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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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<blockquote data-quote="Bullgrit" data-source="post: 5633827" data-attributes="member: 31216"><p>This area is an example of a "puzzle" that I've never really cared for. This whole thing is just a big time sink with no real risk and the only real reward is being able to move forward to the next area of the Tomb. </p><p></p><p>I put "puzzle" in quotation marks because although there's a lot to see and look at and consider in this hall, there's not much to figure out through puzzle solving. There doesn't seem to be anything like a logical solution to be deduced.</p><p></p><p>Figuring out what circle ("sphere") to go through is just a matter of poking around and then randomly picking a tunnel to explore. The descriptions of colors and positionings suggests there's maybe some kind of pattern to figure out, but I don't see a pattern. (And the module text doesn't tell the DM if there's any kind of pattern.)</p><p></p><p>Even using the long poem-clue from the path in the previous great hall is so vague that it might or might not actually give a hint for this place. For instance, if "night's good color" is a reference to the black circle, is the "shun green" phrase in the same line referencing the green circle here? The green circle is nothing special.</p><p></p><p></p><p>"If shades of red stand for blood"? Is that a clue for going forward or a hint of danger? And the second part of that section, "need sacrifice aught but a loop of magical metal"? If that is referencing the method of opening the door in the Chapel of Evil, well, that is behind the black circle, not the red circle.</p><p></p><p>Having seen different people interpret that poem clue in different ways, and going through the module in detail, I'm starting to think that it isn't really a clue or hint for the Tomb. It's seeming more and more like a red herring. It might have a few actual hints, but they are mixed in with useless gibberish. Was this intentional, or just an unfortunately very poorly worded poem?</p><p></p><p>So far, this isn't seeming, to me, to be much of a "thinking person's adventure" so much as it's a "testing person's adventure." You just have to test and test and test to determine the right solution to the various obstacles. This particular area could have been cool if a "thinking person" could figure out the correct next way to go by paying attention to all the clues without ever poking around on anything. But as it is, I don't see a way of thinking through this area -- it requires poking and prodding and random choices.</p><p></p><p>If I'm missing the clues, hints, or patterns, please for the love of adventure explain them to me. I can't shake the feeling that I'm just missing something.</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 5633827, member: 31216"] This area is an example of a "puzzle" that I've never really cared for. This whole thing is just a big time sink with no real risk and the only real reward is being able to move forward to the next area of the Tomb. I put "puzzle" in quotation marks because although there's a lot to see and look at and consider in this hall, there's not much to figure out through puzzle solving. There doesn't seem to be anything like a logical solution to be deduced. Figuring out what circle ("sphere") to go through is just a matter of poking around and then randomly picking a tunnel to explore. The descriptions of colors and positionings suggests there's maybe some kind of pattern to figure out, but I don't see a pattern. (And the module text doesn't tell the DM if there's any kind of pattern.) Even using the long poem-clue from the path in the previous great hall is so vague that it might or might not actually give a hint for this place. For instance, if "night's good color" is a reference to the black circle, is the "shun green" phrase in the same line referencing the green circle here? The green circle is nothing special. "If shades of red stand for blood"? Is that a clue for going forward or a hint of danger? And the second part of that section, "need sacrifice aught but a loop of magical metal"? If that is referencing the method of opening the door in the Chapel of Evil, well, that is behind the black circle, not the red circle. Having seen different people interpret that poem clue in different ways, and going through the module in detail, I'm starting to think that it isn't really a clue or hint for the Tomb. It's seeming more and more like a red herring. It might have a few actual hints, but they are mixed in with useless gibberish. Was this intentional, or just an unfortunately very poorly worded poem? So far, this isn't seeming, to me, to be much of a "thinking person's adventure" so much as it's a "testing person's adventure." You just have to test and test and test to determine the right solution to the various obstacles. This particular area could have been cool if a "thinking person" could figure out the correct next way to go by paying attention to all the clues without ever poking around on anything. But as it is, I don't see a way of thinking through this area -- it requires poking and prodding and random choices. If I'm missing the clues, hints, or patterns, please for the love of adventure explain them to me. I can't shake the feeling that I'm just missing something. Bullgrit [/QUOTE]
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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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