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Will Pact Magic survive?
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<blockquote data-quote="GMforPowergamers" data-source="post: 8963673" data-attributes="member: 67338"><p>I mean I consider them as simple (or as close as we have) to the two martial classes (fighter and rouge)</p><p></p><p>they still get enough versatility and the flavor of being a spell caster... they are the easy caster to play.</p><p></p><p>I have never seen that as a flaw... since the spell slots to me seem to be bonus add on not needed.... INfact I ran over 2 full levels useing my cantrips and other at wills (speak with animals, the low level illusion, and mage armor) not useing my spell slots, not cause I didn't have access, but because between toll the dead for range and primal savagery for melee I didn't need much else. </p><p></p><p>I have never seen a player turn a hit into a miss and complain about the cost... especially on a short rest resource. </p><p></p><p>to this I agree... we need more variation though not more of the same. </p><p></p><p>this may be the only time that I call this back compatibility good... this is something I don't want them making less fun for me and my tables. </p><p></p><p>agreed</p><p></p><p>I would rather see cleric, bard, sorcerer and wizard all rewritten to have 2 scaling spell slots per short rest then see the warlock gutted</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8963673, member: 67338"] I mean I consider them as simple (or as close as we have) to the two martial classes (fighter and rouge) they still get enough versatility and the flavor of being a spell caster... they are the easy caster to play. I have never seen that as a flaw... since the spell slots to me seem to be bonus add on not needed.... INfact I ran over 2 full levels useing my cantrips and other at wills (speak with animals, the low level illusion, and mage armor) not useing my spell slots, not cause I didn't have access, but because between toll the dead for range and primal savagery for melee I didn't need much else. I have never seen a player turn a hit into a miss and complain about the cost... especially on a short rest resource. to this I agree... we need more variation though not more of the same. this may be the only time that I call this back compatibility good... this is something I don't want them making less fun for me and my tables. agreed I would rather see cleric, bard, sorcerer and wizard all rewritten to have 2 scaling spell slots per short rest then see the warlock gutted [/QUOTE]
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