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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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<blockquote data-quote="Beginning of the End" data-source="post: 5616127" data-attributes="member: 55271"><p>Despite your claims to the contrary, danger can be mitigated in myriad ways without surety. Sometimes you'll take a precaution and it won't be necessary. Sometimes it will.</p><p></p><p>Basically, you're saying that wearing a seat belt requires you to some know that you're going to be in an accident. That's not the way seat belts work.</p><p></p><p>The proof here is in the pudding: You're taking examples of successful mitigation <em>from actual play</em> and claiming it can't happen.</p><p></p><p>If the same team also carefully checked out the levers to see if they were coated in contact poison or even wiped them down just to be sure, that would also be danger mitigation. Not meaningful in this case, but a reasonable precaution.</p><p></p><p></p><p></p><p>IME, successful players tend to triage the likely routes of danger from the current scenario and figure out the way they want to mitigate it using the resources they have on hand. They don't drive pitons into the wall before walking through a misty arch because the odds of walking through a misty arch triggering a pity trap are pretty low. But in a room with no visible exits and levers serving an unclear purpose? Yeah. Time to mitigate against unexpected exits suddenly appearing in inconvenient locations.</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 5616127, member: 55271"] Despite your claims to the contrary, danger can be mitigated in myriad ways without surety. Sometimes you'll take a precaution and it won't be necessary. Sometimes it will. Basically, you're saying that wearing a seat belt requires you to some know that you're going to be in an accident. That's not the way seat belts work. The proof here is in the pudding: You're taking examples of successful mitigation [i]from actual play[/i] and claiming it can't happen. If the same team also carefully checked out the levers to see if they were coated in contact poison or even wiped them down just to be sure, that would also be danger mitigation. Not meaningful in this case, but a reasonable precaution. IME, successful players tend to triage the likely routes of danger from the current scenario and figure out the way they want to mitigate it using the resources they have on hand. They don't drive pitons into the wall before walking through a misty arch because the odds of walking through a misty arch triggering a pity trap are pretty low. But in a room with no visible exits and levers serving an unclear purpose? Yeah. Time to mitigate against unexpected exits suddenly appearing in inconvenient locations. [/QUOTE]
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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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