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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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<blockquote data-quote="Stoat" data-source="post: 5582396" data-attributes="member: 16786"><p><strong>Outside the Tomb</strong></p><p></p><p>Castle Ravenloft towers above the village of Barovia with its front door wide open. The Tomb of Horrors is a hell of a lot less welcoming. The PC's see a low, flat topped hill about 60 feet high, 300 yards wide and 200 yards long. Weeds, briars and thorns are the only things to be found. </p><p></p><p>A "thorough inspection" of the area reveals a crumbling cliff on the north side of the hill. The cliff is 340 feet long and 20 feet high. The only way to find the entrance to the Tomb is to poke at the cliff with longspears and 10 foot poles. It takes a turn to search one 10 foot section of cliff this way. Given how long they'll spend doing this, the players should figure out pretty quickly that there are no wandering monsters in the area. </p><p></p><p>The players find an entrance if they poke in the right place, but they have to spend some time digging to clear a way in. It takes an hour to thoroughly clear a passage, and one turn to clear a crawlspace. So you have to work if you want to die inside.</p><p></p><p>IMO: The biggest risk for players at this point is that they'll find one entrance and go on ahead without looking for the others. If they pick a false entrance, they'll pay. I don't see any clues in the module that would tip the players off to the fact that there are false entrances to the Tomb. I guess paranoia is their best hope. </p><p></p><p>I'm not sure I like making the players dig their way into the tomb. On one hand, it creates a cool, archealogical feel to the module and emphasizes that this is a place of traps and curses, not combat. On the other hand, all that digging right at the beginning is probably responsible for at least a few parties deciding to go on ahead and level the whole complex. Dig Spells and Earth Elementals Ahoy! </p><p></p><p>From the air, the tomb is supposed to look like a grinning skull, but I've always thought the illustration on the inside cover looked more like a happy Halloween pumpkin. Creepy!</p></blockquote><p></p>
[QUOTE="Stoat, post: 5582396, member: 16786"] [b]Outside the Tomb[/b] Castle Ravenloft towers above the village of Barovia with its front door wide open. The Tomb of Horrors is a hell of a lot less welcoming. The PC's see a low, flat topped hill about 60 feet high, 300 yards wide and 200 yards long. Weeds, briars and thorns are the only things to be found. A "thorough inspection" of the area reveals a crumbling cliff on the north side of the hill. The cliff is 340 feet long and 20 feet high. The only way to find the entrance to the Tomb is to poke at the cliff with longspears and 10 foot poles. It takes a turn to search one 10 foot section of cliff this way. Given how long they'll spend doing this, the players should figure out pretty quickly that there are no wandering monsters in the area. The players find an entrance if they poke in the right place, but they have to spend some time digging to clear a way in. It takes an hour to thoroughly clear a passage, and one turn to clear a crawlspace. So you have to work if you want to die inside. IMO: The biggest risk for players at this point is that they'll find one entrance and go on ahead without looking for the others. If they pick a false entrance, they'll pay. I don't see any clues in the module that would tip the players off to the fact that there are false entrances to the Tomb. I guess paranoia is their best hope. I'm not sure I like making the players dig their way into the tomb. On one hand, it creates a cool, archealogical feel to the module and emphasizes that this is a place of traps and curses, not combat. On the other hand, all that digging right at the beginning is probably responsible for at least a few parties deciding to go on ahead and level the whole complex. Dig Spells and Earth Elementals Ahoy! From the air, the tomb is supposed to look like a grinning skull, but I've always thought the illustration on the inside cover looked more like a happy Halloween pumpkin. Creepy! [/QUOTE]
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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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