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Story Hour
Wing Three
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<blockquote data-quote="notker biloba" data-source="post: 6121370" data-attributes="member: 41079"><p>Hey there -- I've been reading through your write-ups, and I've gotta tell you that this is a tremendous Story Hour. I wanted to see how people go about creating a great story that encompasses an entire adventuring career, and this looks like it. The intertwining of published adventures with homebrew ones seems like a great way to provide a personal touch, without having to plan out all the details of every single episode. I haven't played in thirty years, and we always ran very unstructured homebrew campaigns, which was terrible. So now that I've got little boys of my own, I have in mind to see if they're interested, when the time comes, and I'm excited to see that there's a way to run a campaign that's both structured and engaging. I very, very much also appreciate these aspects of your Story Hour: (1) you give descriptions of important aspects of your gaming preparations and meta-game activities, especially regarding how to deal with small children (non-gamers) and older children (gamers) at the gaming table, and the handouts and emails you use to give in-game details to the players; (2) you go through your homebrews in narrative format, while published adventures are given a brief overview, so as not to spoil those adventures for others who might want to run them; and (3) the Story Hour is well-written. All in all, kudos for hours of entertainment and for showing how to do a table-top RPG right.</p><p>Thanks!</p><p>~nb</p></blockquote><p></p>
[QUOTE="notker biloba, post: 6121370, member: 41079"] Hey there -- I've been reading through your write-ups, and I've gotta tell you that this is a tremendous Story Hour. I wanted to see how people go about creating a great story that encompasses an entire adventuring career, and this looks like it. The intertwining of published adventures with homebrew ones seems like a great way to provide a personal touch, without having to plan out all the details of every single episode. I haven't played in thirty years, and we always ran very unstructured homebrew campaigns, which was terrible. So now that I've got little boys of my own, I have in mind to see if they're interested, when the time comes, and I'm excited to see that there's a way to run a campaign that's both structured and engaging. I very, very much also appreciate these aspects of your Story Hour: (1) you give descriptions of important aspects of your gaming preparations and meta-game activities, especially regarding how to deal with small children (non-gamers) and older children (gamers) at the gaming table, and the handouts and emails you use to give in-game details to the players; (2) you go through your homebrews in narrative format, while published adventures are given a brief overview, so as not to spoil those adventures for others who might want to run them; and (3) the Story Hour is well-written. All in all, kudos for hours of entertainment and for showing how to do a table-top RPG right. Thanks! ~nb [/QUOTE]
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