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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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<blockquote data-quote="Stoat" data-source="post: 5593874" data-attributes="member: 16786"><p>I think one of the trickier parts of this area is that the text doesn't specify that the stones do anything when you touch them. In other words, touching a stone doesn't make it blink or beep or flicker off or anything else. I can imagine a group poking the stones a few times, not getting any immediate result, and giving up.</p><p></p><p></p><p></p><p>It isn't clear that the area looks like an alcove when the mist clears. According to the module, "the vapors disappear, and the path appears to go eastwards." The map shows an alcove, so that's a reasonable interpretation for the DM to use, but as far as I can tell, there isn't any alcove at all. I think it's just a teleporter.</p><p></p><p></p><p></p><p>You can say that again. And again and again. If the players don't find the riddle, they're going to have to fall back on magic and dumb luck to make it through the tomb.</p></blockquote><p></p>
[QUOTE="Stoat, post: 5593874, member: 16786"] I think one of the trickier parts of this area is that the text doesn't specify that the stones do anything when you touch them. In other words, touching a stone doesn't make it blink or beep or flicker off or anything else. I can imagine a group poking the stones a few times, not getting any immediate result, and giving up. It isn't clear that the area looks like an alcove when the mist clears. According to the module, "the vapors disappear, and the path appears to go eastwards." The map shows an alcove, so that's a reasonable interpretation for the DM to use, but as far as I can tell, there isn't any alcove at all. I think it's just a teleporter. You can say that again. And again and again. If the players don't find the riddle, they're going to have to fall back on magic and dumb luck to make it through the tomb. [/QUOTE]
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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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