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<blockquote data-quote="Richards" data-source="post: 6035795" data-attributes="member: 508"><p><strong>ADVENTURE 17 - START AT THE END</strong></p><p></p><p>PC Roster: <p style="margin-left: 20px">Akari, elven paladin of Hieroneous</p> <p style="margin-left: 20px"> Cal Trop, human cleric of Kord</p> <p style="margin-left: 20px"> Delphyne Babelberi, human witch (wizard)</p> <p style="margin-left: 20px"> Slayer, half-orc barbarian</p><p></p><p>"Start at the End" was one of the free adventures that you could download from the Wizards of the Coast website; it incorporated one of the free "Map of the Week" maps that were also available on the site. (I believe both may still be available in their older sections.) It any case, it was written by Rich Redman, and I chose it specifically because it featured a dragon guardian, and I felt it was about time I had the PCs face up against a dragon in this game that we'd been playing for several years now. (It was a fairly small dragon, suitable for a group of 6th-/7th-level PCs, but still.)</p><p></p><p>Before I get to the adventure itself, I need to discuss initiative cards. This was the introduction of Delphyne's initiative card, and up until now Dan was still the only holdout, continuing to use his hastily-sketched-in-pencil drawings for his PCs (Kord's symbol for Cal; little more than a stick figure backstabbing another figure for Rale). This time, I was ready for a little gag. I had gotten hold of a digital photo of Dan, and I superimposed his head onto a drawing of a human rogue from the Wizards of the Coast site (it's the guy with the little rat-tail of hair hanging forward on his shoulder) to use for Rale. Before I started the session, I threw down the stick-figure Rale initiative card that Dan had been using and said we could continue to use that one, or we could use this one instead - and dropped down the Dan/rat-tail-haired hybrid. It got a big laugh (which I had been hoping for), and Dan decided that he'd use it from then on. Then I slapped down my new Cal Trop initiative card, which was the same picture of Dan's face, superimposed upon the cover drawing of the <em>Lost Worlds</em> combat flip-book of a human fighter with shield and sword. (I had Photoshopped the sword out of his hand and replaced it with a mace, and slapped Kord's holy symbol onto the shield for good measure, then drew on a goatee to top it off, as Dan had been experimenting with a goatee since retiring from the Air Force.) I explained that they looked similar because Rale and Cal were cousins. I then further explained that Cal had two siblings, and threw their initiative cards down onto the table to the sounds of laughter as I introduced them: his goatherder brother, <strong>Trip Trop</strong> (the same photo of Dan's face slapped onto a commoner holding a goat under one arm), and his sister <strong>Yvonne "Von" Trop</strong> (the same photo of Dan's face slapped onto an image of Julie Andrews from "The Sound of Music"). In each case Dan's face had the same hair as the "undoctored" version of the photo I had used for his siblings.</p><p></p><p>This wasn't just for the sake of a gag, however; I used Trip Trop as the plot hook to get the PCs into the adventure. Trip wrote to his brother Cal about a bunch of local people having gone missing in the past few weeks, and would he and his adventuring band be willing to look into it if they had the time?</p><p></p><p>I bought another D&D Miniature for this adventure: it called for four xorn, so I picked up a xorn to demonstrate what they looked like (and used game pieces to represent the others - brown, gray, and black). I also stocked some area-appropriate magic items in the last room of the dungeon, namely the three <em>ivory goat figurines of wondrous power</em> (it being goat country, after all). Cal ended up with the <em>goat of travail</em>; Slayer got the <em>goat of terror</em>, and Delphyne wound up with the <em>goat of travel</em>.</p><p></p><p>Akari was run by either Dan or Jacob. He was starting to manifest a bit of a split personality by this time; when Dan ran him, he was much braver but took to talking in a slightly British accent; when Jacob ran him, we had to occasionally overrule his more cowardly actions as not staying in character. (Jacob had taken to playing it safe for his PCs whenever possible, possibly stemming from the "a rust monster ate my sword and armor" incident back in "Gorgoldand's Gauntlet.")</p></blockquote><p></p>
[QUOTE="Richards, post: 6035795, member: 508"] [b]ADVENTURE 17 - START AT THE END[/b] PC Roster: [INDENT]Akari, elven paladin of Hieroneous Cal Trop, human cleric of Kord Delphyne Babelberi, human witch (wizard) Slayer, half-orc barbarian[/INDENT] "Start at the End" was one of the free adventures that you could download from the Wizards of the Coast website; it incorporated one of the free "Map of the Week" maps that were also available on the site. (I believe both may still be available in their older sections.) It any case, it was written by Rich Redman, and I chose it specifically because it featured a dragon guardian, and I felt it was about time I had the PCs face up against a dragon in this game that we'd been playing for several years now. (It was a fairly small dragon, suitable for a group of 6th-/7th-level PCs, but still.) Before I get to the adventure itself, I need to discuss initiative cards. This was the introduction of Delphyne's initiative card, and up until now Dan was still the only holdout, continuing to use his hastily-sketched-in-pencil drawings for his PCs (Kord's symbol for Cal; little more than a stick figure backstabbing another figure for Rale). This time, I was ready for a little gag. I had gotten hold of a digital photo of Dan, and I superimposed his head onto a drawing of a human rogue from the Wizards of the Coast site (it's the guy with the little rat-tail of hair hanging forward on his shoulder) to use for Rale. Before I started the session, I threw down the stick-figure Rale initiative card that Dan had been using and said we could continue to use that one, or we could use this one instead - and dropped down the Dan/rat-tail-haired hybrid. It got a big laugh (which I had been hoping for), and Dan decided that he'd use it from then on. Then I slapped down my new Cal Trop initiative card, which was the same picture of Dan's face, superimposed upon the cover drawing of the [i]Lost Worlds[/i] combat flip-book of a human fighter with shield and sword. (I had Photoshopped the sword out of his hand and replaced it with a mace, and slapped Kord's holy symbol onto the shield for good measure, then drew on a goatee to top it off, as Dan had been experimenting with a goatee since retiring from the Air Force.) I explained that they looked similar because Rale and Cal were cousins. I then further explained that Cal had two siblings, and threw their initiative cards down onto the table to the sounds of laughter as I introduced them: his goatherder brother, [B]Trip Trop[/B] (the same photo of Dan's face slapped onto a commoner holding a goat under one arm), and his sister [B]Yvonne "Von" Trop[/B] (the same photo of Dan's face slapped onto an image of Julie Andrews from "The Sound of Music"). In each case Dan's face had the same hair as the "undoctored" version of the photo I had used for his siblings. This wasn't just for the sake of a gag, however; I used Trip Trop as the plot hook to get the PCs into the adventure. Trip wrote to his brother Cal about a bunch of local people having gone missing in the past few weeks, and would he and his adventuring band be willing to look into it if they had the time? I bought another D&D Miniature for this adventure: it called for four xorn, so I picked up a xorn to demonstrate what they looked like (and used game pieces to represent the others - brown, gray, and black). I also stocked some area-appropriate magic items in the last room of the dungeon, namely the three [i]ivory goat figurines of wondrous power[/i] (it being goat country, after all). Cal ended up with the [i]goat of travail[/i]; Slayer got the [i]goat of terror[/i], and Delphyne wound up with the [i]goat of travel[/i]. Akari was run by either Dan or Jacob. He was starting to manifest a bit of a split personality by this time; when Dan ran him, he was much braver but took to talking in a slightly British accent; when Jacob ran him, we had to occasionally overrule his more cowardly actions as not staying in character. (Jacob had taken to playing it safe for his PCs whenever possible, possibly stemming from the "a rust monster ate my sword and armor" incident back in "Gorgoldand's Gauntlet.") [/QUOTE]
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