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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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<blockquote data-quote="Bullgrit" data-source="post: 5598980" data-attributes="member: 31216"><p>I’ve heard people say this, too. But if that line is taken as a warning against the green face, how about the immediately following words, “night’s good color is for those of great valor”? Does this suggest brave explores should go into the black mouth, (carefully not touching the green face around it)?</p><p></p><p>Well, now, keep in mind how sometimes blind persistence is rewarded in this tomb. For instance, say the party properly activates the arch, (right beside the GGD), and someone goes through it properly. That first PC disappears with no clue or evidence for what happened to him. He could be destroyed forever, no save, and none of his compatriots would know it. But in order to proceed further into the tomb, the other PCs should follow the first through the arch.</p><p></p><p>So is it a faulty thought process that the PCs might take the same follow-through action with the black hole? This archway and GGD pair seems like another set of reward/punishment for blind persistence in this tomb.</p><p></p><p>On one side, the party needs to go through the arch with blind faith in exactly the right way in order to advance. On the other side, the party seems to have a clue that it is to go through the gaping mouth with blind faith in exactly the right way, but this one is a TPK.</p><p></p><p>I’m not saying this all is impossible to figure out one way or another, I’m just saying that things are not nearly as clear cut and apparent to a party taking in all the clues available. And it’s worse if the party doesn’t find the one clue that is incredibly easy to miss. I would not laugh at a party who TPKed on the GGD, but I also wouldn’t throw out accusations of brilliance on a party who made it through the arch safely.</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 5598980, member: 31216"] I’ve heard people say this, too. But if that line is taken as a warning against the green face, how about the immediately following words, “night’s good color is for those of great valor”? Does this suggest brave explores should go into the black mouth, (carefully not touching the green face around it)? Well, now, keep in mind how sometimes blind persistence is rewarded in this tomb. For instance, say the party properly activates the arch, (right beside the GGD), and someone goes through it properly. That first PC disappears with no clue or evidence for what happened to him. He could be destroyed forever, no save, and none of his compatriots would know it. But in order to proceed further into the tomb, the other PCs should follow the first through the arch. So is it a faulty thought process that the PCs might take the same follow-through action with the black hole? This archway and GGD pair seems like another set of reward/punishment for blind persistence in this tomb. On one side, the party needs to go through the arch with blind faith in exactly the right way in order to advance. On the other side, the party seems to have a clue that it is to go through the gaping mouth with blind faith in exactly the right way, but this one is a TPK. I’m not saying this all is impossible to figure out one way or another, I’m just saying that things are not nearly as clear cut and apparent to a party taking in all the clues available. And it’s worse if the party doesn’t find the one clue that is incredibly easy to miss. I would not laugh at a party who TPKed on the GGD, but I also wouldn’t throw out accusations of brilliance on a party who made it through the arch safely. Bullgrit [/QUOTE]
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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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