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Wildwood Red in Tooth and Claw [OOC]
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<blockquote data-quote="Endovior" data-source="post: 2814302" data-attributes="member: 33321"><p>I've been doing much the same thing. I've got all of the IC (in VERY ROUGH format) and could have gotten the characters (but for the fact that you already have them). That being said, since you seem to be missing him, here's Cursed:</p><p></p><p>Name Cursed Darkmantle</p><p>Class and Level Sorceror 1</p><p>Race Illonis MR 62</p><p>Alignment: Neutral (Alignments are primal forces, not moralities)</p><p>Deity: LLira</p><p>Sex: Male</p><p>Height: 6'9"</p><p>Weight: 132lbs</p><p>Experience:</p><p> </p><p>Hair: Long and silver</p><p>Skin: Pale grey with dark purple mottled, raised sworls that ring his arms, legs and torso</p><p>Eyes: Deep Purple (none)</p><p>Age: 102</p><p>Size: Medium</p><p></p><p>(48 points)</p><p>Str: 8 (-1) - 2 points</p><p>Dex: 18 (+4) - 10 points </p><p>Con: 16 (+3) - 10 points</p><p>Int: 11 (+0) - 3 points</p><p>Wis: 10 (+0) - 2 points</p><p>Cha: 19 (+4) - 13 points </p><p>Racial Bonus: +2 Dex, +2 Cha, -2 Str</p><p></p><p>Racial Abilities</p><p>Echosense - works like blindsight</p><p>Two Weapon Fighting</p><p>+2 Racial bonus on Perform checks</p><p>Speak language: 1 Speak Language skill</p><p>Level Equiv - +1</p><p></p><p>Class Abilities </p><p>Sorceror</p><p>Summon Familiar</p><p>Prof simple weapons, no armour or shields</p><p>Spells </p><p></p><p>House Rules</p><p>-Increase HD to d6</p><p>-Gain 1 free metamagic level they can use per day per sorcerer level</p><p>-Familiar requires a feat or spell or reducing class HD to d4</p><p>-Healing spells are on sorcerer spell lists at one level higher than worst of cleric, druid, or bard get them.</p><p>-Sorcerers add arcane cure minor wounds to their 1st level spell list doing 1 hp/level healing, max 5.</p><p></p><p>Hit Dice: d6</p><p>HP: 9</p><p>AC: 15 (+0 armour; +0 shield; +4 Dex; Base Ref*; +1 Dodge) 15 Touch – , 11 Flat-footed </p><p>ACP: 0</p><p>Init: +4 (+4 Dex) </p><p>Speed: 30ft </p><p> * House rule</p><p></p><p>Saves: </p><p>Fortitude +3 [+0 base, +3 Con] </p><p>Reflex +4 [+0 base, +4 Dex] Base adds to AC</p><p>Will +2 [+2 base, +0 Wis] </p><p></p><p>BAB/Grapple: +0/-1 </p><p>Melee Atk: -1 Spear (d8-1; x3) (Piercing)</p><p>Ranged Atk: +4 Spear (d8-1; x3; 20') (Piercing)</p><p>Ranged Atk: +4 Light Crossbow (d8; x3; 80') (Piercing)</p><p></p><p>Class Skills: 2+ 0 (Int) x4 = 8 (all class skills)</p><p></p><p>-1 Appraise (0 ranks; -1 Int) </p><p>4 Balance (0 ranks; +4 Dex) </p><p>4 Bluff (0 ranks; +4 Cha) </p><p>-1 Climb (0 ranks; -1 Str)</p><p>3 Concentration (3 ranks; +0 Int)</p><p>0 Craft (0 ranks; +0 Int) </p><p>4 Diplomacy (0 ranks; +4 Cha)</p><p>0 Disable Device (0 ranks; +0 Int)</p><p>4 Disguise (0 ranks; +4 Cha) </p><p>4 Escape Artist (0 ranks; +4 Dex) </p><p>0 Forgery (0 ranks; +0 Int) </p><p>4 Gather Information (0 ranks; +4 Cha) </p><p>4 Hide (0 ranks; +4 Dex)</p><p>4 Intimidate (0 ranks; +4 Cha)</p><p>-1 Jump (0 ranks; -1 Str)</p><p>2 Knowledge (Arcana) (2 ranks; +0 Int)</p><p>0 Listen (0 ranks; +0 Wis)</p><p>4 Move Silently (0 ranks; +4 Dex) </p><p>4 Open Lock (0 ranks; +4 Dex) </p><p>6 Perform (0 ranks; +4 Cha; +2 Racial)</p><p>0 Profession (0 ranks; +0 Wis)</p><p>0 Search (0 ranks; +0 Wis) </p><p>0 Sense Motive (0 ranks; +0 Wis) </p><p>5 Sleight of Hand (1 ranks; +4 Dex) </p><p>1 Speak Language (0 ranks, +0 Int; +1 Racial)</p><p>1 Spellcraft (1 ranks; 0 Int) </p><p>0 Spot (0 ranks; +0 Wis)</p><p>-1 Swim (0 ranks; -1 Str)</p><p>5 Tumble (1 ranks; +4 Dex)</p><p>4 Use Magic Device (0 ranks; +4 Cha) </p><p>4 Use Rope (0 ranks; +4 Dex)</p><p></p><p>Feats: (1)</p><p>Dodge</p><p>Two Weapon Fighting - Racial</p><p></p><p>Languages: Common; Dover</p><p></p><p>Equipment </p><p>carrying capacity: 26/53/80 </p><p></p><p>Wearing or carrying at hand </p><p>Outfit 2gp (1lb)</p><p>Cloak 1gp (3lb)</p><p>Spear 2gp (6lb)</p><p>Bolts x 20 2gp (2lb)</p><p>Light Crossbow 35gp (4lb)</p><p></p><p>In or on containers </p><p></p><p>Water Skin 1gp (4 lb) </p><p>Pouch, Belt 1gp (.5 lb) </p><p>6 rings 40gp (0lb)</p><p></p><p>Total weight carried – 20.5 lbs, load. (- ACP) </p><p> </p><p>Money </p><p>16 gp - sp - cp</p><p></p><p>~~~~~</p></blockquote><p></p>
[QUOTE="Endovior, post: 2814302, member: 33321"] I've been doing much the same thing. I've got all of the IC (in VERY ROUGH format) and could have gotten the characters (but for the fact that you already have them). That being said, since you seem to be missing him, here's Cursed: Name Cursed Darkmantle Class and Level Sorceror 1 Race Illonis MR 62 Alignment: Neutral (Alignments are primal forces, not moralities) Deity: LLira Sex: Male Height: 6'9" Weight: 132lbs Experience: Hair: Long and silver Skin: Pale grey with dark purple mottled, raised sworls that ring his arms, legs and torso Eyes: Deep Purple (none) Age: 102 Size: Medium (48 points) Str: 8 (-1) - 2 points Dex: 18 (+4) - 10 points Con: 16 (+3) - 10 points Int: 11 (+0) - 3 points Wis: 10 (+0) - 2 points Cha: 19 (+4) - 13 points Racial Bonus: +2 Dex, +2 Cha, -2 Str Racial Abilities Echosense - works like blindsight Two Weapon Fighting +2 Racial bonus on Perform checks Speak language: 1 Speak Language skill Level Equiv - +1 Class Abilities Sorceror Summon Familiar Prof simple weapons, no armour or shields Spells House Rules -Increase HD to d6 -Gain 1 free metamagic level they can use per day per sorcerer level -Familiar requires a feat or spell or reducing class HD to d4 -Healing spells are on sorcerer spell lists at one level higher than worst of cleric, druid, or bard get them. -Sorcerers add arcane cure minor wounds to their 1st level spell list doing 1 hp/level healing, max 5. Hit Dice: d6 HP: 9 AC: 15 (+0 armour; +0 shield; +4 Dex; Base Ref*; +1 Dodge) 15 Touch – , 11 Flat-footed ACP: 0 Init: +4 (+4 Dex) Speed: 30ft * House rule Saves: Fortitude +3 [+0 base, +3 Con] Reflex +4 [+0 base, +4 Dex] Base adds to AC Will +2 [+2 base, +0 Wis] BAB/Grapple: +0/-1 Melee Atk: -1 Spear (d8-1; x3) (Piercing) Ranged Atk: +4 Spear (d8-1; x3; 20') (Piercing) Ranged Atk: +4 Light Crossbow (d8; x3; 80') (Piercing) Class Skills: 2+ 0 (Int) x4 = 8 (all class skills) -1 Appraise (0 ranks; -1 Int) 4 Balance (0 ranks; +4 Dex) 4 Bluff (0 ranks; +4 Cha) -1 Climb (0 ranks; -1 Str) 3 Concentration (3 ranks; +0 Int) 0 Craft (0 ranks; +0 Int) 4 Diplomacy (0 ranks; +4 Cha) 0 Disable Device (0 ranks; +0 Int) 4 Disguise (0 ranks; +4 Cha) 4 Escape Artist (0 ranks; +4 Dex) 0 Forgery (0 ranks; +0 Int) 4 Gather Information (0 ranks; +4 Cha) 4 Hide (0 ranks; +4 Dex) 4 Intimidate (0 ranks; +4 Cha) -1 Jump (0 ranks; -1 Str) 2 Knowledge (Arcana) (2 ranks; +0 Int) 0 Listen (0 ranks; +0 Wis) 4 Move Silently (0 ranks; +4 Dex) 4 Open Lock (0 ranks; +4 Dex) 6 Perform (0 ranks; +4 Cha; +2 Racial) 0 Profession (0 ranks; +0 Wis) 0 Search (0 ranks; +0 Wis) 0 Sense Motive (0 ranks; +0 Wis) 5 Sleight of Hand (1 ranks; +4 Dex) 1 Speak Language (0 ranks, +0 Int; +1 Racial) 1 Spellcraft (1 ranks; 0 Int) 0 Spot (0 ranks; +0 Wis) -1 Swim (0 ranks; -1 Str) 5 Tumble (1 ranks; +4 Dex) 4 Use Magic Device (0 ranks; +4 Cha) 4 Use Rope (0 ranks; +4 Dex) Feats: (1) Dodge Two Weapon Fighting - Racial Languages: Common; Dover Equipment carrying capacity: 26/53/80 Wearing or carrying at hand Outfit 2gp (1lb) Cloak 1gp (3lb) Spear 2gp (6lb) Bolts x 20 2gp (2lb) Light Crossbow 35gp (4lb) In or on containers Water Skin 1gp (4 lb) Pouch, Belt 1gp (.5 lb) 6 rings 40gp (0lb) Total weight carried – 20.5 lbs, load. (- ACP) Money 16 gp - sp - cp ~~~~~ [/QUOTE]
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