Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
Will 3E exotic weapons appear in 4E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Baduin" data-source="post: 3735784" data-attributes="member: 45562"><p>I don't see a need to invent silly and ineffective weapons when there is an infinite amount of perfectly usable and much more stranger real historic weapons.</p><p></p><p>It is true that most variations happens in the polearms. When you use eg Iron Heroes system, they can be made quite different by giving them bonuses to disarm, trip etc.</p><p></p><p>There is a lot of very good books about weapons and armor. I hope they make use of them. Why not keep things historically accurate - it's not as if that was very difficult. Keeping things historical has one special benefit - historical weapons were optimized with really great care by professional. There were no suboptimal weapons in history. Accordingly, if you keep things historical, each weapon will be different and special, each will have advantages and disadvantages, and will be useful with different manouvers and in different situations.</p><p></p><p>Since there will be a lot more feats, weapon group seem more practical. I would suggest rather broad classifications - </p><p>1 simple weapons, including crossbows</p><p>2 European close-combat and throwing weapons, </p><p>3 bows and longbows (it was one of the most difficult weapons to master)</p><p>4 Eastern close combat and throwing weapons, including throwing stars, disks etc.</p><p></p><p>Some practical suggestions about particular weapons:</p><p></p><p>The bastard sword shouldn't be exotic. It is only a variant name of a longsword, possibly a bit greater one. The only thing necessary to use one one-handed is great enough strength.</p><p></p><p>On the other hand, a true two-handed sword - not a medieval warsword or a greatsword, but a Renaissance zweihander</p><p></p><p><a href="http://en.wikipedia.org/wiki/Zweihander" target="_blank">http://en.wikipedia.org/wiki/Zweihander</a></p><p></p><p>is quite different. It has a special construction, can be gripped by the guard or by the ricasso, can be only used on foot etc. In fact, it resembles more a poleweapon than a normal sword.</p><p></p><p>Sabres, especially tulwars and shamshirs, depend on speed and sharpness, not on strength. They could receive bonus damage from dexterity. They can easily cut off a head or a hand, but are not very useful against heavy armor.</p></blockquote><p></p>
[QUOTE="Baduin, post: 3735784, member: 45562"] I don't see a need to invent silly and ineffective weapons when there is an infinite amount of perfectly usable and much more stranger real historic weapons. It is true that most variations happens in the polearms. When you use eg Iron Heroes system, they can be made quite different by giving them bonuses to disarm, trip etc. There is a lot of very good books about weapons and armor. I hope they make use of them. Why not keep things historically accurate - it's not as if that was very difficult. Keeping things historical has one special benefit - historical weapons were optimized with really great care by professional. There were no suboptimal weapons in history. Accordingly, if you keep things historical, each weapon will be different and special, each will have advantages and disadvantages, and will be useful with different manouvers and in different situations. Since there will be a lot more feats, weapon group seem more practical. I would suggest rather broad classifications - 1 simple weapons, including crossbows 2 European close-combat and throwing weapons, 3 bows and longbows (it was one of the most difficult weapons to master) 4 Eastern close combat and throwing weapons, including throwing stars, disks etc. Some practical suggestions about particular weapons: The bastard sword shouldn't be exotic. It is only a variant name of a longsword, possibly a bit greater one. The only thing necessary to use one one-handed is great enough strength. On the other hand, a true two-handed sword - not a medieval warsword or a greatsword, but a Renaissance zweihander [url]http://en.wikipedia.org/wiki/Zweihander[/url] is quite different. It has a special construction, can be gripped by the guard or by the ricasso, can be only used on foot etc. In fact, it resembles more a poleweapon than a normal sword. Sabres, especially tulwars and shamshirs, depend on speed and sharpness, not on strength. They could receive bonus damage from dexterity. They can easily cut off a head or a hand, but are not very useful against heavy armor. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Will 3E exotic weapons appear in 4E?
Top