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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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<blockquote data-quote="Stoat" data-source="post: 5598969" data-attributes="member: 16786"><p>Drum roll please . . . </p><p></p><p><strong>Area 6. The Face of the Great Green Devil</strong></p><p></p><p>The other fork of the red path leads right up to an evil-looking devil face set into the back wall of the corridor. The face has a "huge O of a mouth" that is <strong>dead</strong> black. The mouth is about three feet wide. If you check, you find that the whole area radiates evil and magic.</p><p></p><p><a href="http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic6.jpg" target="_blank">http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic6.jpg</a></p><p></p><p>At last! A real live death trap, and probably one of the most famous death traps in D&D. There's a <em>Sphere of Annihilation</em> or at least something "similar" inside the Devil's mouth. Anybody or anything that enters the mouth is forever destroyed.</p><p></p><p>IMO: The general consensus seems to be that the Great Green Devil is what Acererak's riddle is warning you about when it says to "Shun green." As clues go, that seems a little opaque to me, but it is a clue. Also, look at the illustration. GGD doesn't look like a door. It looks like a monster. And anybody who pokes around with a pole or an arm (or a polearm!) should learn pretty quickly that the GGD means business. Given the choice, I'd play around the arch in Area 5 for hours before I'd climb into the GGD's gaping maw. </p><p></p><p>In a lot of ways, this is Area 4 all over again. "Why are you hitting yourself? Stop hitting yourself!" The trap won't hurt you if you leave it alone. As we'll see, that's Acererak's favorite trick -- using your curiosity to lure you to your doom.</p><p></p><p>So I've heard stories about whole parties feeding themselves to the GGD, but I have a hard time believing it happened that often. For those of y'all who have run/played the module, how did this encounter play out?</p></blockquote><p></p>
[QUOTE="Stoat, post: 5598969, member: 16786"] Drum roll please . . . [b]Area 6. The Face of the Great Green Devil[/b] The other fork of the red path leads right up to an evil-looking devil face set into the back wall of the corridor. The face has a "huge O of a mouth" that is [b]dead[/b] black. The mouth is about three feet wide. If you check, you find that the whole area radiates evil and magic. [url]http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic6.jpg[/url] At last! A real live death trap, and probably one of the most famous death traps in D&D. There's a [i]Sphere of Annihilation[/i] or at least something "similar" inside the Devil's mouth. Anybody or anything that enters the mouth is forever destroyed. IMO: The general consensus seems to be that the Great Green Devil is what Acererak's riddle is warning you about when it says to "Shun green." As clues go, that seems a little opaque to me, but it is a clue. Also, look at the illustration. GGD doesn't look like a door. It looks like a monster. And anybody who pokes around with a pole or an arm (or a polearm!) should learn pretty quickly that the GGD means business. Given the choice, I'd play around the arch in Area 5 for hours before I'd climb into the GGD's gaping maw. In a lot of ways, this is Area 4 all over again. "Why are you hitting yourself? Stop hitting yourself!" The trap won't hurt you if you leave it alone. As we'll see, that's Acererak's favorite trick -- using your curiosity to lure you to your doom. So I've heard stories about whole parties feeding themselves to the GGD, but I have a hard time believing it happened that often. For those of y'all who have run/played the module, how did this encounter play out? [/QUOTE]
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