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Wildwood Red in Tooth and Claw [RG]
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<blockquote data-quote="Shayuri" data-source="post: 3343391" data-attributes="member: 4936"><p>Name: Inamar</p><p>Race: Human</p><p>Class/Level: Warlock-Sorceror 2</p><p>Gender: Female</p><p>Exp</p><p></p><p>Desc</p><p>Inamar is an average, maybe a little on the short side, human female. She has a pretty smile, and striking violet-hued eyes, and a comely athletic figure. Her hair is brown, cut boyishly short, and rarely stays down or neat for any length of time, giving her a somewhat "wild" look. What most people notice though are the marks. Gliding over her skin (or IN her skin? UNDER her skin?) are strange runes and symbols, outlined in glowing blue lines. At first they could be tattoos, perhaps made to glow via alchemy or magic...but then they start to move again.</p><p></p><p>Strength (STR) 8</p><p>Dexterity (DEX) 16</p><p>Constitution (CON) 14</p><p>Intelligence (INT) 12</p><p>Wisdom (WIS) 10</p><p>Charisma (CHA) 16</p><p></p><p>Alignment: Neutral</p><p>AC: 13</p><p>Hit Points: 13/13</p><p>Movement: 30'</p><p></p><p>Init: +3</p><p>Base Attack Bonus: +1</p><p>Melee Attack: +0</p><p>Ranged Attack: +4</p><p>Fort: +2</p><p>Reflex: +3</p><p>Will: +3</p><p></p><p>Race Abilities</p><p>Bonus Feat</p><p>Bonus skills</p><p></p><p>Class Abilities:</p><p>Eldritch Blast</p><p>Invocations</p><p>Detect Magic at will</p><p></p><p>Metamagic Specialist Sorceror</p><p>Spellcasting</p><p></p><p>Skills:</p><p>Bluff +5 (2 ranks + 3 Cha)</p><p>Disguise +5 (2 ranks + 3 Cha)</p><p>Escape Artist +5 (2 ranks + 3 Dex)</p><p>Gather Information +5 (2 ranks + 3 Cha)</p><p>Hide +5 (2 ranks + 3 Dex)</p><p>Move Silently +5 (2 ranks + 3 Dex)</p><p>Perform (sing or dance) +5 (2 ranks + 3 Cha)</p><p>Sense Motive +5 (5 ranks + 0 Wis)</p><p>Spellcraft +2 (1 ranks + 1 Int)</p><p></p><p>Feats</p><p>Point Blank Shot</p><p>Precise Shot</p><p>Arcane Mastery</p><p></p><p>Languages - Common, Dover</p><p></p><p>Spellcasting</p><p></p><p>Slots: 0 - 6/6, 1st - 5/5</p><p></p><p>Spells Known:</p><p>0 - Message, Light, Mage Hand, Prestidigitation, Read Magic</p><p>1 - Cure Light Wounds, Shield</p><p></p><p>Invocations</p><p>Least</p><p>- See the Unseen (See Invis/Darkvision 60', 24hrs)</p><p>- Magic Insight (ID magic items as full round action by touch)</p><p></p><p>Money - </p><p></p><p>Weapons -</p><p>Staff, -1 to hit, 1d6-1 dmg, 4lbs</p><p></p><p>Armour -</p><p>Traveller's Garb</p><p></p><p>Gear -</p><p>Backpack, 2gp, 2lbs</p><p>x2 Belt pouches, 2gp, 1lb</p><p>x2 Scroll cases, 2gp, 1lb</p><p>x2 Smokesticks, 1lb, 40gp</p><p>Waterskin, 1gp, 4lbs</p><p></p><p>Magic -</p><p></p><p>Background:</p><p>Inamar is the result of a magical experiment; an attempt to bestow immortal life via arcane transmutation of body and soul. She survived the process with some vestige of sanity and health intact, and in this was more fortunate than her predecessors in the rite. The process that changed her body...in theory...into a living magical vessel that would hold her soul for all time was extreme, opening up the connection that all living things have to magic like a floodgate, until Inamar's body reached 'equilibrium' with ambient magical energy. The idea was that it would remake her into a creature of pure magic, subsisting on magic, dependent only on magic. In this, it failed. Her body still had physical needs, as usual. But she could draw on that enhanced 'connection' to the arcane, not JUST to cast spells. On some level below the crude needs of the body, the experiment had worked after all...she and magic were one.</p><p></p><p>Originally a street waif, living by her wits and charm in a bustling port city, the experiment's effects on her went far past merely printing strange marks on her flesh and imbuing her with the raw essence of magic. The existential horror of being ripped from her body while it was modified, held in a crystal prison, then stuffed back in left her 'broken' on some level. To make matters worse, the wizard in question, to get rid of the evidence when investigators came knocking, hurled her along with all the materials and research, into the deep ethereal...to drift theoretically forever until retrieved. Fate had taken a cruel turn for Inamar, but it wasn't done with her just yet.</p><p></p><p>Drawn, perhaps, by her intense magical signature, a vast power reached out...scooping the hapless, shellshocked girl up and drawing her through the planes to its own world. It did this not out of pity or benelovence though. Its motives and hungers were alien to anything human...perhaps it was curious to see how such a creature would fare in the vast arena that it had shaped its world into. Perhaps it didn't have -thoughts- at all, but merely acted on eternal impulse, mindlessly gobbling up anything in its path. For whatever reason, Inamar awoke from the planar transit surrounded by lush foliage...and lurking dangers.</p><p></p><p>She awoke in the Wildwood.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 3343391, member: 4936"] Name: Inamar Race: Human Class/Level: Warlock-Sorceror 2 Gender: Female Exp Desc Inamar is an average, maybe a little on the short side, human female. She has a pretty smile, and striking violet-hued eyes, and a comely athletic figure. Her hair is brown, cut boyishly short, and rarely stays down or neat for any length of time, giving her a somewhat "wild" look. What most people notice though are the marks. Gliding over her skin (or IN her skin? UNDER her skin?) are strange runes and symbols, outlined in glowing blue lines. At first they could be tattoos, perhaps made to glow via alchemy or magic...but then they start to move again. Strength (STR) 8 Dexterity (DEX) 16 Constitution (CON) 14 Intelligence (INT) 12 Wisdom (WIS) 10 Charisma (CHA) 16 Alignment: Neutral AC: 13 Hit Points: 13/13 Movement: 30' Init: +3 Base Attack Bonus: +1 Melee Attack: +0 Ranged Attack: +4 Fort: +2 Reflex: +3 Will: +3 Race Abilities Bonus Feat Bonus skills Class Abilities: Eldritch Blast Invocations Detect Magic at will Metamagic Specialist Sorceror Spellcasting Skills: Bluff +5 (2 ranks + 3 Cha) Disguise +5 (2 ranks + 3 Cha) Escape Artist +5 (2 ranks + 3 Dex) Gather Information +5 (2 ranks + 3 Cha) Hide +5 (2 ranks + 3 Dex) Move Silently +5 (2 ranks + 3 Dex) Perform (sing or dance) +5 (2 ranks + 3 Cha) Sense Motive +5 (5 ranks + 0 Wis) Spellcraft +2 (1 ranks + 1 Int) Feats Point Blank Shot Precise Shot Arcane Mastery Languages - Common, Dover Spellcasting Slots: 0 - 6/6, 1st - 5/5 Spells Known: 0 - Message, Light, Mage Hand, Prestidigitation, Read Magic 1 - Cure Light Wounds, Shield Invocations Least - See the Unseen (See Invis/Darkvision 60', 24hrs) - Magic Insight (ID magic items as full round action by touch) Money - Weapons - Staff, -1 to hit, 1d6-1 dmg, 4lbs Armour - Traveller's Garb Gear - Backpack, 2gp, 2lbs x2 Belt pouches, 2gp, 1lb x2 Scroll cases, 2gp, 1lb x2 Smokesticks, 1lb, 40gp Waterskin, 1gp, 4lbs Magic - Background: Inamar is the result of a magical experiment; an attempt to bestow immortal life via arcane transmutation of body and soul. She survived the process with some vestige of sanity and health intact, and in this was more fortunate than her predecessors in the rite. The process that changed her body...in theory...into a living magical vessel that would hold her soul for all time was extreme, opening up the connection that all living things have to magic like a floodgate, until Inamar's body reached 'equilibrium' with ambient magical energy. The idea was that it would remake her into a creature of pure magic, subsisting on magic, dependent only on magic. In this, it failed. Her body still had physical needs, as usual. But she could draw on that enhanced 'connection' to the arcane, not JUST to cast spells. On some level below the crude needs of the body, the experiment had worked after all...she and magic were one. Originally a street waif, living by her wits and charm in a bustling port city, the experiment's effects on her went far past merely printing strange marks on her flesh and imbuing her with the raw essence of magic. The existential horror of being ripped from her body while it was modified, held in a crystal prison, then stuffed back in left her 'broken' on some level. To make matters worse, the wizard in question, to get rid of the evidence when investigators came knocking, hurled her along with all the materials and research, into the deep ethereal...to drift theoretically forever until retrieved. Fate had taken a cruel turn for Inamar, but it wasn't done with her just yet. Drawn, perhaps, by her intense magical signature, a vast power reached out...scooping the hapless, shellshocked girl up and drawing her through the planes to its own world. It did this not out of pity or benelovence though. Its motives and hungers were alien to anything human...perhaps it was curious to see how such a creature would fare in the vast arena that it had shaped its world into. Perhaps it didn't have -thoughts- at all, but merely acted on eternal impulse, mindlessly gobbling up anything in its path. For whatever reason, Inamar awoke from the planar transit surrounded by lush foliage...and lurking dangers. She awoke in the Wildwood. [/QUOTE]
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