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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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<blockquote data-quote="steeldragons" data-source="post: 5589306" data-attributes="member: 92511"><p>I did the same! Though I really only ran the latter half or so...the first half was soooo time/DM-labor intensive, our usual DM was eventually exhausted and basically said (I'm paraphrasing), "Ok. Who wants to run this?"</p><p></p><p>I think it took us a good 2 and a half sessions just to get IN! Many MANY deaths later, and retreating, and raising/resurrecting, and numerous loss of items we simply weren't goign to give up...but the DM had had enough.</p><p></p><p>I do recall quite clearly, when I took over, looking at the module with the former DM to go over "Where we were" and what I, as the new DM, needed to know/keep in mind and thinking, "HOLY SCHIST! That's it?! That's as far as we got in two weeks?!?" hahaha.</p><p></p><p>Still, for all of the challenges (and deaths) we were determined...this as, afterall the PINNACLE of modules (of the day...and perhaps even now) for our style of play at the time.</p><p></p><p>In the vein of style of play, all of grodog's suggestions for hig level divination are spot on...unfortunately, back then, when we had 4th or 5th level spells, my group (and I include myself) were more concerned to have the uber-powerful offensive and defensive spells "at the ready" than thinking of using magic for "informative" purposes. (Hey. It was high school and we were deeply into "hack'n'slash" at the time, as I'm sure many of that age bracket were/are <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>No DOUBT we would have proceeded significantly more quickly if we had gone for the divinations! I think, all told...we had a good month and half worth of sessions to complete it. But WOW were we happy/satisfied when it finished...though I think only a single player was still using their original character! lol. And even he had had to be raised at least once!</p><p> </p><p>But the "this is an unfair character-grinder" was never really a thought. It was just, "GODS was that hard!...but look how rich we are now!!!"</p><p></p><p>Good times....bloody times...but good.</p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5589306, member: 92511"] I did the same! Though I really only ran the latter half or so...the first half was soooo time/DM-labor intensive, our usual DM was eventually exhausted and basically said (I'm paraphrasing), "Ok. Who wants to run this?" I think it took us a good 2 and a half sessions just to get IN! Many MANY deaths later, and retreating, and raising/resurrecting, and numerous loss of items we simply weren't goign to give up...but the DM had had enough. I do recall quite clearly, when I took over, looking at the module with the former DM to go over "Where we were" and what I, as the new DM, needed to know/keep in mind and thinking, "HOLY SCHIST! That's it?! That's as far as we got in two weeks?!?" hahaha. Still, for all of the challenges (and deaths) we were determined...this as, afterall the PINNACLE of modules (of the day...and perhaps even now) for our style of play at the time. In the vein of style of play, all of grodog's suggestions for hig level divination are spot on...unfortunately, back then, when we had 4th or 5th level spells, my group (and I include myself) were more concerned to have the uber-powerful offensive and defensive spells "at the ready" than thinking of using magic for "informative" purposes. (Hey. It was high school and we were deeply into "hack'n'slash" at the time, as I'm sure many of that age bracket were/are ;) No DOUBT we would have proceeded significantly more quickly if we had gone for the divinations! I think, all told...we had a good month and half worth of sessions to complete it. But WOW were we happy/satisfied when it finished...though I think only a single player was still using their original character! lol. And even he had had to be raised at least once! But the "this is an unfair character-grinder" was never really a thought. It was just, "GODS was that hard!...but look how rich we are now!!!" Good times....bloody times...but good. --SD [/QUOTE]
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