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Will the Hobbit bring in new gamers?
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<blockquote data-quote="ColonelHardisson" data-source="post: 6034584" data-attributes="member: 363"><p>That's where we differ; I've never had a problem with doing either, and I'm not particularly skilled at it. I've put in a bit of effort, but not as much as I ever did creating my own campaign setting. In fact, I find it easier to set a campaign in a world created by someone else, or in the real world. A lot of the heavy lifting has already been done, with everything nailed down so there's no ambiguity about when something happened or forgetting where France is in relation to Russia. I actually enjoy doing my own stuff the most, but I think that would hold little interest if I posted about it.</p><p></p><p></p><p></p><p>I can understand that. Decipher's Lord of the Rings RPG has a good discussion about using the game for a non-Middle-earth campaign. I think that game works really well in evoking the tone of books like <em>The Hobbit</em> or <em>The Lord of the Rings</em>, but your mileage varies, obviously. Plus, while I think D&D straight out of the box doesn't fit Middle-earth well, I think it can be altered to fit well with some effort, but less effort than building a game from the ground up for it that might not even do the job then. Decipher tried it to an extent (though really, at its heart, that game is d20 using 2d6), and the current game, <em>The One Ring</em>, also did that, and neither of them took the RPG world by storm. I know Cubicle7's game has gotten good notices, but it doesn't seem to have burned up the sales charts. So I'd rather just take a game I like, and have liked for 30+ years, and tailor it to what I want, rather than expend the effort to start from scratch and still have no guarantee of success.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 6034584, member: 363"] That's where we differ; I've never had a problem with doing either, and I'm not particularly skilled at it. I've put in a bit of effort, but not as much as I ever did creating my own campaign setting. In fact, I find it easier to set a campaign in a world created by someone else, or in the real world. A lot of the heavy lifting has already been done, with everything nailed down so there's no ambiguity about when something happened or forgetting where France is in relation to Russia. I actually enjoy doing my own stuff the most, but I think that would hold little interest if I posted about it. I can understand that. Decipher's Lord of the Rings RPG has a good discussion about using the game for a non-Middle-earth campaign. I think that game works really well in evoking the tone of books like [I]The Hobbit[/I] or [I]The Lord of the Rings[/I], but your mileage varies, obviously. Plus, while I think D&D straight out of the box doesn't fit Middle-earth well, I think it can be altered to fit well with some effort, but less effort than building a game from the ground up for it that might not even do the job then. Decipher tried it to an extent (though really, at its heart, that game is d20 using 2d6), and the current game, [I]The One Ring[/I], also did that, and neither of them took the RPG world by storm. I know Cubicle7's game has gotten good notices, but it doesn't seem to have burned up the sales charts. So I'd rather just take a game I like, and have liked for 30+ years, and tailor it to what I want, rather than expend the effort to start from scratch and still have no guarantee of success. [/QUOTE]
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