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*Dungeons & Dragons
Will Pact Magic survive?
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<blockquote data-quote="Dausuul" data-source="post: 8963900" data-attributes="member: 58197"><p>That is true, but much of it could be fixed simply by turning the "essential picks" into core features. Agonizing Blast and <em>eldritch blast</em>, for example, should be hardwired into the class*. Hexblade and Thirsting Blade should be merged into Pact of the Blade. Et cetera. I will be very surprised if those things don't happen, regardless of what happens to pact magic.</p><p></p><p>As far as pact magic itself, there are two main issues. First is the high variation in short rests between tables (such that at many tables you might not even get one most days); second is the lack of scaling for many of the spells on the warlock list. The first will cease to be an issue if warlocks follow the general trend of changing short-rest abilities to "prof bonus times per day" ones. The second requires more work to add scaling options to spells, but doing so would benefit <em>all</em> classes and improve the game generally.</p><p></p><p>They really don't need to get rid of pact magic... which doesn't mean they won't. While I appreciate many of 1D&D's changes, they are pushing very hard on homogenizing the design. I hope this is just a stage in the evolution of the final game, and they will restore some flavor and variation once they've nailed down the core of the system.</p><p></p><p><span style="font-size: 12px">*Assuming they want to keep <em>eldritch blast</em> as the single universal warlock ranged attack. Personally, I'd like to see some more variety. But EB is the safe, simple choice.</span></p></blockquote><p></p>
[QUOTE="Dausuul, post: 8963900, member: 58197"] That is true, but much of it could be fixed simply by turning the "essential picks" into core features. Agonizing Blast and [I]eldritch blast[/I], for example, should be hardwired into the class*. Hexblade and Thirsting Blade should be merged into Pact of the Blade. Et cetera. I will be very surprised if those things don't happen, regardless of what happens to pact magic. As far as pact magic itself, there are two main issues. First is the high variation in short rests between tables (such that at many tables you might not even get one most days); second is the lack of scaling for many of the spells on the warlock list. The first will cease to be an issue if warlocks follow the general trend of changing short-rest abilities to "prof bonus times per day" ones. The second requires more work to add scaling options to spells, but doing so would benefit [I]all[/I] classes and improve the game generally. They really don't need to get rid of pact magic... which doesn't mean they won't. While I appreciate many of 1D&D's changes, they are pushing very hard on homogenizing the design. I hope this is just a stage in the evolution of the final game, and they will restore some flavor and variation once they've nailed down the core of the system. [SIZE=3]*Assuming they want to keep [I]eldritch blast[/I] as the single universal warlock ranged attack. Personally, I'd like to see some more variety. But EB is the safe, simple choice.[/SIZE] [/QUOTE]
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Will Pact Magic survive?
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