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Wildwood Red in Tooth and Claw [IC]
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<blockquote data-quote="Voadam" data-source="post: 2844474" data-attributes="member: 2209"><p>The daylight rest period passes uneventfully though there are times when the bird song goes silent, though nothing shows up and eventually the songs return.</p><p></p><p>Tur and Alan feel a little better though their wounds still ache and it looks like both may have scars from the encounter.</p><p></p><p>The goblins pack up their gear squinting in the light and Tefan shouts at them to get them going, he wants to arrive in daylight while most are asleep. </p><p></p><p>Cursed [SBLOCK] He explains that he wants to get you into his uncle's tunnels without any knowing so your companions can rest undisturbed and be fresh to surprise his brother when you do attack. [/SBLOCK]</p><p></p><p>The pace is brisk and soon the interim game trails turn into poorly maintained twisting trails that are however designed for humanoid figures to walk along. A slashing curved blade mark is hacked into trees, marking the edge of the goblin territory. The canopy here is thick blocking much of the light and the goblins seem more at ease. Brambles are thicker and more common and the tall trees have a dark, almost menacing presence as they cast deeper shadows and many have dark openings that look like prime lairing opportunities for small creatures.</p><p></p><p>Noni [SBLOCK] you notice the occasional track of a large wolf or wolf-like creature [/SBLOCK]</p><p></p><p>As the trails lead on the smell of greasy cook fires becomes more apparent. Tefan directs the pathfinder who takes you on a side path that appears less well-travelled. This eventually leads to a squat forest hut with a thin trail of black evil looking smoke bellowing from one of its chimneys into the canopy above. Black pitch sigils of various phases of a moon mark the entrance along with carved runes.</p></blockquote><p></p>
[QUOTE="Voadam, post: 2844474, member: 2209"] The daylight rest period passes uneventfully though there are times when the bird song goes silent, though nothing shows up and eventually the songs return. Tur and Alan feel a little better though their wounds still ache and it looks like both may have scars from the encounter. The goblins pack up their gear squinting in the light and Tefan shouts at them to get them going, he wants to arrive in daylight while most are asleep. Cursed [SBLOCK] He explains that he wants to get you into his uncle's tunnels without any knowing so your companions can rest undisturbed and be fresh to surprise his brother when you do attack. [/SBLOCK] The pace is brisk and soon the interim game trails turn into poorly maintained twisting trails that are however designed for humanoid figures to walk along. A slashing curved blade mark is hacked into trees, marking the edge of the goblin territory. The canopy here is thick blocking much of the light and the goblins seem more at ease. Brambles are thicker and more common and the tall trees have a dark, almost menacing presence as they cast deeper shadows and many have dark openings that look like prime lairing opportunities for small creatures. Noni [SBLOCK] you notice the occasional track of a large wolf or wolf-like creature [/SBLOCK] As the trails lead on the smell of greasy cook fires becomes more apparent. Tefan directs the pathfinder who takes you on a side path that appears less well-travelled. This eventually leads to a squat forest hut with a thin trail of black evil looking smoke bellowing from one of its chimneys into the canopy above. Black pitch sigils of various phases of a moon mark the entrance along with carved runes. [/QUOTE]
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