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[WION] A couple of questions
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<blockquote data-quote="M3woods" data-source="post: 7460995" data-attributes="member: 6855284"><p>I'm not overly familiar with 7th Sea but I consider myself slightly versed in WOIN. In my opinion, the beauty of WOIN is its species/career system for character design. Between those two elements nearly any other setting can be realized when you consider what the narrative of the thing looks like. From what I've managed to glean from the little I can find online Fate Magic is only available to royal Vordacce females and practioners are called Sorte Strega. So, you have a heritage (Vordacce), an Origin (Noble), and a Career (Sorte Strega, or Fate Witch). </p><p></p><p>Any one of those might list an exploit called <em><strong>Secrets of Fate</strong></em>, with appropriate prerequistes (noble-borne, Vordacce, Female.) The skill used to access this secret might simply be called <em>Weaving</em>. And, since Fate is very similar to Luck, you could do as dekrass suggests and require LUCK to be tied to the use of Fate Magic. Lashes might represent the depletion of one's own pool of Luck.</p><p></p><p><strong><em>Secrets of Fate.</em></strong> You gain the <em>Secrets of Fate</em>, allowing you the ability to see and manipulate the strands of Fate that connect all living things. When weaving fate, you use your LUCk attribute instead of your MAGIC attribute for checks. But, the Secrets of Fate don't come without a cost. For every 5 MP a Fate Witch spends toward effecting the strands, they lose 1 die from their own LUCK reserves. Luck may be regained only by paying a price of blood or misfortune.</p><p></p><p>Blood Payment. You take 1d6 damage from your HEALTH and regain 1 LUCK die.</p><p></p><p>Misfortune's Fee. When you choose to use LUCK dice during an Attribute Check you instead remove a die from your final Dice Pool. You regain 1 LUCK die at the end of the round.</p><p></p><p>But, that's merely my interpretation of the Fate Witch. I try to keep things simple and as close to current mechanics as possible.</p></blockquote><p></p>
[QUOTE="M3woods, post: 7460995, member: 6855284"] I'm not overly familiar with 7th Sea but I consider myself slightly versed in WOIN. In my opinion, the beauty of WOIN is its species/career system for character design. Between those two elements nearly any other setting can be realized when you consider what the narrative of the thing looks like. From what I've managed to glean from the little I can find online Fate Magic is only available to royal Vordacce females and practioners are called Sorte Strega. So, you have a heritage (Vordacce), an Origin (Noble), and a Career (Sorte Strega, or Fate Witch). Any one of those might list an exploit called [I][B]Secrets of Fate[/B][/I], with appropriate prerequistes (noble-borne, Vordacce, Female.) The skill used to access this secret might simply be called [I]Weaving[/I]. And, since Fate is very similar to Luck, you could do as dekrass suggests and require LUCK to be tied to the use of Fate Magic. Lashes might represent the depletion of one's own pool of Luck. [B][I]Secrets of Fate.[/I][/B] You gain the [I]Secrets of Fate[/I], allowing you the ability to see and manipulate the strands of Fate that connect all living things. When weaving fate, you use your LUCk attribute instead of your MAGIC attribute for checks. But, the Secrets of Fate don't come without a cost. For every 5 MP a Fate Witch spends toward effecting the strands, they lose 1 die from their own LUCK reserves. Luck may be regained only by paying a price of blood or misfortune. Blood Payment. You take 1d6 damage from your HEALTH and regain 1 LUCK die. Misfortune's Fee. When you choose to use LUCK dice during an Attribute Check you instead remove a die from your final Dice Pool. You regain 1 LUCK die at the end of the round. But, that's merely my interpretation of the Fate Witch. I try to keep things simple and as close to current mechanics as possible. [/QUOTE]
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