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Wildwood Red in Tooth and Claw [OOC]
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<blockquote data-quote="Voadam" data-source="post: 2915767" data-attributes="member: 2209"><p><strong>House rules addendum</strong></p><p></p><p>I've been thinking I want to add a few house rules that will impact the game for higher level characters. I wanted to discuss it and see if there are any objections because I didn't anounce these in the original posting of the house rules for the game.</p><p></p><p>Skilled: Feats every level instead of every three. I think feats are fun and add to characters and want PCs to have more.</p><p></p><p>No Wasted Learning: If you multiclass into a class that grants a bonus feat you already have you instead gain a related feat. For instance a character with Tracking who later becomes a ranger could gain Skill Focus Survival to boost his tracking instead of being out a feat compared to a character that waited to learn tracking. Taking a class that provides abilities you are good at should make you better at those abilities instead of no increased benefit.</p><p></p><p>First level benefits are for the best of your classes. So the max hp and 4x skillpoints for first level are whatever your best class is. It doesn't matter if you go sorcerer 1 then rogue 1 or rogue 1 then sorcerer 1 both second level characters will look the same mechanically.</p><p></p><p>Int skill bonuses are retroactive. If somebody increases their int permanently through level advancement they get the extra skill points and can learn a new language. Skill increases must still make sense for the character from a story perspective and can be saved until appropriate opportunities for skill development.</p></blockquote><p></p>
[QUOTE="Voadam, post: 2915767, member: 2209"] [b]House rules addendum[/b] I've been thinking I want to add a few house rules that will impact the game for higher level characters. I wanted to discuss it and see if there are any objections because I didn't anounce these in the original posting of the house rules for the game. Skilled: Feats every level instead of every three. I think feats are fun and add to characters and want PCs to have more. No Wasted Learning: If you multiclass into a class that grants a bonus feat you already have you instead gain a related feat. For instance a character with Tracking who later becomes a ranger could gain Skill Focus Survival to boost his tracking instead of being out a feat compared to a character that waited to learn tracking. Taking a class that provides abilities you are good at should make you better at those abilities instead of no increased benefit. First level benefits are for the best of your classes. So the max hp and 4x skillpoints for first level are whatever your best class is. It doesn't matter if you go sorcerer 1 then rogue 1 or rogue 1 then sorcerer 1 both second level characters will look the same mechanically. Int skill bonuses are retroactive. If somebody increases their int permanently through level advancement they get the extra skill points and can learn a new language. Skill increases must still make sense for the character from a story perspective and can be saved until appropriate opportunities for skill development. [/QUOTE]
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