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Wing and Sword: a d20 Modern military campaign [METAGAME]
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<blockquote data-quote="The Shaman" data-source="post: 1948553" data-attributes="member: 26473"><p>The <em>Café Pergola</em> is thronged with the late afternoon crowd. Even in the open air above the tables situated along the bustling <em>Rue de Mornay</em> one can smell the rich earthy scent of espresso mixed with the acrid smoke of Gauloises cigarettes. Patrons chat, read <em>L’Echo d’Alger</em> or <em>Le Monde</em>, sip coffee, and nibble pastries as the espresso machine hisses and a radio on a shelf over the counter plays <em>le jazz Americaine</em>. No one, not even the <em>gendarme</em> in his blue uniform and <em>kepi</em> flipping through a stack of action reports, notices the shopping bag left unattended under one of the tables.</p><p></p><p>Down the street a woman walks quickly away from the <em>café</em>. She mentally wills herself to slow down, to breathe deeply, but she cannot slow her step, not until she is back within the walls of the Casbah. She has hennaed her dark hair and lightened her olive complexion with makeup, but she is sure that everyone can see that she is not a <em>pieds-noir</em>, a European. However, no one on the street takes notice of her, not even when the bomb in the shopping bag she left under the table explodes.</p><p></p><p>Plaster and glass, tables and chairs, cups and plates, bodies and parts of bodies – all are thrown like so much confetti onto the sidewalk and into the street. The moment of silence after the blast’s echoes fade is replaced by the moans and wails of the injured. Bystanders race to pull the wounded and the dead from the smoking wreckage as keening sirens announce the arrival of fire fighters and <em>gendarmes</em> followed by a jeep with four soldiers, <em>zouaves</em> in khakis and red sidecaps.</p><p></p><p>Across the street from the café stands an Arab boy, a satchel filled with rolled copies of <em>L’Echo</em> slung over his shoulder. He stares blinking at the carnage, and doesn’t notice the three <em>pieds-noirs</em> converging on him until one of them grabs him by the arm and throws him against a wall. “Did you do this, you little bastard?” screams the European as the boy falls to the ground, dazed. Not waiting for an answer, the man kicks the boy as he lies on the sidewalk. Stunned the boy doesn’t move when a second <em>pied-noir</em> roughly yanks the satchel of newspapers off the boy's arm and scatters them across the street, along with a shower of five-<em>franc</em> coins.</p><p></p><p>The first man grabs the boy and lifts him to his feet, slamming the young Arab into the wall again, then all three are pummeling the boy as he weakly raises his arms to fend off the blows. Near the café, one of the <em>zouaves</em> sees the men and the boy. He unslings the MAS-36 rifle from his shoulder and takes a step toward the street, then stops as the firm hand of his section leader grips his arm. The <em>caporal</em> doesn’t say a word, merely shakes his head slightly, and the <em>zouave</em> stands silently, rifle in hand, watching the bloodied boy sink to the ground as the beating continues...</p><p></p><p><strong><u>Introduction</u></strong></p><p><em>Wing and Sword</em> is a d20 <em>Modern</em> play-by-post military mini-campaign of counter-insurgency actions during the Algerian War of the 1950s.</p><p></p><p>The player characters are <em>légionnaires</em> of the 1<em>er Regiment Etranger de Parachutistes</em> (REP), the First Foreign Parachute Regiment, assigned to suppress the insurrection lead by the Algerian National Liberation Front (FLN). FLN insurgents have been striking at civilian and military targets in the hinterland since 1954, but terrorist attacks in the large cities of Algiers, Oran, and Constantine are on the rise and the <em>gendarmerie</em> and sector troops assigned to the country are proving insufficient to stem the bloodshed. The French government begins a massive troop build-up in Algeria in 1956, but knows that conscripts alone will not be enough – the toughest assignments will fall to the men wearing a silver badge of a winged fist clutching a sword on their berets: <em>Les Paras</em>.</p><p></p><p>Players in <em>Wing and Sword</em> may utilize the following resources: <ul> <li data-xf-list-type="ul">d20 <em>Modern Core Rulebook</em></li> <li data-xf-list-type="ul">d20 <em>Modern</em> web enhancement</li> </ul><p>Selected material from The Game Mechanics <em>Modern Player’s Companion</em> and <em>Ultramodern Firearms</em> may be considered as noted below – <strong>no other third-party material will be allowed.</strong></p><p></p><p><strong><u>Characters</u></strong></p><p>While <em>Wing and Sword</em> is a military mini-campaign, players should consider selecting a balanced group of classes and skills as the game will involve investigation, infiltration, and diplomacy as well as combat.</p><p></p><p>Players may select any of the base classes in the d20 Modern core rules at start. The following guidelines apply: <ul> <li data-xf-list-type="ul">2nd level player characters at start</li> <li data-xf-list-type="ul">28-point buy</li> <li data-xf-list-type="ul">Available action points equal 1 + class AP (e.g., a Tough 2 has 7 AP available to start)</li> <li data-xf-list-type="ul">Human characters only</li> <li data-xf-list-type="ul">Each character <u>must</u> take at least one rank of Jump, one rank of Knowledge (military science) (see “<strong>Skills and Feats</strong>,” below) and the Personal Firearms Proficiency feat to reflect their training as Foreign Legion paratroopers; a character who does not have French as their primary language must invest one skill point in Speak Language (French) as required of all <em>legionnaires</em></li> </ul><p>Non-FX advanced and prestige classes from the core rules and the d20 <em>Modern</em> and <em>Urban Arcana</em> web supplements will be permitted. Advanced and prestige classes from TGM’s <em>Modern Player’s Companion</em> will be considered on a case-by-case basis.</p><p></p><p><u>Please</u> <em>show your work</em> on your character sheets – include all modifiers and ranks to a skill modifier, melee attack modifier, Wealth score, and so on, so that I can see how each number is derived.</p><p></p><p><strong><u>Skills, Talents, and Feats</u></strong></p><p>Non-FX skills, talents, and feats in the d20 <em>Modern Core Rulebook</em> are available. The following skills from the d20 System 3.5 SRD are also permitted: <ul> <li data-xf-list-type="ul">Appraise (Smart class skill)</li> <li data-xf-list-type="ul">Knowledge (local) (trained only; all-class skill) – the player must specify a discrete location such as a city or other similar geographic area: ‘Phillipeville’ or ‘Petite Kybalie’ is acceptable, but ‘Algeria’ or ‘the Sahara’ is not.</li> <li data-xf-list-type="ul">Use Rope (Fast class skill)</li> </ul><p>The skill “Knowledge (tactics)” in the d20 <em>Modern</em> core rules is replaced with the following expanded homebrew skill:</p><ul> <li data-xf-list-type="ul"><strong>Knowledge (military science)</strong>: <em>Military organization and administration, history and traditions, combat tactics and maneuver, logistics, and military justice.</em></li> </ul><p>Knowledge (military science) is substituted in all places where Knowledge (tactics) is currently applied for purposes of class skills, advanced class requirements, and so on. (<a href="http://www.enworld.org/showthread.php?t=109450" target="_blank"><span style="color: blue">Details</span></a>.)</p><p></p><p>Skills and feats from either <em>Ultramodern Firearms</em> or the <em>Modern Player’s Companion</em> will be considered on a case-by-case basis.</p><p></p><p><strong><u>Equipment</u></strong></p><p>Each character will be issued standard equipment appropriate to his rank and assignment, to be detailed later. A character may purchase additional personal items if he wishes, subject to approval before use by the character’s commanding officers and NCOs – a character who uses his Wealth score to purchase a U.S. M1911 .45 Colt pistol might be able to convince the <em>caporal-chef</em> leading his squad to allow him to carry it as a back-up weapon, but a character should not expect to purchase a AAT-52 7.5mm light machine gun for his own use!</p><p></p><p>Each character is assumed to have a driver’s license and a passport – all other licenses and permits will need to be purchased normally. Keep track of Wealth bonus changes from purchases of expensive items.</p><p></p><p><strong><u>Roleplaying</u></strong></p><p>Roleplaying is integral to <em>Wing and Sword</em>. Please prepare a thoughtful background for your character. At a minimum, the background should include something about the character’s education and previous employment (if applicable), interests, friends and family, personality, goals, and a physical description. The background is a good place to lay a foundation for future base or advanced classes as well.</p><p></p><p>Remember that men from all over the world enlist in the French Foreign Legion – don’t feel limited to selecting France or its colonies as a country of origin for your character.</p><p></p><p><strong><em><span style="color: red">An important note for women players!</span></em></strong> At the time and place of this campaign, there were no women soldiers in the French Foreign Legion – at least officially. Like most armies throughout history, women did occasionally join the Legion under a pretext, passing themselves off as men – at least one managed to continue service after her gender was discovered, with her unit maintaining her identity as a secret. Women players are welcome to play male characters or female characters in disguise – I would also consider an option for a female character who can participate in a couple of adventures as a nurse in the <em>Sections Administratives Specialisees</em> (<em>SAS</em>), though such a character would not be able to participate in the all of the adventures of the campaign. In any event, if you are interested in playing, I will find a way to accommodate you if at all possible.</p><p></p><p>As noted earlier, while this is a military campaign and will involve small-unit engagements with both insurgents and regular soldiers, it is first and foremost a roleplaying game. Player characters will be interacting with other soldiers, officials, spies, civilians, irregulars, terrorists, and paramilitaries over the course of the mini-campaign. While combat skills are useful, the ability to gather information from informants, prevent a riot by defusing hostilities, or navigate and survive in desert or mountain conditions may be just as important to the success of your missions as your ability to bring firepower to bear on a target. Soldiers are general issue humans, with a variety of interests, abilities, backgrounds, and skills – please don’t feel pigeon-holed into playing a Strong hero heading for the Soldier advanced class.</p><p></p><p>To assist in roleplaying your character, two “briefings,” the first a short history of the events of the Algerian insurrection and the second the order of battle for the French Foreign Legion paratroopers, will be provided in separate posts to follow this introduction. There will also be a short glossary and list of references to both history and fiction relating to the Algerian War.</p><p></p><p><strong><u>Housekeeping</u></strong></p><p>This thread will continue as the metagame, out-of-character thread after the final roster of players is filled.</p><p></p><p>To “enlist” in this mini-campaign ( <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ), please post a character sheet (<u>without</u> equipment!) including a background as described under “<strong>Roleplaying</strong>,” above. A player will <u>not</u> be added to the roster until a character with background is posted – your character sheet is your sign of commitment to active participation in the game.</p><p></p><p>Using colored text for dialog is recommended – please use <span style="color: silver">silver</span> for OoC text in the game thread.</p><p></p><p>At present I plan to use the <a href="http://krisinchico.brinkster.net/rolldata.asp" target="_blank"><span style="color: blue">Vacuum Elemental on-line dice roller</span></a>. If you have another on-line dice roller that you would like me to consider, please let me know and I will take a look – I’m open to other options.</p><p></p><p><strong><u>GM Notes</u></strong></p><p><em>Experience</em>: Experience is awarded through story awards. A group bonus for roleplaying may be awarded at the end of each adventure, generally equal to 100 XP times the average character level of the player characters. One <u>individual</u> bonus equal to 50 XP times character level will be voted on by the players at the conclusion of each adventure – this is your opportunity to reward your peers for good roleplay.</p><p></p><p>“<em>Mini-campaign</em>”: At several places in this text I refer to <em>Wing and Sword</em> as a “mini-campaign.” This is due to the somewhat non-traditional flow of time anticipated for the game. Military life has been characterized as long periods of boredom punctuated by moments of intense activity – this game will focus on that activity. The player characters may experience significant downtime between adventures – this time is assumed to be spent on training, routine patrols, and leave. These “interludes” between adventures may provide opportunities for character development – if an interesting idea is put forth by a player on what a character is doing with his time between adventures, we may roleplay it as a group. While your characters are soldiers and subject to military command and control, they are also human beings – feel free to probe and extend the limits of the campaign.</p><p></p><p><em>Historical accuracy</em>: While I will introduce a fair amount of historical detail for purposes of campaign flavor, <em>Wing and Sword</em> is <u>not</u> a strictly historical campaign – rather, the adventures are “inspired” by the events of the Algerian War. Players looking for a simulation or scenarios of actual events may want to consider looking elsewhere.</p><p></p><p><em>Mature content</em>: The Algerian War was incredibly brutal – all parties involved committed terrible atrocities in their conduct of the insurrection and its suppression. In order to faithfully capture the spirit of the war, these atrocities will be a part of <em>Wing and Sword</em>. However, this does <u>not</u> mean the game will include comic-book excesses of blood and gore – rather, expect to encounter the incidence and consequences of war, terrorism, and torture in the course of the adventures. Players are asked to approach the game with maturity and sensitivity to the subject matter.</p><p></p><p><strong>Characters:</strong> <ul> <li data-xf-list-type="ul"> <em>Légionnaire</em> Marcel Benezet Fortier - played by <strong>Bobitron</strong></li> <li data-xf-list-type="ul"> <em>Légionnaire</em> Pyotr Andreievich Kerenin - played by <strong>shadowbloodmoon</strong></li> <li data-xf-list-type="ul"> <em>Légionnaire</em> Normand Joseph Mador - played by <strong>Barak</strong></li> <li data-xf-list-type="ul"> <em>Légionnaire</em> Raffaele Barzini - played by <strong>shibata</strong></li> </ul></blockquote><p></p>
[QUOTE="The Shaman, post: 1948553, member: 26473"] The [i]Café Pergola[/i] is thronged with the late afternoon crowd. Even in the open air above the tables situated along the bustling [i]Rue de Mornay[/i] one can smell the rich earthy scent of espresso mixed with the acrid smoke of Gauloises cigarettes. Patrons chat, read [i]L’Echo d’Alger[/i] or [i]Le Monde[/i], sip coffee, and nibble pastries as the espresso machine hisses and a radio on a shelf over the counter plays [i]le jazz Americaine[/i]. No one, not even the [i]gendarme[/i] in his blue uniform and [i]kepi[/i] flipping through a stack of action reports, notices the shopping bag left unattended under one of the tables. Down the street a woman walks quickly away from the [i]café[/i]. She mentally wills herself to slow down, to breathe deeply, but she cannot slow her step, not until she is back within the walls of the Casbah. She has hennaed her dark hair and lightened her olive complexion with makeup, but she is sure that everyone can see that she is not a [i]pieds-noir[/i], a European. However, no one on the street takes notice of her, not even when the bomb in the shopping bag she left under the table explodes. Plaster and glass, tables and chairs, cups and plates, bodies and parts of bodies – all are thrown like so much confetti onto the sidewalk and into the street. The moment of silence after the blast’s echoes fade is replaced by the moans and wails of the injured. Bystanders race to pull the wounded and the dead from the smoking wreckage as keening sirens announce the arrival of fire fighters and [i]gendarmes[/i] followed by a jeep with four soldiers, [i]zouaves[/i] in khakis and red sidecaps. Across the street from the café stands an Arab boy, a satchel filled with rolled copies of [i]L’Echo[/i] slung over his shoulder. He stares blinking at the carnage, and doesn’t notice the three [i]pieds-noirs[/i] converging on him until one of them grabs him by the arm and throws him against a wall. “Did you do this, you little bastard?” screams the European as the boy falls to the ground, dazed. Not waiting for an answer, the man kicks the boy as he lies on the sidewalk. Stunned the boy doesn’t move when a second [i]pied-noir[/i] roughly yanks the satchel of newspapers off the boy's arm and scatters them across the street, along with a shower of five-[i]franc[/i] coins. The first man grabs the boy and lifts him to his feet, slamming the young Arab into the wall again, then all three are pummeling the boy as he weakly raises his arms to fend off the blows. Near the café, one of the [i]zouaves[/i] sees the men and the boy. He unslings the MAS-36 rifle from his shoulder and takes a step toward the street, then stops as the firm hand of his section leader grips his arm. The [i]caporal[/i] doesn’t say a word, merely shakes his head slightly, and the [i]zouave[/i] stands silently, rifle in hand, watching the bloodied boy sink to the ground as the beating continues... [b][u]Introduction[/u][/b][u][/u] [i]Wing and Sword[/i] is a d20 [i]Modern[/i] play-by-post military mini-campaign of counter-insurgency actions during the Algerian War of the 1950s. The player characters are [i]légionnaires[/i] of the 1[i]er Regiment Etranger de Parachutistes[/i] (REP), the First Foreign Parachute Regiment, assigned to suppress the insurrection lead by the Algerian National Liberation Front (FLN). FLN insurgents have been striking at civilian and military targets in the hinterland since 1954, but terrorist attacks in the large cities of Algiers, Oran, and Constantine are on the rise and the [i]gendarmerie[/i] and sector troops assigned to the country are proving insufficient to stem the bloodshed. The French government begins a massive troop build-up in Algeria in 1956, but knows that conscripts alone will not be enough – the toughest assignments will fall to the men wearing a silver badge of a winged fist clutching a sword on their berets: [i]Les Paras[/i]. Players in [i]Wing and Sword[/i] may utilize the following resources:[list][*]d20 [i]Modern Core Rulebook[/i] [*]d20 [i]Modern[/i] web enhancement[/list] Selected material from The Game Mechanics [i]Modern Player’s Companion[/i] and [i]Ultramodern Firearms[/i] may be considered as noted below – [b]no other third-party material will be allowed.[/b] [b][u]Characters[/u][/b][u][/u] While [i]Wing and Sword[/i] is a military mini-campaign, players should consider selecting a balanced group of classes and skills as the game will involve investigation, infiltration, and diplomacy as well as combat. Players may select any of the base classes in the d20 Modern core rules at start. The following guidelines apply:[list][*]2nd level player characters at start [*]28-point buy [*]Available action points equal 1 + class AP (e.g., a Tough 2 has 7 AP available to start) [*]Human characters only [*]Each character [u]must[/u] take at least one rank of Jump, one rank of Knowledge (military science) (see “[b]Skills and Feats[/b],” below) and the Personal Firearms Proficiency feat to reflect their training as Foreign Legion paratroopers; a character who does not have French as their primary language must invest one skill point in Speak Language (French) as required of all [i]legionnaires[/i][/list] Non-FX advanced and prestige classes from the core rules and the d20 [i]Modern[/i] and [i]Urban Arcana[/i] web supplements will be permitted. Advanced and prestige classes from TGM’s [i]Modern Player’s Companion[/i] will be considered on a case-by-case basis. [u]Please[/u] [i]show your work[/i] on your character sheets – include all modifiers and ranks to a skill modifier, melee attack modifier, Wealth score, and so on, so that I can see how each number is derived. [b][u]Skills, Talents, and Feats[/u][/b][u][/u] Non-FX skills, talents, and feats in the d20 [i]Modern Core Rulebook[/i] are available. The following skills from the d20 System 3.5 SRD are also permitted:[list][*]Appraise (Smart class skill) [*]Knowledge (local) (trained only; all-class skill) – the player must specify a discrete location such as a city or other similar geographic area: ‘Phillipeville’ or ‘Petite Kybalie’ is acceptable, but ‘Algeria’ or ‘the Sahara’ is not. [*]Use Rope (Fast class skill)[/list] The skill “Knowledge (tactics)” in the d20 [i]Modern[/i] core rules is replaced with the following expanded homebrew skill: [list][*][b]Knowledge (military science)[/b]: [i]Military organization and administration, history and traditions, combat tactics and maneuver, logistics, and military justice.[/i][/list]Knowledge (military science) is substituted in all places where Knowledge (tactics) is currently applied for purposes of class skills, advanced class requirements, and so on. ([url=http://www.enworld.org/showthread.php?t=109450][color=blue]Details[/color][/url].) Skills and feats from either [i]Ultramodern Firearms[/i] or the [i]Modern Player’s Companion[/i] will be considered on a case-by-case basis. [b][u]Equipment[/u][/b][u][/u] Each character will be issued standard equipment appropriate to his rank and assignment, to be detailed later. A character may purchase additional personal items if he wishes, subject to approval before use by the character’s commanding officers and NCOs – a character who uses his Wealth score to purchase a U.S. M1911 .45 Colt pistol might be able to convince the [i]caporal-chef[/i] leading his squad to allow him to carry it as a back-up weapon, but a character should not expect to purchase a AAT-52 7.5mm light machine gun for his own use! Each character is assumed to have a driver’s license and a passport – all other licenses and permits will need to be purchased normally. Keep track of Wealth bonus changes from purchases of expensive items. [b][u]Roleplaying[/u][/b][u][/u] Roleplaying is integral to [i]Wing and Sword[/i]. Please prepare a thoughtful background for your character. At a minimum, the background should include something about the character’s education and previous employment (if applicable), interests, friends and family, personality, goals, and a physical description. The background is a good place to lay a foundation for future base or advanced classes as well. Remember that men from all over the world enlist in the French Foreign Legion – don’t feel limited to selecting France or its colonies as a country of origin for your character. [b][i][color=red]An important note for women players![/color][/i][/b] At the time and place of this campaign, there were no women soldiers in the French Foreign Legion – at least officially. Like most armies throughout history, women did occasionally join the Legion under a pretext, passing themselves off as men – at least one managed to continue service after her gender was discovered, with her unit maintaining her identity as a secret. Women players are welcome to play male characters or female characters in disguise – I would also consider an option for a female character who can participate in a couple of adventures as a nurse in the [i]Sections Administratives Specialisees[/i] ([i]SAS[/i]), though such a character would not be able to participate in the all of the adventures of the campaign. In any event, if you are interested in playing, I will find a way to accommodate you if at all possible. As noted earlier, while this is a military campaign and will involve small-unit engagements with both insurgents and regular soldiers, it is first and foremost a roleplaying game. Player characters will be interacting with other soldiers, officials, spies, civilians, irregulars, terrorists, and paramilitaries over the course of the mini-campaign. While combat skills are useful, the ability to gather information from informants, prevent a riot by defusing hostilities, or navigate and survive in desert or mountain conditions may be just as important to the success of your missions as your ability to bring firepower to bear on a target. Soldiers are general issue humans, with a variety of interests, abilities, backgrounds, and skills – please don’t feel pigeon-holed into playing a Strong hero heading for the Soldier advanced class. To assist in roleplaying your character, two “briefings,” the first a short history of the events of the Algerian insurrection and the second the order of battle for the French Foreign Legion paratroopers, will be provided in separate posts to follow this introduction. There will also be a short glossary and list of references to both history and fiction relating to the Algerian War. [b][u]Housekeeping[/u][/b][u][/u] This thread will continue as the metagame, out-of-character thread after the final roster of players is filled. To “enlist” in this mini-campaign ( ;) ), please post a character sheet ([u]without[/u] equipment!) including a background as described under “[b]Roleplaying[/b],” above. A player will [u]not[/u] be added to the roster until a character with background is posted – your character sheet is your sign of commitment to active participation in the game. Using colored text for dialog is recommended – please use [color=silver]silver[/color] for OoC text in the game thread. At present I plan to use the [url=krisinchico.brinkster.net/rolldata.asp][color=blue]Vacuum Elemental on-line dice roller[/color][/url]. If you have another on-line dice roller that you would like me to consider, please let me know and I will take a look – I’m open to other options. [b][u]GM Notes[/u][/b] [i]Experience[/i]: Experience is awarded through story awards. A group bonus for roleplaying may be awarded at the end of each adventure, generally equal to 100 XP times the average character level of the player characters. One [u]individual[/u] bonus equal to 50 XP times character level will be voted on by the players at the conclusion of each adventure – this is your opportunity to reward your peers for good roleplay. “[i]Mini-campaign[/i]”: At several places in this text I refer to [i]Wing and Sword[/i] as a “mini-campaign.” This is due to the somewhat non-traditional flow of time anticipated for the game. Military life has been characterized as long periods of boredom punctuated by moments of intense activity – this game will focus on that activity. The player characters may experience significant downtime between adventures – this time is assumed to be spent on training, routine patrols, and leave. These “interludes” between adventures may provide opportunities for character development – if an interesting idea is put forth by a player on what a character is doing with his time between adventures, we may roleplay it as a group. While your characters are soldiers and subject to military command and control, they are also human beings – feel free to probe and extend the limits of the campaign. [i]Historical accuracy[/i]: While I will introduce a fair amount of historical detail for purposes of campaign flavor, [i]Wing and Sword[/i] is [u]not[/u] a strictly historical campaign – rather, the adventures are “inspired” by the events of the Algerian War. Players looking for a simulation or scenarios of actual events may want to consider looking elsewhere. [i]Mature content[/i]: The Algerian War was incredibly brutal – all parties involved committed terrible atrocities in their conduct of the insurrection and its suppression. In order to faithfully capture the spirit of the war, these atrocities will be a part of [i]Wing and Sword[/i]. However, this does [u]not[/u] mean the game will include comic-book excesses of blood and gore – rather, expect to encounter the incidence and consequences of war, terrorism, and torture in the course of the adventures. Players are asked to approach the game with maturity and sensitivity to the subject matter. [b]Characters:[/b][list][*] [i]Légionnaire[/i] Marcel Benezet Fortier - played by [b]Bobitron[/b] [*] [i]Légionnaire[/i] Pyotr Andreievich Kerenin - played by [b]shadowbloodmoon[/b] [*] [i]Légionnaire[/i] Normand Joseph Mador - played by [b]Barak[/b] [*] [i]Légionnaire[/i] Raffaele Barzini - played by [b]shibata[/b][/list] [/QUOTE]
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Wing and Sword: a d20 Modern military campaign [METAGAME]
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