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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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<blockquote data-quote="Stoat" data-source="post: 5612124" data-attributes="member: 16786"><p>Giving it some more thought, the Gargoyle's riddle from Area 8 looks pretty problematic to me.</p><p></p><p>On the one hand, the reference to "Gold" seems to point at the hidden doorway between Area 10 and Area 11 -- an illusory golden sphere held up high by a painting on the wall. It seems significant to me that the module goes in to so much detail about which of those spheres in Area 10 are "high" and which ones are "low". I'm also working under the theory that "night's good color" and "shades of red" refer to the other exits from Area 10. There's some logic in Acererak giving clues to all of them. Of course, if the Gargoyle's riddle is talking about Area 10, then it includes a red herring. Go on and wend your way through that Arch! Do it! I dares you! It doesn't bother me that there might be a red herring, but the presence of one cuts against the argument that Acererak "plays fair with the PC's." This interpretation also doesn't really account for the "tale untold." Unless you get real metaphoric and think of the gem of seeing from Area 11 as revealing untold tales?</p><p></p><p>On the other hand, Acererak has already told the PC's to through the Arch at Area 5. Why repeat that? Also, there's no need to look "high and low" for the riddle in Area 3. You only need to look low. And there's no gold in Area 3, at least not literally. Calling the riddle a "tale untold" sort of presupposes that the players haven't found it yet, and I'm not sure that's a safe assumption at this point. After all, Area 8 isn't exactly easy to find without the riddle telling you to go back to the tormentor. There's also the fact that once the PC's have gotten this far, they're halfway to Area 10 anyway. Sure Area 9 is going to be a baffling pain in the ass to negotiate (probably), but it's not like they're heading toward a death trap. Do they need to be told to go back? Are they not just as likely to go forward and then wend their way through the Arch in Area 10?</p></blockquote><p></p>
[QUOTE="Stoat, post: 5612124, member: 16786"] Giving it some more thought, the Gargoyle's riddle from Area 8 looks pretty problematic to me. On the one hand, the reference to "Gold" seems to point at the hidden doorway between Area 10 and Area 11 -- an illusory golden sphere held up high by a painting on the wall. It seems significant to me that the module goes in to so much detail about which of those spheres in Area 10 are "high" and which ones are "low". I'm also working under the theory that "night's good color" and "shades of red" refer to the other exits from Area 10. There's some logic in Acererak giving clues to all of them. Of course, if the Gargoyle's riddle is talking about Area 10, then it includes a red herring. Go on and wend your way through that Arch! Do it! I dares you! It doesn't bother me that there might be a red herring, but the presence of one cuts against the argument that Acererak "plays fair with the PC's." This interpretation also doesn't really account for the "tale untold." Unless you get real metaphoric and think of the gem of seeing from Area 11 as revealing untold tales? On the other hand, Acererak has already told the PC's to through the Arch at Area 5. Why repeat that? Also, there's no need to look "high and low" for the riddle in Area 3. You only need to look low. And there's no gold in Area 3, at least not literally. Calling the riddle a "tale untold" sort of presupposes that the players haven't found it yet, and I'm not sure that's a safe assumption at this point. After all, Area 8 isn't exactly easy to find without the riddle telling you to go back to the tormentor. There's also the fact that once the PC's have gotten this far, they're halfway to Area 10 anyway. Sure Area 9 is going to be a baffling pain in the ass to negotiate (probably), but it's not like they're heading toward a death trap. Do they need to be told to go back? Are they not just as likely to go forward and then wend their way through the Arch in Area 10? [/QUOTE]
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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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