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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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<blockquote data-quote="Celebrim" data-source="post: 5609878" data-attributes="member: 4937"><p>Yes. Looking 'high and low' means in English "look everywhere". "For gold" means generally, "something valueable" but whether it is interpreted by the clue reciever literally or not doesn't matter much provided he does look 'high and low'. </p><p></p><p></p><p></p><p>You just won't let go of these dry bones will you? </p><p></p><p>No, according to the clue it leads to the "second great hall". Whether you get there through the tormentor or the arch determines whether you are tormented and punished. </p><p></p><p>The arch puzzle is straight foward and the majority of groups solve it just fine. We did. Personally, after I read the module and the description of area 9 (an area I'd never been as a PC), I felt that there was no way that a group would get through this area, and I've seen similar anxious observations from other DM's, but universally in play they've reported that players 'got' this area far more often than they'd expect and I've seen far more accounts of players getting through this way than I'd have ever credited if I was just dryly offering uninformed opions of the bare text. Your various hypotheticals about how this might play out are reasonable in that certainly some players might be so confused but not the most likely, and the experience of the vast majority of players on this thread (as evidence by the earlier overwhelming agreement I recieved) bears that out. </p><p></p><p>Sure, some parties will probably be stumped by any of the problems you raise, and most parties will probably be stumped by at least one conunudrum you raise. If everything were perfectly obvious, the dungeon would present no danger at all. But so what? If you want perfect clues, bump up the level of your party a bit and cast, "Find the Path". Dungeon all but solved.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5609878, member: 4937"] Yes. Looking 'high and low' means in English "look everywhere". "For gold" means generally, "something valueable" but whether it is interpreted by the clue reciever literally or not doesn't matter much provided he does look 'high and low'. You just won't let go of these dry bones will you? No, according to the clue it leads to the "second great hall". Whether you get there through the tormentor or the arch determines whether you are tormented and punished. The arch puzzle is straight foward and the majority of groups solve it just fine. We did. Personally, after I read the module and the description of area 9 (an area I'd never been as a PC), I felt that there was no way that a group would get through this area, and I've seen similar anxious observations from other DM's, but universally in play they've reported that players 'got' this area far more often than they'd expect and I've seen far more accounts of players getting through this way than I'd have ever credited if I was just dryly offering uninformed opions of the bare text. Your various hypotheticals about how this might play out are reasonable in that certainly some players might be so confused but not the most likely, and the experience of the vast majority of players on this thread (as evidence by the earlier overwhelming agreement I recieved) bears that out. Sure, some parties will probably be stumped by any of the problems you raise, and most parties will probably be stumped by at least one conunudrum you raise. If everything were perfectly obvious, the dungeon would present no danger at all. But so what? If you want perfect clues, bump up the level of your party a bit and cast, "Find the Path". Dungeon all but solved. [/QUOTE]
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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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