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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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<blockquote data-quote="shmoo2" data-source="post: 5640195" data-attributes="member: 6847"><p>I'd like to answer that by comparison to another competition module published about the same time: C1 The Hidden Shrine of Tamoachan. C1 also has a reputation as a PC killer.</p><p></p><p>I'm running a group through C1 right now.</p><p></p><p>Here is the description of a likely deadly trap, area 12A:</p><p></p><p></p><p></p><p>There are several hints here that the room beyond is filled with water, which will wash the party back down the corridor towards a moat, and possible drowning/ loss of items.</p><p></p><p>In my opinion, C1, here and elsewhere gives perceptive players the chance to figure out how to avoid danger in a way that the traps in S1 do not - since the descriptions in S1 often are no help to the "logic" of the traps. Hence, the evolution of "flying thief on a rope" or "cattle driving through the dungeon" methods to play S1.</p></blockquote><p></p>
[QUOTE="shmoo2, post: 5640195, member: 6847"] I'd like to answer that by comparison to another competition module published about the same time: C1 The Hidden Shrine of Tamoachan. C1 also has a reputation as a PC killer. I'm running a group through C1 right now. Here is the description of a likely deadly trap, area 12A: There are several hints here that the room beyond is filled with water, which will wash the party back down the corridor towards a moat, and possible drowning/ loss of items. In my opinion, C1, here and elsewhere gives perceptive players the chance to figure out how to avoid danger in a way that the traps in S1 do not - since the descriptions in S1 often are no help to the "logic" of the traps. Hence, the evolution of "flying thief on a rope" or "cattle driving through the dungeon" methods to play S1. [/QUOTE]
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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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