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Will D&D make strength matter again?
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<blockquote data-quote="CleverNickName" data-source="post: 7362357" data-attributes="member: 50987"><p>I also hate it when players over-optimize their characters. My eye twitches every time I hear one of them say "don't worry about it, I've read the rules and trust me, you'll never use Intelligence." And they say it a <em>lot</em>. So I'm with you.</p><p></p><p>If you want Strength to matter more in the game, but you don't want to tinker with the rules, you can:</p><p>- Use and enforce the rules for Encumbrance</p><p>- Remove rapiers from the game</p><p>- add more Strength-related skill challenges, like climbing and swimming, to your game</p><p></p><p>If you want Strength to matter more, AND you don't mind tweaking the rules a bit, you can also:</p><p>- require a minimum Strength score for all armor (Light armors need Str 11, Medium armors and shields need Str 13) </p><p>- lower the base damage of all Finesse weapons by one die (d8 becomes d6, d6 becomes d4, etc.)</p><p>- lower the base damage of all ranged weapons by one die</p><p>- use Strength modifiers for all melee damage rolls</p><p>- use Strength modifiers for thrown weapon damage</p><p></p><p>And if you want to make Dex less of a "god-stat," as you put it:</p><p>- use Intelligence for initiative checks</p><p></p><p>Whatever you decide to do, make sure your players are well aware of your intent before they roll up their characters, and explain why you are making the changes. You should expect plenty of push-back from your players, too. Nearly every character-building "strategy" guide on Reddit depends on being able to ignore the consequences of low Intelligence or Strength, and these changes will wreck a lot of builds.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 7362357, member: 50987"] I also hate it when players over-optimize their characters. My eye twitches every time I hear one of them say "don't worry about it, I've read the rules and trust me, you'll never use Intelligence." And they say it a [I]lot[/I]. So I'm with you. If you want Strength to matter more in the game, but you don't want to tinker with the rules, you can: - Use and enforce the rules for Encumbrance - Remove rapiers from the game - add more Strength-related skill challenges, like climbing and swimming, to your game If you want Strength to matter more, AND you don't mind tweaking the rules a bit, you can also: - require a minimum Strength score for all armor (Light armors need Str 11, Medium armors and shields need Str 13) - lower the base damage of all Finesse weapons by one die (d8 becomes d6, d6 becomes d4, etc.) - lower the base damage of all ranged weapons by one die - use Strength modifiers for all melee damage rolls - use Strength modifiers for thrown weapon damage And if you want to make Dex less of a "god-stat," as you put it: - use Intelligence for initiative checks Whatever you decide to do, make sure your players are well aware of your intent before they roll up their characters, and explain why you are making the changes. You should expect plenty of push-back from your players, too. Nearly every character-building "strategy" guide on Reddit depends on being able to ignore the consequences of low Intelligence or Strength, and these changes will wreck a lot of builds. [/QUOTE]
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