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<blockquote data-quote="Richards" data-source="post: 6034335" data-attributes="member: 508"><p><strong>ADVENTURE 11 - IRIANDEL</strong></p><p></p><p>PC Roster: <p style="margin-left: 20px">Akari, human paladin of Hieroneous</p> <p style="margin-left: 20px"> Chalkan, half-elf ranger/cleric of Corellon Larethian</p> <p style="margin-left: 20px"> Feron Dru, half-elf druid</p> <p style="margin-left: 20px"> Rale Bodkin, human rogue</p><p></p><p>"Iriandel" is another adventure from the pages of <em>Dungeon</em>, this one from issue #83. It was written by Tito Leati, who would end up writing several cool adventures for the magazine over the years. This one dealt with returning a unicorn's stolen horn after it was severed many years ago, causing a curse that the PCs must undo. It had some outdoor combats, which I thought would be a good change from all of the dungeon delving the group had been doing (although it had a bit of that as well).</p><p></p><p>This adventure stands out in my mind for several reasons. First of all, it dealt the party our first PC death, and oddly enough, in our group of two relatively brand new players, one player who hadn't gamed in decades before this campaign, and my son who had been gaming with me for close to 15 years, it was my son whose PC bought the dust. It was pretty much his own fault, too - the PCs were up against a group of three ogres (still a pretty challenging threat at the party's level at the time) and Akari charged them at the end of a round, leaving the three other PCs well behind him. The ogres all got to attack before any of the other PCs could respond, and so Akari found himself triple-smacked by ogrish greatclubs and well past -10 hit points. Vicki was actually misty-eyed at the thought of Akari's brutal slaying - not in full tears, mind you, but nearly there - and while I had been previously aware that she pretty much keeps her emotions to the forefront, I saw this as evidence that she was definitely emotionally engaged in the campaign. So from that aspect it was a good thing (her attitude, not Akari's death).</p><p></p><p>The adventure took two sessions to play through, and fortunately Akari had been slain at the end of the first session, so I had time to react so Logan wasn't stuck out of the whole game for the second session. There was a half-orc thief NPC in the first half of the adventure, a freed prisoner, who I did up a full set of stats for on a character sheet, and I had Logan run him as a fill-in PC for that one session only. It wasn't optimal, but it was better than him sitting the whole session out. Plus, since this was a magical adventure, with the alicorn having special powers and all (and the elven pantheon specifically looking to get the unicorn's horn back in place through mortal agents), I didn't think it would be too far out of place to have the elven gods agree to restore Akari to life at the end of the adventure. In thinking it over and then explaining my ideas to Logan, he agreed that it would be cool if the elven gods didn't raise Akari back as a human, but instead reincarnated him as an elf. (I'm sure they saw it as a "free upgrade" for services rendered.) So we did just that - after Iriandel's alicorn was placed back on the unicorn's head, it fused into place and began emitting a brilliant light, which coalesced into the shape of a glowing elven figure, none other than an aspect of Corellon Larethian himself. Akari's body had been wrapped in a tarp and kept in a barn in a nearby halfling village for safekeeping during the course of the adventure, and we had Iriandel (while being touched by Corellon's hand) channel energy through its alicorn and into Akari's tarp-covered body, which suddenly moved. When the other PCs helped get him out of the tarp, Logan revealed his new initiative card, which was a hand-drawn image of Akari now in elf form.</p><p></p><p>Shortly before running this adventure, I had been given a set of D&D Miniatures as a gift, and it included a giant owl. There's a talking owl in the adventure, which although is only normal-sized, its whole purpose is to relay information to the PCs. Since there was no combat involved, I went ahead and replaced it in the adventure with a giant owl (which is also able to talk), so I could use my Large mini in the game. The box also had a Devotee of the Silver Flame miniature (it's an armored paladin from the Eberron campaign), which Logan uses as his Akari figure to this day.</p><p></p><p>Logan quickly got tired of his hand-drawn initiative card (Vicki and Jacob had switched to images from the Wizards of the Coast website for Feron and Chalkan's cards), so we looked around on-line and found an ink drawing of an armored male elf with flowing hair that he liked, and we used that as his new initiative card. On the back, where normally it would say "AKARI", it said instead "AKARI REBORN".</p></blockquote><p></p>
[QUOTE="Richards, post: 6034335, member: 508"] [b]ADVENTURE 11 - IRIANDEL[/b] PC Roster: [INDENT]Akari, human paladin of Hieroneous Chalkan, half-elf ranger/cleric of Corellon Larethian Feron Dru, half-elf druid Rale Bodkin, human rogue[/INDENT] "Iriandel" is another adventure from the pages of [i]Dungeon[/i], this one from issue #83. It was written by Tito Leati, who would end up writing several cool adventures for the magazine over the years. This one dealt with returning a unicorn's stolen horn after it was severed many years ago, causing a curse that the PCs must undo. It had some outdoor combats, which I thought would be a good change from all of the dungeon delving the group had been doing (although it had a bit of that as well). This adventure stands out in my mind for several reasons. First of all, it dealt the party our first PC death, and oddly enough, in our group of two relatively brand new players, one player who hadn't gamed in decades before this campaign, and my son who had been gaming with me for close to 15 years, it was my son whose PC bought the dust. It was pretty much his own fault, too - the PCs were up against a group of three ogres (still a pretty challenging threat at the party's level at the time) and Akari charged them at the end of a round, leaving the three other PCs well behind him. The ogres all got to attack before any of the other PCs could respond, and so Akari found himself triple-smacked by ogrish greatclubs and well past -10 hit points. Vicki was actually misty-eyed at the thought of Akari's brutal slaying - not in full tears, mind you, but nearly there - and while I had been previously aware that she pretty much keeps her emotions to the forefront, I saw this as evidence that she was definitely emotionally engaged in the campaign. So from that aspect it was a good thing (her attitude, not Akari's death). The adventure took two sessions to play through, and fortunately Akari had been slain at the end of the first session, so I had time to react so Logan wasn't stuck out of the whole game for the second session. There was a half-orc thief NPC in the first half of the adventure, a freed prisoner, who I did up a full set of stats for on a character sheet, and I had Logan run him as a fill-in PC for that one session only. It wasn't optimal, but it was better than him sitting the whole session out. Plus, since this was a magical adventure, with the alicorn having special powers and all (and the elven pantheon specifically looking to get the unicorn's horn back in place through mortal agents), I didn't think it would be too far out of place to have the elven gods agree to restore Akari to life at the end of the adventure. In thinking it over and then explaining my ideas to Logan, he agreed that it would be cool if the elven gods didn't raise Akari back as a human, but instead reincarnated him as an elf. (I'm sure they saw it as a "free upgrade" for services rendered.) So we did just that - after Iriandel's alicorn was placed back on the unicorn's head, it fused into place and began emitting a brilliant light, which coalesced into the shape of a glowing elven figure, none other than an aspect of Corellon Larethian himself. Akari's body had been wrapped in a tarp and kept in a barn in a nearby halfling village for safekeeping during the course of the adventure, and we had Iriandel (while being touched by Corellon's hand) channel energy through its alicorn and into Akari's tarp-covered body, which suddenly moved. When the other PCs helped get him out of the tarp, Logan revealed his new initiative card, which was a hand-drawn image of Akari now in elf form. Shortly before running this adventure, I had been given a set of D&D Miniatures as a gift, and it included a giant owl. There's a talking owl in the adventure, which although is only normal-sized, its whole purpose is to relay information to the PCs. Since there was no combat involved, I went ahead and replaced it in the adventure with a giant owl (which is also able to talk), so I could use my Large mini in the game. The box also had a Devotee of the Silver Flame miniature (it's an armored paladin from the Eberron campaign), which Logan uses as his Akari figure to this day. Logan quickly got tired of his hand-drawn initiative card (Vicki and Jacob had switched to images from the Wizards of the Coast website for Feron and Chalkan's cards), so we looked around on-line and found an ink drawing of an armored male elf with flowing hair that he liked, and we used that as his new initiative card. On the back, where normally it would say "AKARI", it said instead "AKARI REBORN". [/QUOTE]
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