Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Wing Three
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Richards" data-source="post: 6062213" data-attributes="member: 508"><p><strong>ADVENTURE 38 - THE FALL OF GRAYMALKIN ACADEMY</strong></p><p></p><p>PC Roster: <p style="margin-left: 20px">Chalkan, half-elf ranger/cleric of Corellon Larethian/sorcerer/arcane archer</p> <p style="margin-left: 20px"> Delphyne Babelberi, human witch (wizard)</p> <p style="margin-left: 20px"> Rale Bodkin, human rogue</p> <p style="margin-left: 20px"> Telgrane, human conjurer</p><p> </p><p>Binked In: <p style="margin-left: 20px">Akari, elven paladin of Hieroneous</p> <p style="margin-left: 20px"> Cal Trop, human cleric of Kord</p><p></p><p>"The Fall of Graymalkin Academy" was an adventure by Mark A. Hart that appeared in issue #140 of <em>Dungeon</em>. It deals with multiple adversarial groups having taken over a magical academy, and fighting amongst themselves as to who gets control of the school. I thought it was a cool way to get the PCs to fight a pretty wide assortment of monsters, and the fact that it was a wizardly school meant that I could plug Telgrane directly into the plot hook. In fact, having recently learned of the spell <em>attune form</em> (which Gwendolyn Fine had made use of on the Negative Energy Plane in "The Negabomb") and realizing its general usefulness, I decided that Telgrane had graduated from Graymalkin Academy and thought one of his old professors there might know of the spell. So a group of Wing Three adventurers would head out to the school, find it under attack by three different groups, and have to wade in and take matters into their own hands.</p><p></p><p>Sadly, as Telgrane-focused adventures go, this one was pretty much a bust. I talked to Logan about using the adventure to build up Telgrane's background and he was cool with it, but as it turned out Telgrane wasn't really tough enough to go through his own adventure. He ended up in way over his head, and had to "bink" out fairly early in the adventure, so Akari finished off the adventure for him - rather awesomely, as it would turn out.</p><p></p><p>One of the factions in the school was headed up by a rakshasa - a creature that the group had never faced before, I might add, but both Dan and Logan were well aware that these guys were pretty tough, and that they'd be in for a big fight. Not so much, as it turned out, as Akari made a charge attack into the room the rakshasa was hiding out in, used one of his daily allotments of smite evil with <em>Hoardmaster</em>, which at this point had been upgraded to a <em>holy</em> weapon, and confirmed a critical hit with it. One attack, one crit, one smite evil, and my rakshasa was no more.</p><p></p><p>Rale also "binked" out of the adventure, but this wasn't due to Rale's otherwise imminent demise (as had been the case for Telgrane), but rather because Dan realized that Cal's healing and turning abilities would be much more useful under the given circumstances.</p><p></p><p>I took the opportunity of having a few surviving professors in the school, but many slain ones as well, to reinforce Delphyne's "witch" status. Deciding that one of the slain professors was a witch herself, and that her religion forbade her being resurrected, the grateful surviving professors granted Delphyne the slain witch's remaining belongings (those that hadn't been destroyed or used up in the attack and subsequent siege of the school), which included a <em>broom of flying</em>. To indicate Delphyne's <em>broom of flying</em> on our battlemats, I printed out a scale picture of a straw broom and taped it to the bottom of a clear plastic dice box. When Vicki wants to indicate that Delphyne's on her broom, she places her Delphyne figurine on the overturned clear plastic dice box, which has the added advantage of allowing a figure to be on the battlemat directly below her. It's worked out pretty well for us.</p><p></p><p>I also realized that it was fairly easy to create modified monster tokens using my Paint program. This adventure called for several gray render zombies, and I didn't even have a normal gray render miniature, so I was going to have to use tokens anyway. Then I realized I could take the picture of the gray render I was going to use for a token, open it in Paint, erase chunks of flesh from the picture, draw in white bone showing where the flesh was missing, and then paint in blotches of red for raw meat and blood, and I had a pretty convincing gray render zombie. I would end up using this concept many more times in the future, when I didn't have an approximate picture of a monster I needed to use as a token.</p><p></p><p>Oh, and Telgrane's old professor did in fact have a copy of the arcane version of the <em>attune form</em> spell, which he graciously allowed both Telgrane and Delphyne to learn. They've both since used that spell to good effect.</p></blockquote><p></p>
[QUOTE="Richards, post: 6062213, member: 508"] [b]ADVENTURE 38 - THE FALL OF GRAYMALKIN ACADEMY[/b] PC Roster: [INDENT]Chalkan, half-elf ranger/cleric of Corellon Larethian/sorcerer/arcane archer Delphyne Babelberi, human witch (wizard) Rale Bodkin, human rogue Telgrane, human conjurer[/INDENT] Binked In: [INDENT]Akari, elven paladin of Hieroneous Cal Trop, human cleric of Kord[/INDENT] "The Fall of Graymalkin Academy" was an adventure by Mark A. Hart that appeared in issue #140 of [i]Dungeon[/i]. It deals with multiple adversarial groups having taken over a magical academy, and fighting amongst themselves as to who gets control of the school. I thought it was a cool way to get the PCs to fight a pretty wide assortment of monsters, and the fact that it was a wizardly school meant that I could plug Telgrane directly into the plot hook. In fact, having recently learned of the spell [i]attune form[/i] (which Gwendolyn Fine had made use of on the Negative Energy Plane in "The Negabomb") and realizing its general usefulness, I decided that Telgrane had graduated from Graymalkin Academy and thought one of his old professors there might know of the spell. So a group of Wing Three adventurers would head out to the school, find it under attack by three different groups, and have to wade in and take matters into their own hands. Sadly, as Telgrane-focused adventures go, this one was pretty much a bust. I talked to Logan about using the adventure to build up Telgrane's background and he was cool with it, but as it turned out Telgrane wasn't really tough enough to go through his own adventure. He ended up in way over his head, and had to "bink" out fairly early in the adventure, so Akari finished off the adventure for him - rather awesomely, as it would turn out. One of the factions in the school was headed up by a rakshasa - a creature that the group had never faced before, I might add, but both Dan and Logan were well aware that these guys were pretty tough, and that they'd be in for a big fight. Not so much, as it turned out, as Akari made a charge attack into the room the rakshasa was hiding out in, used one of his daily allotments of smite evil with [i]Hoardmaster[/i], which at this point had been upgraded to a [i]holy[/i] weapon, and confirmed a critical hit with it. One attack, one crit, one smite evil, and my rakshasa was no more. Rale also "binked" out of the adventure, but this wasn't due to Rale's otherwise imminent demise (as had been the case for Telgrane), but rather because Dan realized that Cal's healing and turning abilities would be much more useful under the given circumstances. I took the opportunity of having a few surviving professors in the school, but many slain ones as well, to reinforce Delphyne's "witch" status. Deciding that one of the slain professors was a witch herself, and that her religion forbade her being resurrected, the grateful surviving professors granted Delphyne the slain witch's remaining belongings (those that hadn't been destroyed or used up in the attack and subsequent siege of the school), which included a [i]broom of flying[/i]. To indicate Delphyne's [i]broom of flying[/i] on our battlemats, I printed out a scale picture of a straw broom and taped it to the bottom of a clear plastic dice box. When Vicki wants to indicate that Delphyne's on her broom, she places her Delphyne figurine on the overturned clear plastic dice box, which has the added advantage of allowing a figure to be on the battlemat directly below her. It's worked out pretty well for us. I also realized that it was fairly easy to create modified monster tokens using my Paint program. This adventure called for several gray render zombies, and I didn't even have a normal gray render miniature, so I was going to have to use tokens anyway. Then I realized I could take the picture of the gray render I was going to use for a token, open it in Paint, erase chunks of flesh from the picture, draw in white bone showing where the flesh was missing, and then paint in blotches of red for raw meat and blood, and I had a pretty convincing gray render zombie. I would end up using this concept many more times in the future, when I didn't have an approximate picture of a monster I needed to use as a token. Oh, and Telgrane's old professor did in fact have a copy of the arcane version of the [i]attune form[/i] spell, which he graciously allowed both Telgrane and Delphyne to learn. They've both since used that spell to good effect. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Wing Three
Top