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Will the real martial artist please stand up...
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7211540" data-attributes="member: 82106"><p>I recall a thread on the GD forum there circa 2008/9 in which we reflavored armor as various types of defensive techniques. They weren't especially flavored like Martial Arts, though that was also a pretty obvious option and might have been touched on. I think the genesis of it was someone wanting to run a pirate campaign where characters clad in heavy armor would be out of place, thematically, and trying to figure out what to do with the paladins and such. </p><p></p><p>I would note that calling these things MPs would have worked, as they were treated like GEAR in this case, so accessed at a fairly small one-time cost (obviously you could lose actual gear and need to repurchase it, but the GP costs for such are all but trivial in 4e once you hit 2nd or 3rd level). Obviously you'd have to give them a 'no combining with armor' rider, but that's not really a problem. GM training is of course a possible additional aspect, which could be used to provide the same types of 'enchantments' that various armors normally have, as well as any enhancement bonuses beyond the standard inherent bonus progression.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7211540, member: 82106"] I recall a thread on the GD forum there circa 2008/9 in which we reflavored armor as various types of defensive techniques. They weren't especially flavored like Martial Arts, though that was also a pretty obvious option and might have been touched on. I think the genesis of it was someone wanting to run a pirate campaign where characters clad in heavy armor would be out of place, thematically, and trying to figure out what to do with the paladins and such. I would note that calling these things MPs would have worked, as they were treated like GEAR in this case, so accessed at a fairly small one-time cost (obviously you could lose actual gear and need to repurchase it, but the GP costs for such are all but trivial in 4e once you hit 2nd or 3rd level). Obviously you'd have to give them a 'no combining with armor' rider, but that's not really a problem. GM training is of course a possible additional aspect, which could be used to provide the same types of 'enchantments' that various armors normally have, as well as any enhancement bonuses beyond the standard inherent bonus progression. [/QUOTE]
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