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Will the real martial artist please stand up...
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<blockquote data-quote="Tony Vargas" data-source="post: 7241009" data-attributes="member: 996"><p>Right, I remember now. A solid idea. </p><p></p><p>In terms of properties, a few might work: Brutal, High-crit, defensive, even off-hand/versatile/two-handed (you can one-two combo jabs, you can't combo a flying spin kick)...</p><p></p><p> Weapons are mostly just a matter of fluff and opening up feat trees and power specials. You use a spear, you can use the Spear Push feat and some fighter powers gain an extra rider. You use a dagger, you can SA. Etc... </p><p></p><p>Aside from afore-mentioned weapon properties, there's +2 vs +3 proficiency, damage die size, and reach. Not a whole lot more, really, right?</p><p></p><p>So concentrate on the feat & power riders that the maneuvers would unlock? Either 'counts as weapon group' or their own...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7241009, member: 996"] Right, I remember now. A solid idea. In terms of properties, a few might work: Brutal, High-crit, defensive, even off-hand/versatile/two-handed (you can one-two combo jabs, you can't combo a flying spin kick)... Weapons are mostly just a matter of fluff and opening up feat trees and power specials. You use a spear, you can use the Spear Push feat and some fighter powers gain an extra rider. You use a dagger, you can SA. Etc... Aside from afore-mentioned weapon properties, there's +2 vs +3 proficiency, damage die size, and reach. Not a whole lot more, really, right? So concentrate on the feat & power riders that the maneuvers would unlock? Either 'counts as weapon group' or their own... [/QUOTE]
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Will the real martial artist please stand up...
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