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Winter Fantasy 2016 and D&D AL
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<blockquote data-quote="RulesJD" data-source="post: 6821895" data-attributes="member: 6808367"><p>In terms of upping lethality I wouldn't go just the "more enemies, more hp" route. Put in a blurb that the enemy has seen the players coming and thus had time to buff up, all spell casters start greater invis, illusions everywhere to waste melee time running around, etc. It shouldn't be a problem for Lethal to be optimized against opitimzed players, because it will only apply to tables running on Lethal difficulty. </p><p></p><p>As for story rewards applying later on, that's okay but we know for certain there is at least 1 full season of doing nothing for those character because next season has no T3 content. Possibly the epic I suppose, but that's just another super niche reward like one of the other rewards given out to T3 Epic players. </p><p></p><p>I highly recommend that rewards for Epics not be tied to specific races and then against to specific classes of those races. Otherwise you're just encouraging those players that get to pre-test it and bring specific characters to get specific rewards (heard of at least 2 tables with characters like that). Personally, I would remove the magic items from the play tests as they have no impact on the outcome.</p></blockquote><p></p>
[QUOTE="RulesJD, post: 6821895, member: 6808367"] In terms of upping lethality I wouldn't go just the "more enemies, more hp" route. Put in a blurb that the enemy has seen the players coming and thus had time to buff up, all spell casters start greater invis, illusions everywhere to waste melee time running around, etc. It shouldn't be a problem for Lethal to be optimized against opitimzed players, because it will only apply to tables running on Lethal difficulty. As for story rewards applying later on, that's okay but we know for certain there is at least 1 full season of doing nothing for those character because next season has no T3 content. Possibly the epic I suppose, but that's just another super niche reward like one of the other rewards given out to T3 Epic players. I highly recommend that rewards for Epics not be tied to specific races and then against to specific classes of those races. Otherwise you're just encouraging those players that get to pre-test it and bring specific characters to get specific rewards (heard of at least 2 tables with characters like that). Personally, I would remove the magic items from the play tests as they have no impact on the outcome. [/QUOTE]
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