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Wildwood Red in Tooth and Claw [OOC]
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<blockquote data-quote="Voadam" data-source="post: 3163547" data-attributes="member: 2209"><p>Voidrazor,</p><p></p><p>I looked over mechanoids and armor adepts last night.</p><p></p><p>Mechanoids I'll have to figure out an LA, they get a lot of immunities similar to an elemental. Book of Templates Deluxe 3.5 might have some elemental templates that will be similar, I'll check those out when I get a chance. I would make them type construct and since they are sentient I would remove the immune to mind affecting spells (though they are not humanoids subject to charm, hold, or dominate person, etc.) as I have for other non-mindless constructs, plants, and undead. Have to figure out whether to go with null con stat, bonus construct hp, and reducing point buy by 1/6, or an effective pseudo-con stat with no bonus construct hp.</p><p></p><p>Was your concept a size large mechanoid or medium? This will affect LA.</p><p></p><p>For armor adepts I kind of like the idea of armor that gets better with levels in a D&D world, similar to Kensai, Ancestral weapons, Weapons of Legacy, etc. with just different flavor. For a mechanoid adept I can see a storyline of programming being screwed up on entry to Wildwood and reaccessing capabilities as the character levels, energy defenses, jets, some weapons, detection tech, etc.</p><p></p><p>The tough part is balancing the armor powers with comparable ECL D&D characters, particularly at low levels.</p><p></p><p>A big armored robot brick dealing with a D&D world works fine for me as a concept and with enough LA I can see it balancing against a tiefling ranger. Turning him mecha with guns and missiles and enough defenses to replicate high level magic gear would be tricky in the extreme to balance.</p><p></p><p>I am inclined to agree though that armor should not have hp, I generally would go with the standard D&D rule that armor cannot be targeted for sunder.</p><p></p><p>Let me know more about what you are thinking for armor powers and character concept.</p></blockquote><p></p>
[QUOTE="Voadam, post: 3163547, member: 2209"] Voidrazor, I looked over mechanoids and armor adepts last night. Mechanoids I'll have to figure out an LA, they get a lot of immunities similar to an elemental. Book of Templates Deluxe 3.5 might have some elemental templates that will be similar, I'll check those out when I get a chance. I would make them type construct and since they are sentient I would remove the immune to mind affecting spells (though they are not humanoids subject to charm, hold, or dominate person, etc.) as I have for other non-mindless constructs, plants, and undead. Have to figure out whether to go with null con stat, bonus construct hp, and reducing point buy by 1/6, or an effective pseudo-con stat with no bonus construct hp. Was your concept a size large mechanoid or medium? This will affect LA. For armor adepts I kind of like the idea of armor that gets better with levels in a D&D world, similar to Kensai, Ancestral weapons, Weapons of Legacy, etc. with just different flavor. For a mechanoid adept I can see a storyline of programming being screwed up on entry to Wildwood and reaccessing capabilities as the character levels, energy defenses, jets, some weapons, detection tech, etc. The tough part is balancing the armor powers with comparable ECL D&D characters, particularly at low levels. A big armored robot brick dealing with a D&D world works fine for me as a concept and with enough LA I can see it balancing against a tiefling ranger. Turning him mecha with guns and missiles and enough defenses to replicate high level magic gear would be tricky in the extreme to balance. I am inclined to agree though that armor should not have hp, I generally would go with the standard D&D rule that armor cannot be targeted for sunder. Let me know more about what you are thinking for armor powers and character concept. [/QUOTE]
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