable for crafting, fine worked clothing done with bone needles, and provide some minor magical items that had been commissioned on their last trip. The biggest Dover export are in hides, skins, and certain parts of animals and beasts that Doverspeak seeks out on behalf of goblin spellcasters. It is said that Doverspeak also has been discretely asking about warriors who are willing to do some work in goblin territory in return for goblin goods. The goblin territory is more than a day’s journey downstream and, by treaty after the previous conflict, restricted to the other side of the river. </p><p></p><p>D20Dazza:</p><p>Cursed buys another round of drinks and addresses his close friends, friends he has made over the last few months living amongst the Dover "So have you heard? That trader Tefan Doverspeak is looking for help in a little raid into goblin lands" he says a grin spreading across his face "Could be some fun eh? I mean Dover life is interesting but it can get a little ahhhh boring" the pale humanoid says with a chuckle and a sigh thinking of all the effort he'd lately put into trying to romance the local Dover women - unsuccessfully. </p><p></p><p>Watus:</p><p>Being the only reptilian in the village, Tur tends to stick out a bit. Being a foot taller than nearly everyone else and having no particular talent for discretion doesn't help much either, so it is almost certain that Doverspeak will have noticed Tur watching him all afternoon, sizing him up.</p><p></p><p>It should come as no surprise when Tur approaches him in a lull in the goblin's business, and crouches down to eye level. Being who he is, Tur gets right to business: "You are looking for warriors. I would know why."</p><p></p><p>ooc: Tur has a great deal of respect for the nature priest and freely gives him whatever parts of the bear he desires. </p><p></p><p>Voadam:</p><p>Grinning a wide smile the goblin trader says "Greetings big scaly one! It is family matter. Younger brothers rose up killed parents, eldest brother, almost kill me. Took over family rock mine. I need warriors kill brothers and scheming cousins so take back mine. Brothers no want trade with Dover, only war. Chief say is family matter who in charge of mine and what do with stone. If I not take back mine this last shipment of trade rock for Doverpeople from mine. I trader, not hunter, not warrior. Need warriors." He smiles cheerily up at Tur showing many teeth. "You have big axe. Interested?"</p></blockquote><p></p>
[QUOTE="Voadam, post: 2813894, member: 2209"] [b]Party and Goblin Offer[/b] Voadam: The king announces Keep’s acceptance and the druid Zallon nods and offers to heal Keep’s wound. His druidic invocation is more than sufficient to restore the damage inflicted by the bear’s claws. That night there is a celebration and ritual of welcoming for the new seed who has accepted the King’s hospitality. Each member of the village is invited to view and take in the scent of the newcomer who has permission to reside within Dover territory. The food is rich and the community comes together to socialize. The overwhelming majority of the villagers are Dover, but there is a distinct minority of non-Dover. There are elves being fostered by the Scholar King. There are Dover who fell to beasts but were reincarnated into new forms by Zallon’s druidic magic. There are other seeds who have been adopted by the village such as the Ilonis named Cursed Darkmantle, a tall thin elf-life being with striking tattoos on his gray spotted skin and false eye patterns tattooed where most humanoids have eyes. Despite his name Cursed is a generally friendly and joyful being, although the fact that he appears to see people without ever looking directly at them is a bit disconcerting. The Scholar King makes a point of introducing Keep and Darkmantle, letting Keep know that Darkmantle is a practitioner of arcane magics. The Dover enjoy storytelling and epic poetry and there are tales told of great beasts, hunts, and noble quests through the wilderness. One Dover tells a tale of hunting beasts downriver on hills near the goblin territory with sealed doorways and strange marks on them. One of the elves tells a tragic love tale of a wizard sentinel betrayed by one of his own apprentices who let in marauding werewolves so that he might take the wizard’s wife. The wizard and the outpost occupants were slain but the wizard’s spirit rose to strike down the betrayer and drive off the marauders. His tower is now abandoned by the elves as it is haunted by the ghosts of the tragedy. The Scholar King tells the tale of the Goblin’s Return with their great hordes of crazed warriors and claims on the lands herein. He tells of the Queen’s leadership in organizing the Dover to repulse and then strike back against the goblins with their allies the elves. Old battles come to life and concludes with the negotiated peace the King worked out that keeps the goblins claims to their side of the river and enriched the Dover. Zallon talks to Tur about the dead bear as he is interested in acquiring a tooth or claw as well as the heart of the beast. After the celebration Noni takes up the task of teaching Keep the Dover hunting life and the Dover language through their mutual knowledge of the barking Gnoll tongue. Keep finds that his mind feels sharper and new languages and skills seem to come easier to him. Sooner than he thought possible he not only learns but masters the growling speech of the Dover. As time passes a new light appears in the night sky. Among the host of constellations that are the background for the Forge’s two moons a new star has appeared and grows brighter each night. Dover life goes on with the needs of hunting and maintaining dominance over Dover territory. The party patrols Dover territory and goes out on hunting expeditions, sometimes successful, sometimes not. Hunting parties journey along the river, searching for watering animals, or journey into the deep forest following game trails. A goblin trading expedition comes to the village led by one Tefan Doverspeak. They pack in raw stone suitable for crafting, fine worked clothing done with bone needles, and provide some minor magical items that had been commissioned on their last trip. The biggest Dover export are in hides, skins, and certain parts of animals and beasts that Doverspeak seeks out on behalf of goblin spellcasters. It is said that Doverspeak also has been discretely asking about warriors who are willing to do some work in goblin territory in return for goblin goods. The goblin territory is more than a day’s journey downstream and, by treaty after the previous conflict, restricted to the other side of the river. D20Dazza: Cursed buys another round of drinks and addresses his close friends, friends he has made over the last few months living amongst the Dover "So have you heard? That trader Tefan Doverspeak is looking for help in a little raid into goblin lands" he says a grin spreading across his face "Could be some fun eh? I mean Dover life is interesting but it can get a little ahhhh boring" the pale humanoid says with a chuckle and a sigh thinking of all the effort he'd lately put into trying to romance the local Dover women - unsuccessfully. Watus: Being the only reptilian in the village, Tur tends to stick out a bit. Being a foot taller than nearly everyone else and having no particular talent for discretion doesn't help much either, so it is almost certain that Doverspeak will have noticed Tur watching him all afternoon, sizing him up. It should come as no surprise when Tur approaches him in a lull in the goblin's business, and crouches down to eye level. Being who he is, Tur gets right to business: "You are looking for warriors. I would know why." ooc: Tur has a great deal of respect for the nature priest and freely gives him whatever parts of the bear he desires. Voadam: Grinning a wide smile the goblin trader says "Greetings big scaly one! It is family matter. Younger brothers rose up killed parents, eldest brother, almost kill me. Took over family rock mine. I need warriors kill brothers and scheming cousins so take back mine. Brothers no want trade with Dover, only war. Chief say is family matter who in charge of mine and what do with stone. If I not take back mine this last shipment of trade rock for Doverpeople from mine. I trader, not hunter, not warrior. Need warriors." He smiles cheerily up at Tur showing many teeth. "You have big axe. Interested?" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Wildwood Red in Tooth and Claw [IC]
Top