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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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<blockquote data-quote="Celebrim" data-source="post: 5609834" data-attributes="member: 4937"><p>Yes, it is pointing back to area 5. You gain access to area 8, via area 3A where a plaster fresco shows a painting of a torture chamber containing a horrible monster (the huge gargoyle, in fact) waiting to be released.</p><p></p><p>Both area 8 and area 9 are something of punishment zones in my opinion - just as promised by their entrance motif. They aren't particularly deadly to a party of this level, but the party would be better off going around them. </p><p></p><p>The riddle in the collar probably makes no sense to a party that has gone into area 8 without fully exploring the entrance corridor, but if a party turns back at this point (whether they understand the riddle or not) and does as directed they should:</p><p></p><p>a) By paying careful attention ('looking...low') uncover the all important riddle ('a tale untold') in the entrance corridor, which will again mention an arch (or advise them that they can in fact gain access by going back to the gargoyle 'the tormentor' where they've just been, if they can't figure out the arch's simple puzzle)</p><p>b) Gain a short cut to area 10 via the arch in area 5 - thus avoiding the complex of secret doors in area 9 and its unavoidable damage.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5609834, member: 4937"] Yes, it is pointing back to area 5. You gain access to area 8, via area 3A where a plaster fresco shows a painting of a torture chamber containing a horrible monster (the huge gargoyle, in fact) waiting to be released. Both area 8 and area 9 are something of punishment zones in my opinion - just as promised by their entrance motif. They aren't particularly deadly to a party of this level, but the party would be better off going around them. The riddle in the collar probably makes no sense to a party that has gone into area 8 without fully exploring the entrance corridor, but if a party turns back at this point (whether they understand the riddle or not) and does as directed they should: a) By paying careful attention ('looking...low') uncover the all important riddle ('a tale untold') in the entrance corridor, which will again mention an arch (or advise them that they can in fact gain access by going back to the gargoyle 'the tormentor' where they've just been, if they can't figure out the arch's simple puzzle) b) Gain a short cut to area 10 via the arch in area 5 - thus avoiding the complex of secret doors in area 9 and its unavoidable damage. [/QUOTE]
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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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