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<blockquote data-quote="Richards" data-source="post: 6033155" data-attributes="member: 508"><p><strong>ADVENTURE 5 - GORGOLDAND'S GAUNTLET</strong></p><p></p><p>PC Roster: <p style="margin-left: 20px">Akari, human paladin of Hieroneous</p> <p style="margin-left: 20px"> Chalkan, half-elf ranger</p> <p style="margin-left: 20px"> Feron Dru, half-elf druid</p> <p style="margin-left: 20px"> Rale Bodkin, human rogue</p><p></p><p>For this adventure, we played on the dining room table at our house (our kitchen table was better suited for up to four people, and now we had four players and a DM), and had decided to try a combined D&D session/two-family dinner. So that meant that Joey played with our vast collection of Duplo and Tyco blocks (we still had a chest full of the things from back when our boys were little) in the family room under my wife <strong>Mary</strong>'s supervision while we gamed in the dining room, and we gave her a 45-minute head's up when we thought we'd be winding down on the adventure. That concept worked better with an adventure I'd already run before, so I chose to send the PCs through "Gorgoldand's Gauntlet" from <em>Dragon Annual #5</em>. The advantage: I had written the adventure, and so I knew it in and out. The disadvantage: Logan had already been through that adventure with his older brother Stuart in our original 3.0 campaign, so he'd be going in with prior knowledge. Still, I figured it would be okay; I just swore him to secrecy and had him promise that he wouldn't help with solving the puzzles. (For those unfamiliar with the adventure, it's basically a series of puzzles with a few combat encounters sprinkled in; the Gauntlet is an old adventurers' training facility that has been more or less abandoned by the high-level wizard who ran it, and it's since been infested by jermlaine.)</p><p></p><p>I needn't have worried; Vicki proved to be a puzzle-solving wizard in her own right. One of the puzzles involves a stairway with one word on each of the stairs. Vicki had the puzzle already figured out by the time I had placed my hand-drawn diagram on the table and read the accompanying boxed text. That earned her high-fives from Dan and the admiration of the group.</p><p></p><p>Jacob had his first major problem with the game, though: a rust monster destroyed not only Chalkan's longsword but his armor to boot. Jacob went storming out of the room and over to the family room (ostensibly to check on his little brother, but really to hide the fact that there were tears of frustration leaking out of his eyes). Mary talked it over with him, though, pointing out that it was better to lose some replaceable equipment than have his PC get killed, and he eventually agreed and returned to the game shortly thereafter.</p><p></p><p>Finally, I had my first major problem with Logan in the campaign: while I had gotten a promise from him that he would let the other players solve the puzzles (a promise, I should point out, that he kept faithfully), I had neglected to extract a promise from him not to grab up the good loot since he knew ahead of time what it was, where it could be found, and what it could do. There's a "future plot hook potential" <em>+1 longsword</em>, <em>Hoardmaster</em>, to be found among the loot at the Gauntlet's end, and as soon as the PCs got to it Logan had Akari grab it up with a gleeful cry of "Dibs!" (Jacob had initiated the "Dibs!" rule several adventures ago, so the precedent had kind of been set.) I scowled at him for his unpaladinlike behavior, but I let it slide because this was, at this point, just a beer-and-pretzels type of game, nothing too serious.</p><p></p><p>Akari the paladin earned his first nickname in this adventure. At one point, the PCs are crossing a water-filled chasm that houses a merrow (aquatic ogre). They had hammered in metal pitons at either end of the chasm (one PC had made it across on his own, probably Rale by climbing along the walls in typical "1st-Edition thief" fashion) and tied a rope from piton to piton. Akari tied a smaller rope around his waist, over the chasm-spanning rope, and around his waist again, not trusting his lack of Climb skill points and his hefty armor penalty. Everything was going well until he realized he hadn't accounted for his armored weight and the general slackness of the rope; by the halfway point his legs were dangling in the water (he had failed a Climb check and his legs had fallen off the rope he was traversing), attracting the merrow, who grabbed a leg and started tugging him into the water. Akari eventually survived and made it to the other side - I think they only drove the merrow off rather than killed it - but not before earning the name "Teabag."</p><p></p><p>I did something for this adventure that I hadn't before, that turned out well enough that it also became my new standard. In previous adventures, I either just mapped out the rooms on a sheet of graph paper or else laid out Dungeon Tiles to show the areas the PCs were exploring. This time, with sufficient preparation time, I went ahead and made my own geomorphs of each room out of cardboard. I took a large piece of cardboard (the backing of an old desk calendar that I had saved for this very purpose), measured out 1" squares with a yardstick, drew the areas I needed, and cut them out. Once done, I stored them in a large manila envelope with the adventure's name written on the front; now, if I ever have an opportunity to run "Gorgoldand's Gauntlet" for another group, I have everything already at hand. (And we have my wife's 5-year-old nephew living with us; he was under a year old at the time we played this adventure, and in fact spent a chunk of it propped up in his car seat chair on the dining table, gurgling at us as we played. Still, I can envision running a D&D game for him and his friends another 4 or 5 years down the road....)</p><p></p><p>Dinner, as I recall, went well, and we decided this would be a cool thing to do every once in a while.</p></blockquote><p></p>
[QUOTE="Richards, post: 6033155, member: 508"] [b]ADVENTURE 5 - GORGOLDAND'S GAUNTLET[/b] PC Roster: [INDENT]Akari, human paladin of Hieroneous Chalkan, half-elf ranger Feron Dru, half-elf druid Rale Bodkin, human rogue[/INDENT] For this adventure, we played on the dining room table at our house (our kitchen table was better suited for up to four people, and now we had four players and a DM), and had decided to try a combined D&D session/two-family dinner. So that meant that Joey played with our vast collection of Duplo and Tyco blocks (we still had a chest full of the things from back when our boys were little) in the family room under my wife [b]Mary[/b]'s supervision while we gamed in the dining room, and we gave her a 45-minute head's up when we thought we'd be winding down on the adventure. That concept worked better with an adventure I'd already run before, so I chose to send the PCs through "Gorgoldand's Gauntlet" from [i]Dragon Annual #5[/i]. The advantage: I had written the adventure, and so I knew it in and out. The disadvantage: Logan had already been through that adventure with his older brother Stuart in our original 3.0 campaign, so he'd be going in with prior knowledge. Still, I figured it would be okay; I just swore him to secrecy and had him promise that he wouldn't help with solving the puzzles. (For those unfamiliar with the adventure, it's basically a series of puzzles with a few combat encounters sprinkled in; the Gauntlet is an old adventurers' training facility that has been more or less abandoned by the high-level wizard who ran it, and it's since been infested by jermlaine.) I needn't have worried; Vicki proved to be a puzzle-solving wizard in her own right. One of the puzzles involves a stairway with one word on each of the stairs. Vicki had the puzzle already figured out by the time I had placed my hand-drawn diagram on the table and read the accompanying boxed text. That earned her high-fives from Dan and the admiration of the group. Jacob had his first major problem with the game, though: a rust monster destroyed not only Chalkan's longsword but his armor to boot. Jacob went storming out of the room and over to the family room (ostensibly to check on his little brother, but really to hide the fact that there were tears of frustration leaking out of his eyes). Mary talked it over with him, though, pointing out that it was better to lose some replaceable equipment than have his PC get killed, and he eventually agreed and returned to the game shortly thereafter. Finally, I had my first major problem with Logan in the campaign: while I had gotten a promise from him that he would let the other players solve the puzzles (a promise, I should point out, that he kept faithfully), I had neglected to extract a promise from him not to grab up the good loot since he knew ahead of time what it was, where it could be found, and what it could do. There's a "future plot hook potential" [i]+1 longsword[/i], [i]Hoardmaster[/i], to be found among the loot at the Gauntlet's end, and as soon as the PCs got to it Logan had Akari grab it up with a gleeful cry of "Dibs!" (Jacob had initiated the "Dibs!" rule several adventures ago, so the precedent had kind of been set.) I scowled at him for his unpaladinlike behavior, but I let it slide because this was, at this point, just a beer-and-pretzels type of game, nothing too serious. Akari the paladin earned his first nickname in this adventure. At one point, the PCs are crossing a water-filled chasm that houses a merrow (aquatic ogre). They had hammered in metal pitons at either end of the chasm (one PC had made it across on his own, probably Rale by climbing along the walls in typical "1st-Edition thief" fashion) and tied a rope from piton to piton. Akari tied a smaller rope around his waist, over the chasm-spanning rope, and around his waist again, not trusting his lack of Climb skill points and his hefty armor penalty. Everything was going well until he realized he hadn't accounted for his armored weight and the general slackness of the rope; by the halfway point his legs were dangling in the water (he had failed a Climb check and his legs had fallen off the rope he was traversing), attracting the merrow, who grabbed a leg and started tugging him into the water. Akari eventually survived and made it to the other side - I think they only drove the merrow off rather than killed it - but not before earning the name "Teabag." I did something for this adventure that I hadn't before, that turned out well enough that it also became my new standard. In previous adventures, I either just mapped out the rooms on a sheet of graph paper or else laid out Dungeon Tiles to show the areas the PCs were exploring. This time, with sufficient preparation time, I went ahead and made my own geomorphs of each room out of cardboard. I took a large piece of cardboard (the backing of an old desk calendar that I had saved for this very purpose), measured out 1" squares with a yardstick, drew the areas I needed, and cut them out. Once done, I stored them in a large manila envelope with the adventure's name written on the front; now, if I ever have an opportunity to run "Gorgoldand's Gauntlet" for another group, I have everything already at hand. (And we have my wife's 5-year-old nephew living with us; he was under a year old at the time we played this adventure, and in fact spent a chunk of it propped up in his car seat chair on the dining table, gurgling at us as we played. Still, I can envision running a D&D game for him and his friends another 4 or 5 years down the road....) Dinner, as I recall, went well, and we decided this would be a cool thing to do every once in a while. [/QUOTE]
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