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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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<blockquote data-quote="Bullgrit" data-source="post: 5587244" data-attributes="member: 31216"><p>More complicated than that: the riddle is not hidden in a single spot on the floor. The Player has to have been examining the entirety of the path from the dungeon entrance to the end of that hall. They don't get to spot the riddle if they just search the "B" area; it's only if they have been searching from the entrance to the "B" area that the DM is to reveal this clue.</p><p></p><p>If a Player says he's examining the path and gets nothing for the search along the first 10 feet, 20 feet, 50 feet, 100 feet!, etc. and gives up, they get no clue. How many times does a DM say, "You don't notice anything special about the path," before a Player gives up? The Player has no reason to think there <em>is</em> a clue hidden in that particular decoration. Maybe the DM says, "You don't notice anything special about the path, <em>yet</em>"?</p><p></p><p>This is a situation where arguably ridiculous, blind, unencouraged persistence pays off. Of the Players who stuck with their examination this long, how many continued to search the rest of the Tomb with this much persistence? How long did the adventure take? Are there still adventurers inside the tomb examining every inch of the interior looking for another hidden clue? Why wouldn't the Players think more clues could be found by just sticking to a search long enough?</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 5587244, member: 31216"] More complicated than that: the riddle is not hidden in a single spot on the floor. The Player has to have been examining the entirety of the path from the dungeon entrance to the end of that hall. They don't get to spot the riddle if they just search the "B" area; it's only if they have been searching from the entrance to the "B" area that the DM is to reveal this clue. If a Player says he's examining the path and gets nothing for the search along the first 10 feet, 20 feet, 50 feet, 100 feet!, etc. and gives up, they get no clue. How many times does a DM say, "You don't notice anything special about the path," before a Player gives up? The Player has no reason to think there [i]is[/i] a clue hidden in that particular decoration. Maybe the DM says, "You don't notice anything special about the path, [i]yet[/i]"? This is a situation where arguably ridiculous, blind, unencouraged persistence pays off. Of the Players who stuck with their examination this long, how many continued to search the rest of the Tomb with this much persistence? How long did the adventure take? Are there still adventurers inside the tomb examining every inch of the interior looking for another hidden clue? Why wouldn't the Players think more clues could be found by just sticking to a search long enough? Bullgrit [/QUOTE]
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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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