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Community
General Tabletop Discussion
*Dungeons & Dragons
Will 5e D&D re-claim its campaign settings.
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<blockquote data-quote="hawkeyefan" data-source="post: 6861347" data-attributes="member: 6785785"><p>I think that would be a good idea, but I'd say it has to be applied to more than just the art. I think that each of the settings need to offer something specific, something unique to it beyond just the geography. Tone and theme need a style just like the art does. I think this is truer of some of the more generic or classic settings (for lack of better terms) than it is for those that are more obviously different. </p><p></p><p></p><p></p><p>Okay, I was not familiar with Moon Magic. I thought that was a reference to the moons being tied to each of the orders rather than a mechanical thing. As I said, my knowledge of Dragonlance ends with the Steel Brightbalde and Palin Majere novel (Autumn Flame? I forget the name, but it was basically the end of the Hickman/Weis era, or was meant to be). I vaguely remember reading a book that had some kind of soul absorbing dragon or something, but I don't really recall. </p><p></p><p>I will say though they the campaign I am running is primarily a Planescape campaign, with action taking place on Oerth, Toril, Athas, and a campaign world of my own design. Only one of those worlds is officially supported by 5E, but I've been managing just fine. The Athas stuff needs the most work on my part, but it's not terrible. For much of it, I just use the old sourcebooks and then improv it as needed, and then jot down the best stuff as it takes shape. </p><p></p><p>I know that approach doesn't work for everyone, though. My "conversions" are very loose and often done on the fly or with minimal prep and then adjusted in play.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6861347, member: 6785785"] I think that would be a good idea, but I'd say it has to be applied to more than just the art. I think that each of the settings need to offer something specific, something unique to it beyond just the geography. Tone and theme need a style just like the art does. I think this is truer of some of the more generic or classic settings (for lack of better terms) than it is for those that are more obviously different. Okay, I was not familiar with Moon Magic. I thought that was a reference to the moons being tied to each of the orders rather than a mechanical thing. As I said, my knowledge of Dragonlance ends with the Steel Brightbalde and Palin Majere novel (Autumn Flame? I forget the name, but it was basically the end of the Hickman/Weis era, or was meant to be). I vaguely remember reading a book that had some kind of soul absorbing dragon or something, but I don't really recall. I will say though they the campaign I am running is primarily a Planescape campaign, with action taking place on Oerth, Toril, Athas, and a campaign world of my own design. Only one of those worlds is officially supported by 5E, but I've been managing just fine. The Athas stuff needs the most work on my part, but it's not terrible. For much of it, I just use the old sourcebooks and then improv it as needed, and then jot down the best stuff as it takes shape. I know that approach doesn't work for everyone, though. My "conversions" are very loose and often done on the fly or with minimal prep and then adjusted in play. [/QUOTE]
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Community
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Will 5e D&D re-claim its campaign settings.
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