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Wildwood Red in Tooth and Claw [OOC]
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<blockquote data-quote="Voadam" data-source="post: 3159804" data-attributes="member: 2209"><p>1 AU/IH rules.</p><p></p><p>The biggies are changes to death conditions and stacking magic multiclassing. Death is not automatic at -10, you get a fort save (DC = hp below 0) with failure = death and success = -1 hp and must make another save next round. Also disabled is not just at 0 hp but down to negative hp = to con bonus.</p><p></p><p>Magic Multiclassing in AU: caster levels, spell slots, and spells known stack instead of being separate so a sorcerer 5/spontaneous cleric 5 has caster level 10, and can use his spell slots from both classes for spells from either class (all cures or all magic missiles or any combination between the two). This makes multiclassing casters more viable, but they still lose out on higher level spells.</p><p></p><p>2 It is case by case for d20 modern as with everything not core (which I've already considered and modified). I remember thinking the strong hero talent tree for melee combat bonuses was too strong (compared to say a fighter) but it has been a while since I've read any of the class stuff and I'd have to look it over again. I don't use action points so anything based on them would require some thought about possible use. I like the concepts of the ability based heroe classes though and the way they get something at every level even if it is minor. If there is something specific you are interested in then ask about it.</p></blockquote><p></p>
[QUOTE="Voadam, post: 3159804, member: 2209"] 1 AU/IH rules. The biggies are changes to death conditions and stacking magic multiclassing. Death is not automatic at -10, you get a fort save (DC = hp below 0) with failure = death and success = -1 hp and must make another save next round. Also disabled is not just at 0 hp but down to negative hp = to con bonus. Magic Multiclassing in AU: caster levels, spell slots, and spells known stack instead of being separate so a sorcerer 5/spontaneous cleric 5 has caster level 10, and can use his spell slots from both classes for spells from either class (all cures or all magic missiles or any combination between the two). This makes multiclassing casters more viable, but they still lose out on higher level spells. 2 It is case by case for d20 modern as with everything not core (which I've already considered and modified). I remember thinking the strong hero talent tree for melee combat bonuses was too strong (compared to say a fighter) but it has been a while since I've read any of the class stuff and I'd have to look it over again. I don't use action points so anything based on them would require some thought about possible use. I like the concepts of the ability based heroe classes though and the way they get something at every level even if it is minor. If there is something specific you are interested in then ask about it. [/QUOTE]
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