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Will Adventurer's League be profitable to our cafe?
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<blockquote data-quote="thethain" data-source="post: 7066362" data-attributes="member: 6874561"><p>Honestly, I don't think adventure league brings a lot of money to its location of play. Most sessions will go by with the most likely purchases being snacks and drinks. For hobby stores around here, money comes from Magic. There's usually 4 magic expansions a year, each one can easily drain $100 from a competitive player.</p><p></p><p>DnD just doesn't have that level of churning out items, and worse yet, AL modules are exclusively released on dmsguild, meaning the local shops lose the chance to even snag a dollar per module released.</p><p></p><p>DnD is really great for players, because the cost of entry is basically borrowing a PHB and having a piece of paper with your info on it. The majority of the money is spent by DMs looking to actually run games. But unless you are purchasing every hardcover and AL module the DM still probably isn't spending what many of the Magic players are.</p><p></p><p>I try to spend 5 or 10 bucks at the local shop when I play, but even if everyone in the game kicked in that much you are looking at maybe 50 bucks for 4 hours. For a store, DnD is almost always going to be a loss leader, something that draws people to the location, and maybe other things catch their eyes and their dollars.</p></blockquote><p></p>
[QUOTE="thethain, post: 7066362, member: 6874561"] Honestly, I don't think adventure league brings a lot of money to its location of play. Most sessions will go by with the most likely purchases being snacks and drinks. For hobby stores around here, money comes from Magic. There's usually 4 magic expansions a year, each one can easily drain $100 from a competitive player. DnD just doesn't have that level of churning out items, and worse yet, AL modules are exclusively released on dmsguild, meaning the local shops lose the chance to even snag a dollar per module released. DnD is really great for players, because the cost of entry is basically borrowing a PHB and having a piece of paper with your info on it. The majority of the money is spent by DMs looking to actually run games. But unless you are purchasing every hardcover and AL module the DM still probably isn't spending what many of the Magic players are. I try to spend 5 or 10 bucks at the local shop when I play, but even if everyone in the game kicked in that much you are looking at maybe 50 bucks for 4 hours. For a store, DnD is almost always going to be a loss leader, something that draws people to the location, and maybe other things catch their eyes and their dollars. [/QUOTE]
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