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<blockquote data-quote="Richards" data-source="post: 6037033" data-attributes="member: 508"><p><strong>ADVENTURE 19 - FIELDS OF RUIN</strong></p><p></p><p>PC Roster: <p style="margin-left: 20px">Akari, elven paladin of Hieroneous</p> <p style="margin-left: 20px"> Delphyne Babelberi, human witch (wizard)</p> <p style="margin-left: 20px"> Rale Bodkin, human rogue</p> <p style="margin-left: 20px"> Slayer, half-orc barbarian</p><p></p><p><em>Fields of Ruin</em> was another Wizards of the Coast adventure (from the "Fantastic Locations" line) I had purchased for the foldout battle maps. Written by Richard Pett, it has had more of an impact on my overall campaign than most single adventures, for two reasons: one of the four battle maps is a simple stretch of road leading through a forest, and I can't recall how many times over the years I've reused that map (if an adventure calls for a random encounter while on the road, I usually pull out this map to stage the battle; likewise, I've written two short adventures to specifically use this map); in addition, one of the NPCs has become a recurring character and thorn-in-my-PCs'-sides over the course of many adventures to follow.</p><p></p><p>The NPC in question got a bit of a sex change in my version of the adventure for a simple reason: he was a tiefling, and while I couldn't find a picture of a male tiefling on the computer that I particularly liked, there were plenty of female tieflings. So, just like that, "Kazmir the Magpie" became "<strong>Kazmira the Magpie</strong>."</p><p></p><p>The adventure is another quest, this time for a minor artifact called the <em>Earthcrown</em>, so I made it another Adventurers Guild mission that had been handed to Wing Three: go to these ruins, find the <em>Earthcrown</em>, and return it to the Guild.</p><p></p><p>My biggest disappointment was that there really isn't a satisfactory stand-in for a chimera miniature; I was forced to use a plastic lion, which fairly accurately depicted its size, but it wasn't very satisfying. Fortunately, by this time Jacob was using his allowance money to buy D&D Miniatures of his own, and went running to his bedroom to return with a Large brass dragon, which was a step in the right direction - it had dragon wings, at least.</p><p></p><p>But by far the most long-lasting impact of this adventure was Kazmira. Naturally, she tried to play herself off as an innocent adventurer willing to team up with the party; just as naturally, the always-suspicious Dan wasn't going to have his PC trust her any farther than he could throw her. And sure enough, when she tried to make off with the <em>Earthcrown</em>, Rale was ready for her. Kazmira didn't stand much of a chance, really, and before she knew it she had been stripped bare (Rale wasn't taking any chances that this rogue might have some lockpicks tucked away in her clothing, or at least that's the excuse that Dan provided to the rest of the party), and then securely bound in a tightly-trussed configuration, rather like a roast pig on a platter. After that, there was some discussion on just how they were going to transport her all the way back to Greyhawk City. (Rale, a rogue himself, recalled that there was a price on her head back in Greyhawk City for various high-profile burglaries.) Akari volunteered to place his Guild ring on her, write a quick note for Gareth and tuck it between her fingers, and then activate the ring to "bink" her back to Guild Headquarters, still securely bound. After all, the PCs had their horses and Old Clem with them, so they'd have to head on home the old-fashioned way. This was quickly agreed upon, and the plan was put into effect - and not too soon, either, as suddenly a dark shadow fell upon the PCs and a crystal fell from the sky at their feet. Looking up, they saw a multihued castle floating on a cloud, hanging motionless in the sky directly above them. It looked like their next adventure had just shown up on the tail end of their previous adventure!</p></blockquote><p></p>
[QUOTE="Richards, post: 6037033, member: 508"] [b]ADVENTURE 19 - FIELDS OF RUIN[/b] PC Roster: [INDENT]Akari, elven paladin of Hieroneous Delphyne Babelberi, human witch (wizard) Rale Bodkin, human rogue Slayer, half-orc barbarian[/INDENT] [i]Fields of Ruin[/i] was another Wizards of the Coast adventure (from the "Fantastic Locations" line) I had purchased for the foldout battle maps. Written by Richard Pett, it has had more of an impact on my overall campaign than most single adventures, for two reasons: one of the four battle maps is a simple stretch of road leading through a forest, and I can't recall how many times over the years I've reused that map (if an adventure calls for a random encounter while on the road, I usually pull out this map to stage the battle; likewise, I've written two short adventures to specifically use this map); in addition, one of the NPCs has become a recurring character and thorn-in-my-PCs'-sides over the course of many adventures to follow. The NPC in question got a bit of a sex change in my version of the adventure for a simple reason: he was a tiefling, and while I couldn't find a picture of a male tiefling on the computer that I particularly liked, there were plenty of female tieflings. So, just like that, "Kazmir the Magpie" became "[b]Kazmira the Magpie[/b]." The adventure is another quest, this time for a minor artifact called the [i]Earthcrown[/i], so I made it another Adventurers Guild mission that had been handed to Wing Three: go to these ruins, find the [i]Earthcrown[/i], and return it to the Guild. My biggest disappointment was that there really isn't a satisfactory stand-in for a chimera miniature; I was forced to use a plastic lion, which fairly accurately depicted its size, but it wasn't very satisfying. Fortunately, by this time Jacob was using his allowance money to buy D&D Miniatures of his own, and went running to his bedroom to return with a Large brass dragon, which was a step in the right direction - it had dragon wings, at least. But by far the most long-lasting impact of this adventure was Kazmira. Naturally, she tried to play herself off as an innocent adventurer willing to team up with the party; just as naturally, the always-suspicious Dan wasn't going to have his PC trust her any farther than he could throw her. And sure enough, when she tried to make off with the [i]Earthcrown[/i], Rale was ready for her. Kazmira didn't stand much of a chance, really, and before she knew it she had been stripped bare (Rale wasn't taking any chances that this rogue might have some lockpicks tucked away in her clothing, or at least that's the excuse that Dan provided to the rest of the party), and then securely bound in a tightly-trussed configuration, rather like a roast pig on a platter. After that, there was some discussion on just how they were going to transport her all the way back to Greyhawk City. (Rale, a rogue himself, recalled that there was a price on her head back in Greyhawk City for various high-profile burglaries.) Akari volunteered to place his Guild ring on her, write a quick note for Gareth and tuck it between her fingers, and then activate the ring to "bink" her back to Guild Headquarters, still securely bound. After all, the PCs had their horses and Old Clem with them, so they'd have to head on home the old-fashioned way. This was quickly agreed upon, and the plan was put into effect - and not too soon, either, as suddenly a dark shadow fell upon the PCs and a crystal fell from the sky at their feet. Looking up, they saw a multihued castle floating on a cloud, hanging motionless in the sky directly above them. It looked like their next adventure had just shown up on the tail end of their previous adventure! [/QUOTE]
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