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Wildwood Red in Tooth and Claw [RG]
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<blockquote data-quote="Voadam" data-source="post: 2813776" data-attributes="member: 2209"><p><strong>Character mechanics bullets</strong></p><p></p><p>Character mechanic bullets</p><p></p><p>Weylan <span style="color: SeaGreen">Sea Green</span></p><p>Elan gestalt Psychic Warior2/Soulknife 2</p><p>Move 40 ft (30 ft without focus).</p><p>Hp 28</p><p>AC 18 (+3 armor, +5 dex) T 15, FF 13</p><p>Str 14, Dex 14, Con 14, Int 12, Wis 14, Cha 10</p><p>F +5, R +5, W +5</p><p>BAB +1, grapple +3, init +2</p><p>mindblade +4 1d6+2 19-20 </p><p>mindblade +4 1d6+2 19-20 RI 30'</p><p>javelin +3 1d6+2 RI 30' </p><p>Feats: Elan resilience enhanced(p), psionic body(p), psionic weapon(p), speed of thought(p), wild talent, weapon focus mindblade</p><p>Listen +5 Spot +5, </p><p>common, dover, goblin, </p><p>Elan: Repletion, Resilience, Resistance,</p><p>Psionics: 6 pts, force screen, grip of iron,</p><p>Gear: studded leather, 4 javelins, backpack, alchemists fire, bedroll, crowbar, hammer, flint and steel, small mirror, 10 pitons, silk rope, 4 sunrods, winter blanket</p><p></p><p>NR4ZN <span style="color: Cyan">Cyan</span></p><p>Warforged Armor Adept 2</p><p>Move 30 ft.</p><p>Hp 21</p><p>AC 18 (-1 size, +5 armor, +4 dex) T 13, FF 14</p><p>Str 22, Dex 14, Con 16, Int 12, Wis 6, Cha 6</p><p>F +3, R +4, W -2</p><p>BAB +2, grapple +12, init +2</p><p>chain +7 2d6+9, piercing trip weapon, disarm</p><p>greatclub +7 2d8+9 bludgeoning</p><p>javelin +3 1d8+9 RI 30' piercing</p><p>Feats: Large and in Charge, Spiked Chain Prof,</p><p>Listen +2 Spot +2, </p><p>dover, draconic, </p><p>Warzoder: Large, </p><p>Immune to poison, paralysis, sleep effects, disease, nausea, exhaustion, effects that caused the sickened condition, and energy drain</p><p>Cannot naturally heal, 1/2 from magical healing, can be repaired,</p><p>Vulnerable to metal and stone effects</p><p>Does not risk damage from actions while disabled</p><p>Does not eat, sleep, or breathe, can't consume potions, etc.</p><p>Power Armor: DR 4/adamantine, fire/cold resistance 2, -4 armor check penalty (not on balance, climb, jump, or ride) </p><p>Gear: Power Armor, large greatclub, large spiked chain (hidden internally), 18 large javelins, large dagger</p><p></p><p>Inamar <span style="color: DarkOrchid">Dark Orchid</span></p><p>Human Gestalt Warlock2/Sorcerer 2</p><p>Move 30 ft.</p><p>Hp 14</p><p>AC 13 (+3 dex) T 13, FF 10</p><p>Str 8, Dex 16, Con 14, Int 12, Wis 10, Cha 16</p><p>F +2, R +3, W +3</p><p>BAB +1, grapple 0, init +3</p><p>eldritch blast +4 (touch) 1d6 subject to SR (PBS, precise shot) </p><p>staff +0 1d6 </p><p>Feats: arcane mastery, point blank shot, precise shot</p><p>Listen +0 Spot +0, darkvision, see invisible, </p><p>common, dover, </p><p>Spells: 6/5 DC 13+ </p><p>1 Cure Light Wounds, Shield, 0 Message, Light, Mage Hand, Prestidigitation</p><p>Warlock: eldritch blast see the unseen, ID magic, see magic,</p><p>Gear: Backpack, 2 belt pouches, 2 scroll cases, component pouch, 2 smokesticks, waterskin</p><p></p><p>Rooth <span style="color: DarkRed">Dark Red</span></p><p>Shifter Ranger 2</p><p>Move 30 ft.</p><p>Hp 22</p><p>AC 20 (+3 armor, +2 shield, +5 dex) T 15, FF 15</p><p>Str 17, Dex 16, Con 17, Int 12, Wis 14, Cha 10</p><p>F +6, R +6, W +2</p><p>BAB +2, grapple +5, init +3</p><p>Masterwork longsword +6 1d8+3 19-20 slashing </p><p>composite longbow +5 1d8 x3 piercing RI 100' </p><p>masterwork flail +6 1d8 bludgeoning </p><p>Spear +5 1d8+4 x3 piercing two handed</p><p>spear +5 1d8+3 x3 piercing RI 20'</p><p>Feats: Beasthide Elite, Shifter Defense, Track, Two-Weapon Fighting,</p><p>Listen +4 Spot +7, lowlight vision, </p><p>common, dover, goblin, sylvan, </p><p>Shifting beasthide (elite, shifter defense)</p><p>Favored enemy goblin +2, wild empathy +2</p><p>Gear: studded leather, heavy wooden shield, masterwork longsword, composite longbow, flail, spear, Backpack, Bedroll, Blanket winter, Firewood (1 day) x10, Flint and steel, grappling hook, lantern (hooded), oil flasks x10, rations (1 day) x4, rope (50', silk) x2, Signal whistle, Torches x10 </p><p></p><p>Syfer <span style="color: Sienna">Sienna</span></p><p>Chiao humanoid(feline) 2</p><p>Move 30 ft.</p><p>Hp 19</p><p>AC 18 (+3 armor, +4 dex) T 15, FF 13</p><p>Str 22, Dex 18, Con 16, Int 10, Wis 14, Cha 10</p><p>F +3, R +7, W +2</p><p>BAB +1, grapple +7, init +4</p><p>Greataxe +8 1d12+9 x3 slashing</p><p>Tiger Claws +9 1d4+6 x3 piercing</p><p>Poison DC 14 1d4 con</p><p>Feats: Power Attack, Tiger claw(b), Weapon Focus Tiger Claw,</p><p>Listen +2 Spot +2, lowlight vision, </p><p>dover, </p><p>Gear: stone greataxe, tiger claws, 3 poison, studded leather, backpack, hooded lantern, oil, waterskin, whetstone, 4 vials, rope</p><p></p><p></p><p>Older Characters [SBLOCK]</p><p>Template</p><p>Race Class Level</p><p>Move X ft.</p><p>Hp X</p><p>AC X (+X armor, +X dex) T X, FF X</p><p>Str X, Dex X, Con X, Int X, Wis X, Cha X</p><p>F +X, R +X, W +X</p><p>BAB +X, grapple +X, init +X</p><p>weapon +X 1dX </p><p>Feats: X</p><p>Listen +X Spot +X, </p><p>dover, </p><p>Gear: X</p><p></p><p>Gravan</p><p>Human Gestalt Druid 2/Monk 2</p><p>Move 30 ft. (50' shifted) Woodland stride</p><p>Hp 20</p><p>AC 23 (+4 armor, +5 dex, +4 wis) T 19, FF 18</p><p>Str 10, Dex 14, Con 14, Int 10, Wis 18, Cha 8</p><p>F +5, R +5, W +7</p><p>BAB +1, grapple +1, init +2</p><p>Strike +1 1d6 bludgeoning</p><p>Flurry -1/-1 1d6 bludgeoning </p><p>Feats: Augment Healing, Endurance, Improved Unarmed Strike, Nimbus of Light, Sacred Vow, Toughness, Vow of Poverty,</p><p>Listen +4 Spot +6, </p><p>Common, dover, druidic</p><p>Spells: 4/4 </p><p>1 cure light wounds (1d8+4), entangle (DC 15), goodberry (2d4 berries)</p><p>0 create water, cure minor wounds, detect magic, light, mending</p><p>Evasion,</p><p>Shifter swift action 1d6 bite, +4 str, 50' move</p><p>Gear: tea set. Simple monk habit, trowel, pipe, gourd, walking stick.</p><p></p><p>Thelso</p><p>Dover cleric 1</p><p>Move 30 ft.</p><p>Hp 11</p><p>AC 17 (+3 armor, +4 dex) 14, 13</p><p>Str 10, Dex 18, Con 16, Int 10, Wis 18, Cha 10</p><p>F +3, R +4, W +8</p><p>BAB +0, grapple +X, init +4</p><p>Melee Atk: Bite, +0/-5, dmg 1d6 piercing</p><p>Ranged Atk: Crossbow, Light; +4 BAB, dmg 1d8, critical 19-20 x2, 80 ft range, piercing, </p><p>Feats: Iron Will, Two-Weapon Fighting, Weapon Focus Spear,</p><p>Listen +8 Spot +4, dover, </p><p>Dover: Scent</p><p>Spells: 3/2 DC 14+ 1 cure light wounds, magic weapon, bless, shield of faith, 0 resistance, light, guidance, read magic</p><p>Cleric: Turn Undead</p><p>Gear: leather armor, crossbow, 20 quarrels, backpack, bedroll, whetstone, cleric vestments, flint and steel, belt pouch, torch, waterskin, 24 gp, 9sp, 7 cp</p><p></p><p>Noni</p><p>Human Rgr 1</p><p>Move 30 ft. N</p><p>Hp 16</p><p>AC 18 (+2 armor, +6 dex) 16, 12</p><p>Str 16, Dex 18, Con 16, Int 14, Wis 14, Cha 8</p><p>F +5, R +6, W +2</p><p>BAB +1, grapple +4, init +4</p><p>Battle axe +4 1d8+4 x3</p><p>longbow +5 1d8 x3 RI 100</p><p>Feats: Point Blank Shot, Toughness, Track</p><p>Listen +6 Spot +6, dover, gnoll, elvish</p><p>Climb +6, Craft fletcher +4, Craft weapons +4, Hide +7, Jump +5, Knowledge Nature +6, Listen +6, Move Silent +7, Search +6, Spot +6, Survival +6, Swim +4</p><p>Favored Enemy: Animal +2, Wild Empathy +0</p><p>Gear: leather armor, battle axe, longbow, 20 arrows</p><p></p><p>Tur</p><p>Lizardfolk Lizardfolk/Dragon Totem Barbarian 1</p><p>Move 30 ft. N</p><p>hp 14</p><p>AC 16 (+2 armor, +4 dex) 14, 12</p><p>Str 16, Dex 14, Con 14, Int 9, Wis 14, Cha 13</p><p>F +4 R +2 W +2</p><p>BAB +1, Grapple +4, Init +2</p><p>Greataxe +4 1d12+4 x3 cold iron, bite +2 1d4+1</p><p>Kukri +4 1d4+3 18-20, claw +2 1d4+1, bite +2 1d4+1</p><p>Claws +4 1d4+3, bite +2 1d4+1</p><p>Javelin, +3 1d6 30 ft.</p><p>Feats: Blindfight, Multiattack</p><p>Listen +5 Spot +2, dover, draconic</p><p>Rage 1/day +4 str, +4 con -2 AC</p><p>SQ hold breath</p><p>Gear: Cold Iron Great axe, 2 javelins, kukri, </p><p></p><p>Cursed</p><p>Ilonis Sorcerer 1</p><p>Move 30 ft. N</p><p>Hp 9</p><p>AC 15 (+4 dex, +1 dodge) T 15 FF 10</p><p>Str 8 Dex 18 Con 16 Int 11 Wis 10 Cha 19</p><p>F +3 R +4 W +2</p><p>BAB +0 Init +4 Grapple -1</p><p>Spear -1 1d8-1 x3 melee +4 ranged 1d8-1 x3 20 RI</p><p>Light crossbow +4 1d8 x3 80 RI</p><p>Listen +0 Spot +0 Common, Dover</p><p>Feats: Dodge, Two Weapon Fighting</p><p>SQ Echosense/Blindsight</p><p>Spells:</p><p>0 (5/14) Dancing Lights, Ghost Sound, Mage Hand, Prestidigitation,</p><p>1 (4/15) Mage Armor, Sleep</p><p>Gear: Spear, light crossbow, 20 quarrels</p><p></p><p>Jeanpierre</p><p>Human Knight/Cleric 1</p><p>Move 30' N</p><p>hp 14</p><p>AC X () Touch X FF X</p><p>Str X Dex X Con X Int X Wis X Cha X </p><p>BAB +1 Init +0 Grapple +X</p><p>Sword +X d8+X 19-20 slashing</p><p>Listen +X Spot +X Common,</p><p>Feats</p><p>SQ Knight's challenge, str domain, nobility domain</p><p>Spells:</p><p>0 (X/1X) X, X, X, X,</p><p>1 (X/1X) X, X</p><p>Gear</p><p></p><p>Firblain</p><p>Dwarf Barbarian/Ranger 1</p><p>Move 30 ft.</p><p>Hp 19</p><p>AC X (+X armor, +X dex) X, X</p><p>Str X, Dex X, Con X, Int X, Wis X, Cha X</p><p>F +X, R +X, W +X</p><p>BAB +X, grapple +X, init +X</p><p>Greataxe +X 1d12+X x3 </p><p>weapon +X 1dX </p><p>Feats: Toughness, Track</p><p>Listen +X Spot +X, dover, </p><p>Rage 1/day Favored Enemy Goblins +2, Wild Empathy +X</p><p>Gear: Greataxe</p><p></p><p>Viktor</p><p>Tiefling Ranger 1</p><p>Move 30 ft.</p><p>Hp X</p><p>AC X (+X armor, +2 shield, +X dex) X, X</p><p>Str X, Dex X, Con X, Int X, Wis X, Cha X</p><p>F +X, R +X, W +X</p><p>BAB +1, grapple +X, init +X</p><p>longsword +X 1d8+X 19-20 </p><p>weapon +X 1dX </p><p>Feats: Track</p><p>Listen +X Spot +X, dover, </p><p>Favored Enemy Evil +2, Wild Empathy +X, Darkvision, Resistances</p><p>Gear: longsword, large wooden shield</p><p></p><p>Template</p><p>Race Class Level</p><p>Move X ft.</p><p>Hp X</p><p>AC X (+X armor, +X dex) X, X</p><p>Str X, Dex X, Con X, Int X, Wis X, Cha X</p><p>F +X, R +X, W +X</p><p>BAB +X, grapple +X, init +X</p><p>weapon +X 1dX </p><p>Feats: X</p><p>Listen +X Spot +X, dover, </p><p>Gear: X</p><p></p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Voadam, post: 2813776, member: 2209"] [b]Character mechanics bullets[/b] Character mechanic bullets Weylan [COLOR="SeaGreen"]Sea Green[/COLOR] Elan gestalt Psychic Warior2/Soulknife 2 Move 40 ft (30 ft without focus). Hp 28 AC 18 (+3 armor, +5 dex) T 15, FF 13 Str 14, Dex 14, Con 14, Int 12, Wis 14, Cha 10 F +5, R +5, W +5 BAB +1, grapple +3, init +2 mindblade +4 1d6+2 19-20 mindblade +4 1d6+2 19-20 RI 30' javelin +3 1d6+2 RI 30' Feats: Elan resilience enhanced(p), psionic body(p), psionic weapon(p), speed of thought(p), wild talent, weapon focus mindblade Listen +5 Spot +5, common, dover, goblin, Elan: Repletion, Resilience, Resistance, Psionics: 6 pts, force screen, grip of iron, Gear: studded leather, 4 javelins, backpack, alchemists fire, bedroll, crowbar, hammer, flint and steel, small mirror, 10 pitons, silk rope, 4 sunrods, winter blanket NR4ZN [COLOR="Cyan"]Cyan[/COLOR] Warforged Armor Adept 2 Move 30 ft. Hp 21 AC 18 (-1 size, +5 armor, +4 dex) T 13, FF 14 Str 22, Dex 14, Con 16, Int 12, Wis 6, Cha 6 F +3, R +4, W -2 BAB +2, grapple +12, init +2 chain +7 2d6+9, piercing trip weapon, disarm greatclub +7 2d8+9 bludgeoning javelin +3 1d8+9 RI 30' piercing Feats: Large and in Charge, Spiked Chain Prof, Listen +2 Spot +2, dover, draconic, Warzoder: Large, Immune to poison, paralysis, sleep effects, disease, nausea, exhaustion, effects that caused the sickened condition, and energy drain Cannot naturally heal, 1/2 from magical healing, can be repaired, Vulnerable to metal and stone effects Does not risk damage from actions while disabled Does not eat, sleep, or breathe, can't consume potions, etc. Power Armor: DR 4/adamantine, fire/cold resistance 2, -4 armor check penalty (not on balance, climb, jump, or ride) Gear: Power Armor, large greatclub, large spiked chain (hidden internally), 18 large javelins, large dagger Inamar [COLOR="DarkOrchid"]Dark Orchid[/COLOR] Human Gestalt Warlock2/Sorcerer 2 Move 30 ft. Hp 14 AC 13 (+3 dex) T 13, FF 10 Str 8, Dex 16, Con 14, Int 12, Wis 10, Cha 16 F +2, R +3, W +3 BAB +1, grapple 0, init +3 eldritch blast +4 (touch) 1d6 subject to SR (PBS, precise shot) staff +0 1d6 Feats: arcane mastery, point blank shot, precise shot Listen +0 Spot +0, darkvision, see invisible, common, dover, Spells: 6/5 DC 13+ 1 Cure Light Wounds, Shield, 0 Message, Light, Mage Hand, Prestidigitation Warlock: eldritch blast see the unseen, ID magic, see magic, Gear: Backpack, 2 belt pouches, 2 scroll cases, component pouch, 2 smokesticks, waterskin Rooth [COLOR="DarkRed"]Dark Red[/COLOR] Shifter Ranger 2 Move 30 ft. Hp 22 AC 20 (+3 armor, +2 shield, +5 dex) T 15, FF 15 Str 17, Dex 16, Con 17, Int 12, Wis 14, Cha 10 F +6, R +6, W +2 BAB +2, grapple +5, init +3 Masterwork longsword +6 1d8+3 19-20 slashing composite longbow +5 1d8 x3 piercing RI 100' masterwork flail +6 1d8 bludgeoning Spear +5 1d8+4 x3 piercing two handed spear +5 1d8+3 x3 piercing RI 20' Feats: Beasthide Elite, Shifter Defense, Track, Two-Weapon Fighting, Listen +4 Spot +7, lowlight vision, common, dover, goblin, sylvan, Shifting beasthide (elite, shifter defense) Favored enemy goblin +2, wild empathy +2 Gear: studded leather, heavy wooden shield, masterwork longsword, composite longbow, flail, spear, Backpack, Bedroll, Blanket winter, Firewood (1 day) x10, Flint and steel, grappling hook, lantern (hooded), oil flasks x10, rations (1 day) x4, rope (50', silk) x2, Signal whistle, Torches x10 Syfer [COLOR="Sienna"]Sienna[/COLOR] Chiao humanoid(feline) 2 Move 30 ft. Hp 19 AC 18 (+3 armor, +4 dex) T 15, FF 13 Str 22, Dex 18, Con 16, Int 10, Wis 14, Cha 10 F +3, R +7, W +2 BAB +1, grapple +7, init +4 Greataxe +8 1d12+9 x3 slashing Tiger Claws +9 1d4+6 x3 piercing Poison DC 14 1d4 con Feats: Power Attack, Tiger claw(b), Weapon Focus Tiger Claw, Listen +2 Spot +2, lowlight vision, dover, Gear: stone greataxe, tiger claws, 3 poison, studded leather, backpack, hooded lantern, oil, waterskin, whetstone, 4 vials, rope Older Characters [SBLOCK] Template Race Class Level Move X ft. Hp X AC X (+X armor, +X dex) T X, FF X Str X, Dex X, Con X, Int X, Wis X, Cha X F +X, R +X, W +X BAB +X, grapple +X, init +X weapon +X 1dX Feats: X Listen +X Spot +X, dover, Gear: X Gravan Human Gestalt Druid 2/Monk 2 Move 30 ft. (50' shifted) Woodland stride Hp 20 AC 23 (+4 armor, +5 dex, +4 wis) T 19, FF 18 Str 10, Dex 14, Con 14, Int 10, Wis 18, Cha 8 F +5, R +5, W +7 BAB +1, grapple +1, init +2 Strike +1 1d6 bludgeoning Flurry -1/-1 1d6 bludgeoning Feats: Augment Healing, Endurance, Improved Unarmed Strike, Nimbus of Light, Sacred Vow, Toughness, Vow of Poverty, Listen +4 Spot +6, Common, dover, druidic Spells: 4/4 1 cure light wounds (1d8+4), entangle (DC 15), goodberry (2d4 berries) 0 create water, cure minor wounds, detect magic, light, mending Evasion, Shifter swift action 1d6 bite, +4 str, 50' move Gear: tea set. Simple monk habit, trowel, pipe, gourd, walking stick. Thelso Dover cleric 1 Move 30 ft. Hp 11 AC 17 (+3 armor, +4 dex) 14, 13 Str 10, Dex 18, Con 16, Int 10, Wis 18, Cha 10 F +3, R +4, W +8 BAB +0, grapple +X, init +4 Melee Atk: Bite, +0/-5, dmg 1d6 piercing Ranged Atk: Crossbow, Light; +4 BAB, dmg 1d8, critical 19-20 x2, 80 ft range, piercing, Feats: Iron Will, Two-Weapon Fighting, Weapon Focus Spear, Listen +8 Spot +4, dover, Dover: Scent Spells: 3/2 DC 14+ 1 cure light wounds, magic weapon, bless, shield of faith, 0 resistance, light, guidance, read magic Cleric: Turn Undead Gear: leather armor, crossbow, 20 quarrels, backpack, bedroll, whetstone, cleric vestments, flint and steel, belt pouch, torch, waterskin, 24 gp, 9sp, 7 cp Noni Human Rgr 1 Move 30 ft. N Hp 16 AC 18 (+2 armor, +6 dex) 16, 12 Str 16, Dex 18, Con 16, Int 14, Wis 14, Cha 8 F +5, R +6, W +2 BAB +1, grapple +4, init +4 Battle axe +4 1d8+4 x3 longbow +5 1d8 x3 RI 100 Feats: Point Blank Shot, Toughness, Track Listen +6 Spot +6, dover, gnoll, elvish Climb +6, Craft fletcher +4, Craft weapons +4, Hide +7, Jump +5, Knowledge Nature +6, Listen +6, Move Silent +7, Search +6, Spot +6, Survival +6, Swim +4 Favored Enemy: Animal +2, Wild Empathy +0 Gear: leather armor, battle axe, longbow, 20 arrows Tur Lizardfolk Lizardfolk/Dragon Totem Barbarian 1 Move 30 ft. N hp 14 AC 16 (+2 armor, +4 dex) 14, 12 Str 16, Dex 14, Con 14, Int 9, Wis 14, Cha 13 F +4 R +2 W +2 BAB +1, Grapple +4, Init +2 Greataxe +4 1d12+4 x3 cold iron, bite +2 1d4+1 Kukri +4 1d4+3 18-20, claw +2 1d4+1, bite +2 1d4+1 Claws +4 1d4+3, bite +2 1d4+1 Javelin, +3 1d6 30 ft. Feats: Blindfight, Multiattack Listen +5 Spot +2, dover, draconic Rage 1/day +4 str, +4 con -2 AC SQ hold breath Gear: Cold Iron Great axe, 2 javelins, kukri, Cursed Ilonis Sorcerer 1 Move 30 ft. N Hp 9 AC 15 (+4 dex, +1 dodge) T 15 FF 10 Str 8 Dex 18 Con 16 Int 11 Wis 10 Cha 19 F +3 R +4 W +2 BAB +0 Init +4 Grapple -1 Spear -1 1d8-1 x3 melee +4 ranged 1d8-1 x3 20 RI Light crossbow +4 1d8 x3 80 RI Listen +0 Spot +0 Common, Dover Feats: Dodge, Two Weapon Fighting SQ Echosense/Blindsight Spells: 0 (5/14) Dancing Lights, Ghost Sound, Mage Hand, Prestidigitation, 1 (4/15) Mage Armor, Sleep Gear: Spear, light crossbow, 20 quarrels Jeanpierre Human Knight/Cleric 1 Move 30' N hp 14 AC X () Touch X FF X Str X Dex X Con X Int X Wis X Cha X BAB +1 Init +0 Grapple +X Sword +X d8+X 19-20 slashing Listen +X Spot +X Common, Feats SQ Knight's challenge, str domain, nobility domain Spells: 0 (X/1X) X, X, X, X, 1 (X/1X) X, X Gear Firblain Dwarf Barbarian/Ranger 1 Move 30 ft. Hp 19 AC X (+X armor, +X dex) X, X Str X, Dex X, Con X, Int X, Wis X, Cha X F +X, R +X, W +X BAB +X, grapple +X, init +X Greataxe +X 1d12+X x3 weapon +X 1dX Feats: Toughness, Track Listen +X Spot +X, dover, Rage 1/day Favored Enemy Goblins +2, Wild Empathy +X Gear: Greataxe Viktor Tiefling Ranger 1 Move 30 ft. Hp X AC X (+X armor, +2 shield, +X dex) X, X Str X, Dex X, Con X, Int X, Wis X, Cha X F +X, R +X, W +X BAB +1, grapple +X, init +X longsword +X 1d8+X 19-20 weapon +X 1dX Feats: Track Listen +X Spot +X, dover, Favored Enemy Evil +2, Wild Empathy +X, Darkvision, Resistances Gear: longsword, large wooden shield Template Race Class Level Move X ft. Hp X AC X (+X armor, +X dex) X, X Str X, Dex X, Con X, Int X, Wis X, Cha X F +X, R +X, W +X BAB +X, grapple +X, init +X weapon +X 1dX Feats: X Listen +X Spot +X, dover, Gear: X [/SBLOCK] [/QUOTE]
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Wildwood Red in Tooth and Claw [RG]
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