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General Tabletop Discussion
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Will 5e be the last edition to emphasize print products?
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<blockquote data-quote="OB1" data-source="post: 7581380" data-attributes="member: 6796241"><p>Electronic forms are more malleable than a printed book, as they can be patched and updated at any time and those changes get distributed instantly to everyone using them. See the updated rules for the Beastmaster Ranger. If you’re on D&DB the next time you pull up your character, the change is there integrated with everything else. </p><p></p><p>I’ll admit I’m doing a bit of logical deduction for the *introduced* assessment. The popularity of D&DB and Crit Roll, combined with the fact that for the last year or so, every player I’ve introduced to the game has been through the platform via linking them to my DM account (I know, I know, anecdotal evidence). Some buy a physical PHB later, but most have opted for digital. </p><p>Add to that the trend towards digital in Home Entertainment and Comics (similar to 35mm film, books, music, magazines and newspapers 10-20 years ago) and I’m comfortable making the case that the trend should be seen in RPGs as well. </p><p>In each case, once the technology was strong enough to make it easier/better than the physical version, the transition happened rapidly. </p><p>D&DB is IMO the first digital product that truly makes the game easier to play as intended around the table and share with new players. </p><p>I’m with you, though, in that I’d love to see the hard numbers, but I’d be willing to bet a 6e Physical PHB that greater than 50% of new players in 2018 and 2019 were introduced via a digital tool. </p><p>Physical will be around for the hardcore enthusiast, but the emphasis for growth will be digital.</p></blockquote><p></p>
[QUOTE="OB1, post: 7581380, member: 6796241"] Electronic forms are more malleable than a printed book, as they can be patched and updated at any time and those changes get distributed instantly to everyone using them. See the updated rules for the Beastmaster Ranger. If you’re on D&DB the next time you pull up your character, the change is there integrated with everything else. I’ll admit I’m doing a bit of logical deduction for the *introduced* assessment. The popularity of D&DB and Crit Roll, combined with the fact that for the last year or so, every player I’ve introduced to the game has been through the platform via linking them to my DM account (I know, I know, anecdotal evidence). Some buy a physical PHB later, but most have opted for digital. Add to that the trend towards digital in Home Entertainment and Comics (similar to 35mm film, books, music, magazines and newspapers 10-20 years ago) and I’m comfortable making the case that the trend should be seen in RPGs as well. In each case, once the technology was strong enough to make it easier/better than the physical version, the transition happened rapidly. D&DB is IMO the first digital product that truly makes the game easier to play as intended around the table and share with new players. I’m with you, though, in that I’d love to see the hard numbers, but I’d be willing to bet a 6e Physical PHB that greater than 50% of new players in 2018 and 2019 were introduced via a digital tool. Physical will be around for the hardcore enthusiast, but the emphasis for growth will be digital. [/QUOTE]
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Will 5e be the last edition to emphasize print products?
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