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<blockquote data-quote="Richards" data-source="post: 6041943" data-attributes="member: 508"><p><strong>ADVENTURE 25 - THE WEAVERS</strong></p><p></p><p>PC Roster: <p style="margin-left: 20px">Akari, elven paladin of Hieroneous</p> <p style="margin-left: 20px"> Cal Trop, human cleric of Kord</p> <p style="margin-left: 20px"> Feron Dru, half-elf druid</p> <p style="margin-left: 20px"> Mercutio Midas, human cleric of Pelor/rogue</p> <p style="margin-left: 20px"> Slayer, half-orc barbarian</p><p></p><p>"The Weavers" is an adventure by Richard Pett from <em>Dungeon</em> #139 that was written as a direct sequel to "The Styes." It involved a spider museum in the Styes and an unfortunate egg cluster of dangerous spiders ("Hastendeath" spiders) from the Underdark that would burst and run amok throughout the city if not stopped. As this campaign session took place over the summer, both of my boys were home from college and were able to play. That meant that Logan got to run Akari, and also that Mercutio Midas would be showing up as well. Since Mercutio had been created at the appropriate level for the one time Stuart had played with us before, we just had him level up to an appropriate level for the current group of PCs. Stuart had originally created a cleric of Pelor because he likes running clerics and because he had assumed that an extra source of healing would always be needed, but now he added rogue levels to Mercutio because he wanted to play him more like a swashbuckler.</p><p></p><p>"The Weavers" introduces a group of kenku called the Collectors, basically a group of information brokers that can be hired to find things out for a fee. I've since used them several times in other adventures, and I went out and got some kenku miniatures for this adventure. (I'm with Richard Pett - kenku are cool!)</p><p></p><p>We ran into a bit of "the way we play" vs. "the way Stuart plays" difficulties during this adventure. At one point, the party was fighting <strong>Hamfist</strong>, a crazy old dude, among the rotting old piers of the Styes. Stuart decided once again that he had a way to "win the game" with a single move, and decided that he could use the spell <em>stone shape</em> to warp the bedrock upon which the piers (and Hamfist's shack) were built, effectively using a 3rd-level spell to duplicate the effects of an 8th-level <em>earthquake</em> spell. He argued with me when I informed him that the spell couldn't be used in that way, and then he got all grumpy again and started building towers out his dice (something he knows irritates me to no end, as it's effectively saying "I'm here at the table but this is more interesting than paying attention to what's going on in your game").</p><p></p><p>There was a cool fight in the center of a hollowed-out lighthouse, the bottom of which is submerged and the top area of which has been criss-crossed with a web of ropes, upon which a nest of kenku perch. The PCs were inside this network of ropes, deciding how best to navigate their way down (because there were some vicious-looking eels patroling the waters below), and we had a "fog of war" mishap involving Cal (in heavy armor, and thus afraid of falling and drowning/being devoured) with a rope tied off around his waist and the other end tied around Feron's waist. (She wore <em>boots of spider climbing</em>, so Cal figured she was the most secure "anchor" available.) In all of the decision-making about the best way to proceed, Feron forgot that she was tied off to Cal and jumped off the rope she had been standing on, using <em>feather fall</em> to slow her descent. She only fell as far as the rope between her and Cal would play out, then came to an abrupt stop and ended up with the rope between her and Cal dangling from a criss-crossing kenku rope above the two of them. She went slamming into Cal, knocking him off the rope he was standing on, and plummeting him to the eels in the water below - which, naturally, sent Feron shooting up back to the top of the rope as Cal's rapid descent pulleyed her just as fast upwards. She finally got to a safe perch and pulled Cal out of the water, but it was an amusing "teabag" incident that for once didn't involve Akari. (Logan immediately tried to transfer the nickname of "Teabag" to Cal, but with no success.)</p><p></p><p>I got to reuse Logan's Huge Fiendish Spider miniature as a bebelith in this adventure, and I had a few other spider minis of various sizes that came in handy, but the majority of the monsters ended up being printed out on my printer and made into tokens.</p></blockquote><p></p>
[QUOTE="Richards, post: 6041943, member: 508"] [b]ADVENTURE 25 - THE WEAVERS[/b] PC Roster: [INDENT]Akari, elven paladin of Hieroneous Cal Trop, human cleric of Kord Feron Dru, half-elf druid Mercutio Midas, human cleric of Pelor/rogue Slayer, half-orc barbarian[/INDENT] "The Weavers" is an adventure by Richard Pett from [i]Dungeon[/i] #139 that was written as a direct sequel to "The Styes." It involved a spider museum in the Styes and an unfortunate egg cluster of dangerous spiders ("Hastendeath" spiders) from the Underdark that would burst and run amok throughout the city if not stopped. As this campaign session took place over the summer, both of my boys were home from college and were able to play. That meant that Logan got to run Akari, and also that Mercutio Midas would be showing up as well. Since Mercutio had been created at the appropriate level for the one time Stuart had played with us before, we just had him level up to an appropriate level for the current group of PCs. Stuart had originally created a cleric of Pelor because he likes running clerics and because he had assumed that an extra source of healing would always be needed, but now he added rogue levels to Mercutio because he wanted to play him more like a swashbuckler. "The Weavers" introduces a group of kenku called the Collectors, basically a group of information brokers that can be hired to find things out for a fee. I've since used them several times in other adventures, and I went out and got some kenku miniatures for this adventure. (I'm with Richard Pett - kenku are cool!) We ran into a bit of "the way we play" vs. "the way Stuart plays" difficulties during this adventure. At one point, the party was fighting [b]Hamfist[/b], a crazy old dude, among the rotting old piers of the Styes. Stuart decided once again that he had a way to "win the game" with a single move, and decided that he could use the spell [i]stone shape[/i] to warp the bedrock upon which the piers (and Hamfist's shack) were built, effectively using a 3rd-level spell to duplicate the effects of an 8th-level [i]earthquake[/i] spell. He argued with me when I informed him that the spell couldn't be used in that way, and then he got all grumpy again and started building towers out his dice (something he knows irritates me to no end, as it's effectively saying "I'm here at the table but this is more interesting than paying attention to what's going on in your game"). There was a cool fight in the center of a hollowed-out lighthouse, the bottom of which is submerged and the top area of which has been criss-crossed with a web of ropes, upon which a nest of kenku perch. The PCs were inside this network of ropes, deciding how best to navigate their way down (because there were some vicious-looking eels patroling the waters below), and we had a "fog of war" mishap involving Cal (in heavy armor, and thus afraid of falling and drowning/being devoured) with a rope tied off around his waist and the other end tied around Feron's waist. (She wore [i]boots of spider climbing[/i], so Cal figured she was the most secure "anchor" available.) In all of the decision-making about the best way to proceed, Feron forgot that she was tied off to Cal and jumped off the rope she had been standing on, using [i]feather fall[/i] to slow her descent. She only fell as far as the rope between her and Cal would play out, then came to an abrupt stop and ended up with the rope between her and Cal dangling from a criss-crossing kenku rope above the two of them. She went slamming into Cal, knocking him off the rope he was standing on, and plummeting him to the eels in the water below - which, naturally, sent Feron shooting up back to the top of the rope as Cal's rapid descent pulleyed her just as fast upwards. She finally got to a safe perch and pulled Cal out of the water, but it was an amusing "teabag" incident that for once didn't involve Akari. (Logan immediately tried to transfer the nickname of "Teabag" to Cal, but with no success.) I got to reuse Logan's Huge Fiendish Spider miniature as a bebelith in this adventure, and I had a few other spider minis of various sizes that came in handy, but the majority of the monsters ended up being printed out on my printer and made into tokens. [/QUOTE]
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