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Will there be such a game as D&D Next?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6091869" data-attributes="member: 82106"><p>I think they CAN, but they don't do it consistently. I mean lets look at what they put out during the 4e era:</p><p></p><p>3 campaign setting rehashes, nothing new at all (and in fact AFAIK WotC has only EVER done one actual new setting, Eberron). PoL we can count as 3/4 of another setting I guess? All of them were less extensive than previous treatments of the same settings. DS was probably the best in that sense. I'm not aware of anyone who thinks 4e's treatment of FR or Eberron are particularly compelling. Decent, but nothing special. DS at least was something from a good long time back, but even so the treatment seemed a bit light weight, though certainly welcome.</p><p></p><p>The adventures they released in the first 2 years of 4e consisted of what, 9 modules in an 'AP' that was frankly filled with mostly clunkers. There were some good individual bits here and there but the material was remarkably not compelling. The 3 adventures released for the 3 campaign settings contained 2 mediocre adventures and one that was a real stinker (the Dark Sun adventure, that thing really was a rotter). Beyond that they put out a delve book and Against the Giants, which was OK but again pretty uninspiring overall. FINALLY they did a couple decent adventures, but you can count them on one hand and aside from Gardmore Abbey none of them is all THAT special, just "good enough" or "moderately good". That's nothing to crow about.</p><p></p><p>I agree, the supplements were decent, but honestly they lacked the 'edge', generally, that say Paizo's PF supplements have. SOMETHING is missing. I can garner many useful pieces of material, and I think the 4e cosmology and mythos are craftsmanlike designs that suite an adventure RPG quite well. STILL, there's just not that much really compelling about the backstories and such. It feels too conservative and consensus built to me somehow. Its hard to explain, but I just don't think they create material that really blows people away. That's what they are being paid for. This is entertainment. If it doesn't make you say "wow" at some point, yeah, its forgettable and won't be compelling.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6091869, member: 82106"] I think they CAN, but they don't do it consistently. I mean lets look at what they put out during the 4e era: 3 campaign setting rehashes, nothing new at all (and in fact AFAIK WotC has only EVER done one actual new setting, Eberron). PoL we can count as 3/4 of another setting I guess? All of them were less extensive than previous treatments of the same settings. DS was probably the best in that sense. I'm not aware of anyone who thinks 4e's treatment of FR or Eberron are particularly compelling. Decent, but nothing special. DS at least was something from a good long time back, but even so the treatment seemed a bit light weight, though certainly welcome. The adventures they released in the first 2 years of 4e consisted of what, 9 modules in an 'AP' that was frankly filled with mostly clunkers. There were some good individual bits here and there but the material was remarkably not compelling. The 3 adventures released for the 3 campaign settings contained 2 mediocre adventures and one that was a real stinker (the Dark Sun adventure, that thing really was a rotter). Beyond that they put out a delve book and Against the Giants, which was OK but again pretty uninspiring overall. FINALLY they did a couple decent adventures, but you can count them on one hand and aside from Gardmore Abbey none of them is all THAT special, just "good enough" or "moderately good". That's nothing to crow about. I agree, the supplements were decent, but honestly they lacked the 'edge', generally, that say Paizo's PF supplements have. SOMETHING is missing. I can garner many useful pieces of material, and I think the 4e cosmology and mythos are craftsmanlike designs that suite an adventure RPG quite well. STILL, there's just not that much really compelling about the backstories and such. It feels too conservative and consensus built to me somehow. Its hard to explain, but I just don't think they create material that really blows people away. That's what they are being paid for. This is entertainment. If it doesn't make you say "wow" at some point, yeah, its forgettable and won't be compelling. [/QUOTE]
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