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General Tabletop Discussion
*Pathfinder & Starfinder
Will magic implements + magic weapons make high level multiclassing unfeasible?
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<blockquote data-quote="Stalker0" data-source="post: 4260621" data-attributes="member: 5889"><p>For example, let's say you have a wizard/fighter multiclass. The wizard gets his extra attack/damage bonus from his magic orb, while his fighter powers need a magic sword. He needs twice the offensive magic items in order to keep his powers competitive, because losing a +4 to attack and damage is a painful loss.</p><p></p><p>Do you think that will make these kinds of multiclass harder to make successful at high levels....or do you think its simply a matter of the DM putting in different kinds of treasure.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4260621, member: 5889"] For example, let's say you have a wizard/fighter multiclass. The wizard gets his extra attack/damage bonus from his magic orb, while his fighter powers need a magic sword. He needs twice the offensive magic items in order to keep his powers competitive, because losing a +4 to attack and damage is a painful loss. Do you think that will make these kinds of multiclass harder to make successful at high levels....or do you think its simply a matter of the DM putting in different kinds of treasure. [/QUOTE]
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*Pathfinder & Starfinder
Will magic implements + magic weapons make high level multiclassing unfeasible?
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