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Winter Fantasy 2016 and D&D AL
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<blockquote data-quote="Eltab" data-source="post: 6822768" data-attributes="member: 6803337"><p>I played in two LFR BIs where the campaign felt like a grind-fest. Nobody had brought a DPR Striker ! (I had a status-effect Striker - a StarLock. But nobody could put down the enemies that I wrapped in marshmallow crème for a round.)</p><p>Lucky for my table, the rest of the group was winning more fights than they were losing. We came away feeling like we had earned a "Black-and-Blue Story Award".</p><p></p><p>Don't get me wrong - I'm not saying 'we had no fun'. We DID have our moments*. What I took away was that there is a sense of satisfaction to be had in successfully enduring difficulties, not just when the Thrill of Victory is to be had.</p><p></p><p>* StarLock solo vs a half-dozen minions in a confined space, while the other PCs play a game of "plant the flag" on the other side of the map. We WON that one. (ouch)</p></blockquote><p></p>
[QUOTE="Eltab, post: 6822768, member: 6803337"] I played in two LFR BIs where the campaign felt like a grind-fest. Nobody had brought a DPR Striker ! (I had a status-effect Striker - a StarLock. But nobody could put down the enemies that I wrapped in marshmallow crème for a round.) Lucky for my table, the rest of the group was winning more fights than they were losing. We came away feeling like we had earned a "Black-and-Blue Story Award". Don't get me wrong - I'm not saying 'we had no fun'. We DID have our moments*. What I took away was that there is a sense of satisfaction to be had in successfully enduring difficulties, not just when the Thrill of Victory is to be had. * StarLock solo vs a half-dozen minions in a confined space, while the other PCs play a game of "plant the flag" on the other side of the map. We WON that one. (ouch) [/QUOTE]
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