Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Wildwood Red in Tooth and Claw [RG]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Argent Silvermage" data-source="post: 3297877" data-attributes="member: 4322"><p><strong>Athan Zee: Technologist 1</strong></p><p></p><p>Name; ATHAN ZEE</p><p>Ottotowan Technologist 1; </p><p>Ottotowan Humanoid Draconic;</p><p>Alignment: Neutral Good</p><p>Init +2; Senses: Listen +0, Spot +0; Darkvision 60’</p><p>Languages: Common (Literate), Draconic (Literate), 1 skill point held over for Dover </p><p>----------------------------</p><p>AC 14, flatfooted 12, touch 12; </p><p>HP 7 (HD 1d6+1) </p><p>Fort +2, Ref +2, Will +2; notes</p><p>----------------------------</p><p>Spd 30'; </p><p>Melee: Quarterstaff +2 (1d6+2/20/x2);</p><p>Ranged: Light Crossbow +2 (1d8/19-20/x2) Range 80’, 10 Bolts</p><p>Ranged: Pocket Ballista +2 (2d8/x1) Range 100', 1 activation point; </p><p>Attack Options: </p><p>Base Atk +0, Grapple +2; </p><p>----------------------------</p><p>Abilities: Str 15, Dex 15, Con 12, Int 20, Wis 10, Cha 15.</p><p>XP: x</p><p>Feats: Literate</p><p>Skills: </p><p>Appraise +8 (3 ranks, +5 Int)</p><p>Concentration +3 (2 ranks, +1 Con)</p><p>Craft (Trap Making) +7 (2 ranks, +5 Int)</p><p>Craft (Alchemy) +9 (4 ranks, +5 Int)</p><p>Craft (Technology) +9 (4 ranks, +5 Int)</p><p>Disable Device +9 (4 ranks, +5 Int)</p><p>Handle Animal +6 (4 ranks, +2 Cha)</p><p>Knowledge (Engineering) +9 (4 ranks, +5 Int)</p><p>Knowledge (Arcana) +9 (2 ranks, +5 Int, +2 Racial)</p><p>Knowledge (Planes) +9 (4 ranks, +5 Int)</p><p>Open Lock +6 (4 ranks, +2 Dex)</p><p>Search +9 (4 ranks, +5 Int)</p><p>Spellcraft +7 (2 ranks, +5 Int)</p><p>Balance +4 (+2 Dex, +2 Racial)</p><p>Forgery +7 (+5 Int, +2 Racial)</p><p> </p><p>Class benefits: Expert</p><p>Craft Points: 100</p><p>Gadgets: 3 (Technologist’s Familiar, Pocket Ballista, Renechak’s Portable</p><p>Zoogrammaphone)</p><p>Activation Points: 10</p><p></p><p>Possessions:</p><p>Leather Armor (10gp, 15w)</p><p>Light crossbow (35gp, 4w)</p><p>10 bolts in case (1gp, 1w)</p><p>Quarterstaff (0gp, 4w)</p><p>Backpack (2gp, 2w)</p><p>Waterskin (1g, 2w)</p><p>2 days rations (1g, 2w)</p><p>Bedroll (1s 5w)</p><p>Sack (1s, 1w)</p><p>Flint and steel (1g, 0w)</p><p>Lock Picks (30g, 1w)</p><p>Mechanics Tool Kit (5g, 5w)</p><p>Traveler’s Outfit (0g, 4w)</p><p>Sunrods 3 (6g, 3w)</p><p></p><p>Money: 7gp, 8sp, 0cp. </p><p></p><p>Encumbrance: 49lbs; Load: Light: 66 /Medium: 133/Heavy: 200</p><p></p><p>Ottotowan Racial Traits</p><p>• Ottotowan are very intelligent—their intellect is, in fact, magically</p><p>Enhanced during their transformation, giving them a +2</p><p>Racial bonus to Intelligence. However, they are thinner and</p><p>Less sturdy than the humans they once were, imposing a</p><p>–2 racial penalty to Constitution.</p><p>• Medium: As Medium creatures, Ottotowan have no special</p><p>bonuses or penalties due to their size.</p><p>• Ottotowan base speed is 30 feet.</p><p>• Because they use their tails to help them keep their balance,</p><p>Ottotowan enjoy a +2 racial bonus to Balance checks.</p><p>• The Ottotowan affinity for symbols grants them a +2</p><p>bonus to Forgery and Knowledge (Arcana).</p><p>• Darkvision: Ottotowan can see in the dark up to 60 feet. This</p><p>Darkvision is black and white only, but otherwise it resembles</p><p>normal sight. Ottotowan can function just fine with no light at all.</p><p>• Natural Armor: Their scaly hides provide Ottotowan with a +1</p><p>natural armor bonus to Armor Class.</p><p>• Automatic Languages: Common and Draconic.</p><p>• Bonus Languages: Any.</p><p>• Ottotowan always gain Knowledge (Ottotowan ) as a class skill.</p><p></p><p>Description: </p><p>Athan Zee is a tall thin wiry Reptilian humanoid. He has dark purple scales down his back leading to very pale lavender on his belly. He has intense magenta eyes that burn with an inner light. He wears clothing only as a kindness to others and so he has somewhere to put his equipment.</p><p></p><p>Personality:</p><p>Strange and alone. Zee seems to have a good grasp on what is happening but his reactions are not what you would expect. </p><p>He is quiet most of the time but when he is talking magic or technology he’s hard to shut up.</p></blockquote><p></p>
[QUOTE="Argent Silvermage, post: 3297877, member: 4322"] [b]Athan Zee: Technologist 1[/b] Name; ATHAN ZEE Ottotowan Technologist 1; Ottotowan Humanoid Draconic; Alignment: Neutral Good Init +2; Senses: Listen +0, Spot +0; Darkvision 60’ Languages: Common (Literate), Draconic (Literate), 1 skill point held over for Dover ---------------------------- AC 14, flatfooted 12, touch 12; HP 7 (HD 1d6+1) Fort +2, Ref +2, Will +2; notes ---------------------------- Spd 30'; Melee: Quarterstaff +2 (1d6+2/20/x2); Ranged: Light Crossbow +2 (1d8/19-20/x2) Range 80’, 10 Bolts Ranged: Pocket Ballista +2 (2d8/x1) Range 100', 1 activation point; Attack Options: Base Atk +0, Grapple +2; ---------------------------- Abilities: Str 15, Dex 15, Con 12, Int 20, Wis 10, Cha 15. XP: x Feats: Literate Skills: Appraise +8 (3 ranks, +5 Int) Concentration +3 (2 ranks, +1 Con) Craft (Trap Making) +7 (2 ranks, +5 Int) Craft (Alchemy) +9 (4 ranks, +5 Int) Craft (Technology) +9 (4 ranks, +5 Int) Disable Device +9 (4 ranks, +5 Int) Handle Animal +6 (4 ranks, +2 Cha) Knowledge (Engineering) +9 (4 ranks, +5 Int) Knowledge (Arcana) +9 (2 ranks, +5 Int, +2 Racial) Knowledge (Planes) +9 (4 ranks, +5 Int) Open Lock +6 (4 ranks, +2 Dex) Search +9 (4 ranks, +5 Int) Spellcraft +7 (2 ranks, +5 Int) Balance +4 (+2 Dex, +2 Racial) Forgery +7 (+5 Int, +2 Racial) Class benefits: Expert Craft Points: 100 Gadgets: 3 (Technologist’s Familiar, Pocket Ballista, Renechak’s Portable Zoogrammaphone) Activation Points: 10 Possessions: Leather Armor (10gp, 15w) Light crossbow (35gp, 4w) 10 bolts in case (1gp, 1w) Quarterstaff (0gp, 4w) Backpack (2gp, 2w) Waterskin (1g, 2w) 2 days rations (1g, 2w) Bedroll (1s 5w) Sack (1s, 1w) Flint and steel (1g, 0w) Lock Picks (30g, 1w) Mechanics Tool Kit (5g, 5w) Traveler’s Outfit (0g, 4w) Sunrods 3 (6g, 3w) Money: 7gp, 8sp, 0cp. Encumbrance: 49lbs; Load: Light: 66 /Medium: 133/Heavy: 200 Ottotowan Racial Traits • Ottotowan are very intelligent—their intellect is, in fact, magically Enhanced during their transformation, giving them a +2 Racial bonus to Intelligence. However, they are thinner and Less sturdy than the humans they once were, imposing a –2 racial penalty to Constitution. • Medium: As Medium creatures, Ottotowan have no special bonuses or penalties due to their size. • Ottotowan base speed is 30 feet. • Because they use their tails to help them keep their balance, Ottotowan enjoy a +2 racial bonus to Balance checks. • The Ottotowan affinity for symbols grants them a +2 bonus to Forgery and Knowledge (Arcana). • Darkvision: Ottotowan can see in the dark up to 60 feet. This Darkvision is black and white only, but otherwise it resembles normal sight. Ottotowan can function just fine with no light at all. • Natural Armor: Their scaly hides provide Ottotowan with a +1 natural armor bonus to Armor Class. • Automatic Languages: Common and Draconic. • Bonus Languages: Any. • Ottotowan always gain Knowledge (Ottotowan ) as a class skill. Description: Athan Zee is a tall thin wiry Reptilian humanoid. He has dark purple scales down his back leading to very pale lavender on his belly. He has intense magenta eyes that burn with an inner light. He wears clothing only as a kindness to others and so he has somewhere to put his equipment. Personality: Strange and alone. Zee seems to have a good grasp on what is happening but his reactions are not what you would expect. He is quiet most of the time but when he is talking magic or technology he’s hard to shut up. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Wildwood Red in Tooth and Claw [RG]
Top