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<blockquote data-quote="Wicht" data-source="post: 650728" data-attributes="member: 221"><p><strong><span style="font-size: 12px"><u>The Plight of Yddipess</u></span></strong></p><p><em>In which the PCs must battle a Llama to save a town from interdimensional pirates.</em></p><p></p><p><span style="font-size: 9px"><strong>NOTE:</strong> The adventure is written for characters of approximately 10th level. It also has a bit of a greek flavor but should be easily alterable to fit into most campaign worlds. Ferfinigu is a completely ficticious deity and can be replaced with just about any male deity with a penchant for llama’s.</span> </p><p></p><p><strong>Background:</strong> Ferfinigu is a minor god of wind, rain and mountaintops and is given to the opinion that the best work he ever did was the creation of the Llama way back in the beginning. He says so often and loudly and as a result has come to be considered as something of a bore by his peers who have taken avoiding him. This has caused him, as is often the case, to seek solace in the company of mortals. One such recent quest for companionship resulted in the birth of a son, whom he named Fretch and of whom Ferfinigu was mighty proud. He even gifted Fretch with a powerful shield and a mighty sword, both highly enchanted.</p><p></p><p> Unfortunately, Fretch, being a warrior type, became involved in a battle between the cities of Yddipess and Antiguos and, despite his magical gear, he was badly injured. Though Fretch could have eventually and easily overcame his injuries due to his semi-divine nature, he never had a chance. A passing Yddipian soldier, thinking the young man’s injuries were fatal performed what he considered a <strong>mercy killing</strong>, cutting off the man’s head before looting his body (Fretch had been fighting for Antiguos).</p><p></p><p> The death of his son made Ferfinigu mighty angry and he cursed the city. He let it be known in certain unsavory corners of the multi-verse that there were great riches, easily plundered in Yddipess and then after a band of <strong>Xill</strong> pirates invaded the city, he set a powerful guardian before the gates of the city to prevent any ‘heroes’ from rescuing the unfortunate and once mighty city.</p><p></p><p><strong>Hooks:</strong> PCs can be drawn into this adventure in at least three ways. They can have important business in Yddipess and on their way there discover the city needs rescuing before their business can be finished. Alternatively, someone else with business in Yddipess might hire the PCs to gain entrance for them into the city.</p><p></p><p>Or they could have heard about the great guardian forbidding people entrance into the city and killing those who incorrectly answer a riddle. Curiousity alone might compel them to investigate.</p><p></p><p>Thirdly, someone from Yddipess might have gotten out a plea concerning the Xill plight and begged for rescue, promising great rewards. The PCs hearing the plea and lured either by pity or greed can undertake to free the city</p><p></p><p>Regardless of the hook, PCs should be assumed to have gained entrance to Yddipess eighty-eight days after the Xill first invade.</p><p></p><p><strong>The guardian:</strong> Ferfinigu’s powerful guardian is an extraordinary creature. It has the form of a Huge Dire Llama but is gifted with other powers (including DR 20/+2, SR 25, Fast healing 5 and the Clerical abilities of a 10th level cleric). This particular Llama also shines like the sun resulting in the ability to use the flare spell or the daze spell as a free action. The very <strong>bright llama</strong> will attack anyone who tries to enter the city without first answering what it considers to be a very <strong>challenging riddle</strong>.</p><p> </p><p> Those who do not immediatelly try and get by will find the llama to be a good conversationalist (permanant tongue ability). It considers itself to be the most beautiful creature in the world and will even jokingly refer to a riddle it had considered using but thought too obvious (<em>The most noble of creatures, born to run, a coat of pure silk which shines like the sun.</em>) However, if PCs engage it in battle (or greatly insult it) it will fight until either they are dead or they run away. PCs that ask for its riddle are given the following riddle, “Not fit to breathe, Not fit to drink, If you tried to walk on me, you would surely sink. A fountain of life, An unending flow, From me comes all rain and to me all rain goes.” <span style="font-size: 9px"><strong>NOTE:</strong> DMs should feel free to throw in any riddle they think is harder.</span> Any PC giving an incorrect answer is immediately attacked by the Llama. The answer to the riddle is of course <span style="color: black">the ocean</span>. </p><p></p><p><strong>Inside Yddipess:</strong> If the PCs can sneak around, fight past or answer the Llama’s riddle, they can gain entrance to Yddipess. They will find the city is in the midst of a depression and a panic. People huddle inside their houses while Xill bandits roam their streets. The wealth of Yddipess was built on grain (which grows around the city) and gems, which are mined out of the hills right behind the city. The Xill are searching each house for gems, killing any that resist. They are also kidnapping those that appear to be exceptionally healthy and strong. The Xill have been at this for eighty-eight days and are almost ready to leave. They are waiting for their eggs to hatch.</p><p></p><p>If the PCs question the people about their security, i.e. guards or the like. They will be told that one of the first things the Xill captain did (Xill Ftr5) was capture the town’s chief warrior, Captain Grintho using some strange magical device (<strong><em>Iron Bands of Billaro</em></strong>) The Xill are keeping the captain alive as a sign of their power atop a tower which once housed guardsmen. Captain Grintho is a Ftr7 and will aid the PCs if they rescue him. He is currently bound with the Iron Bands and barely alive. He is also, unknownst to him, host to Xill Eggs which are due to hatch in about two days. Another person of interest to the PCs is the queen. She has disguised herself as one of the common folks and is hiding out from the Xill in one of the houses, guarded by her remaining bodyguards. Many in the city know this but they would sooner die then reveal it to the Xill.</p><p></p><p>Though Grintho is being held atop a tower, the rest of the townsfolks being kidnapped have been taken to the keep in the middle of town. The Xill captain and the Xill spiritual leader (Cle4) have made this their headquarters and the keep is populated not only with Xill, but with several Ethereal Marauders the Xill have trained for war and with giant beetles the Xill have been raising in the basement for food. The townsfolks are kept barely alive and are each host to Xill eggs. The eggs were implanted one day after the eggs in Grintho and are due to hatch in three days.</p><p></p><p>DMs should note that the Xill captain is currently in possession of Fretch's enchanted shield and sword.</p><p></p><p>The Xill cleric has also been experimenting with the summoning of fire elementals. One <strong>smoke filled room</strong> (stone walls and floors) of the keep is currently housing several minor varieties of fire elementals and the Xills have been feeding them logs and straw on a regular basis. They plan on unleashing the elementals into the town after their eggs hatch and then escaping with their loot and their young back to their home on the ethereal plane as the city burns. </p><p></p><p><strong>Conclusion:</strong> PCs who rescue the city completely are given a hefty reward and much glory and honor. There may even be talk of building them a palace and giving one of them (a male) rule of the city (if one of them marries the current queen that is). PCs who got rid of the Xills and bypassed the Llama will find the Llama does not move and will be quite upset if he finds out someone sneaked into the city around him. PCs who conquer the Xill speedily and free the people within the span of two days will find their celebration cut short by the grisly hatching of the Xill eggs (provided of course the PCs did not heal the hundred or so people so afflicted. PCs who save the people but only after the city burns down, will be thanked but grudgingly so and there certainly will not be any talk of the queen marrying any of the heroes.</p></blockquote><p></p>
[QUOTE="Wicht, post: 650728, member: 221"] [b][size=3][u]The Plight of Yddipess[/u][/size][/b][size=3][u][/u][/size] [I]In which the PCs must battle a Llama to save a town from interdimensional pirates.[/I] [size=1][b]NOTE:[/b] The adventure is written for characters of approximately 10th level. It also has a bit of a greek flavor but should be easily alterable to fit into most campaign worlds. Ferfinigu is a completely ficticious deity and can be replaced with just about any male deity with a penchant for llama’s.[/size] [b]Background:[/b] Ferfinigu is a minor god of wind, rain and mountaintops and is given to the opinion that the best work he ever did was the creation of the Llama way back in the beginning. He says so often and loudly and as a result has come to be considered as something of a bore by his peers who have taken avoiding him. This has caused him, as is often the case, to seek solace in the company of mortals. One such recent quest for companionship resulted in the birth of a son, whom he named Fretch and of whom Ferfinigu was mighty proud. He even gifted Fretch with a powerful shield and a mighty sword, both highly enchanted. Unfortunately, Fretch, being a warrior type, became involved in a battle between the cities of Yddipess and Antiguos and, despite his magical gear, he was badly injured. Though Fretch could have eventually and easily overcame his injuries due to his semi-divine nature, he never had a chance. A passing Yddipian soldier, thinking the young man’s injuries were fatal performed what he considered a [b]mercy killing[/b], cutting off the man’s head before looting his body (Fretch had been fighting for Antiguos). The death of his son made Ferfinigu mighty angry and he cursed the city. He let it be known in certain unsavory corners of the multi-verse that there were great riches, easily plundered in Yddipess and then after a band of [b]Xill[/b] pirates invaded the city, he set a powerful guardian before the gates of the city to prevent any ‘heroes’ from rescuing the unfortunate and once mighty city. [b]Hooks:[/b] PCs can be drawn into this adventure in at least three ways. They can have important business in Yddipess and on their way there discover the city needs rescuing before their business can be finished. Alternatively, someone else with business in Yddipess might hire the PCs to gain entrance for them into the city. Or they could have heard about the great guardian forbidding people entrance into the city and killing those who incorrectly answer a riddle. Curiousity alone might compel them to investigate. Thirdly, someone from Yddipess might have gotten out a plea concerning the Xill plight and begged for rescue, promising great rewards. The PCs hearing the plea and lured either by pity or greed can undertake to free the city Regardless of the hook, PCs should be assumed to have gained entrance to Yddipess eighty-eight days after the Xill first invade. [b]The guardian:[/b] Ferfinigu’s powerful guardian is an extraordinary creature. It has the form of a Huge Dire Llama but is gifted with other powers (including DR 20/+2, SR 25, Fast healing 5 and the Clerical abilities of a 10th level cleric). This particular Llama also shines like the sun resulting in the ability to use the flare spell or the daze spell as a free action. The very [b]bright llama[/b] will attack anyone who tries to enter the city without first answering what it considers to be a very [b]challenging riddle[/b]. Those who do not immediatelly try and get by will find the llama to be a good conversationalist (permanant tongue ability). It considers itself to be the most beautiful creature in the world and will even jokingly refer to a riddle it had considered using but thought too obvious ([I]The most noble of creatures, born to run, a coat of pure silk which shines like the sun.[/I]) However, if PCs engage it in battle (or greatly insult it) it will fight until either they are dead or they run away. PCs that ask for its riddle are given the following riddle, “Not fit to breathe, Not fit to drink, If you tried to walk on me, you would surely sink. A fountain of life, An unending flow, From me comes all rain and to me all rain goes.” [size=1][b]NOTE:[/b] DMs should feel free to throw in any riddle they think is harder.[/size] Any PC giving an incorrect answer is immediately attacked by the Llama. The answer to the riddle is of course [color=black]the ocean[/color]. [b]Inside Yddipess:[/b] If the PCs can sneak around, fight past or answer the Llama’s riddle, they can gain entrance to Yddipess. They will find the city is in the midst of a depression and a panic. People huddle inside their houses while Xill bandits roam their streets. The wealth of Yddipess was built on grain (which grows around the city) and gems, which are mined out of the hills right behind the city. The Xill are searching each house for gems, killing any that resist. They are also kidnapping those that appear to be exceptionally healthy and strong. The Xill have been at this for eighty-eight days and are almost ready to leave. They are waiting for their eggs to hatch. If the PCs question the people about their security, i.e. guards or the like. They will be told that one of the first things the Xill captain did (Xill Ftr5) was capture the town’s chief warrior, Captain Grintho using some strange magical device ([b][I]Iron Bands of Billaro[/I][/b]) The Xill are keeping the captain alive as a sign of their power atop a tower which once housed guardsmen. Captain Grintho is a Ftr7 and will aid the PCs if they rescue him. He is currently bound with the Iron Bands and barely alive. He is also, unknownst to him, host to Xill Eggs which are due to hatch in about two days. Another person of interest to the PCs is the queen. She has disguised herself as one of the common folks and is hiding out from the Xill in one of the houses, guarded by her remaining bodyguards. Many in the city know this but they would sooner die then reveal it to the Xill. Though Grintho is being held atop a tower, the rest of the townsfolks being kidnapped have been taken to the keep in the middle of town. The Xill captain and the Xill spiritual leader (Cle4) have made this their headquarters and the keep is populated not only with Xill, but with several Ethereal Marauders the Xill have trained for war and with giant beetles the Xill have been raising in the basement for food. The townsfolks are kept barely alive and are each host to Xill eggs. The eggs were implanted one day after the eggs in Grintho and are due to hatch in three days. DMs should note that the Xill captain is currently in possession of Fretch's enchanted shield and sword. The Xill cleric has also been experimenting with the summoning of fire elementals. One [b]smoke filled room[/b] (stone walls and floors) of the keep is currently housing several minor varieties of fire elementals and the Xills have been feeding them logs and straw on a regular basis. They plan on unleashing the elementals into the town after their eggs hatch and then escaping with their loot and their young back to their home on the ethereal plane as the city burns. [b]Conclusion:[/b] PCs who rescue the city completely are given a hefty reward and much glory and honor. There may even be talk of building them a palace and giving one of them (a male) rule of the city (if one of them marries the current queen that is). PCs who got rid of the Xills and bypassed the Llama will find the Llama does not move and will be quite upset if he finds out someone sneaked into the city around him. PCs who conquer the Xill speedily and free the people within the span of two days will find their celebration cut short by the grisly hatching of the Xill eggs (provided of course the PCs did not heal the hundred or so people so afflicted. PCs who save the people but only after the city burns down, will be thanked but grudgingly so and there certainly will not be any talk of the queen marrying any of the heroes. [/QUOTE]
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