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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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<blockquote data-quote="grodog" data-source="post: 5642876" data-attributes="member: 1613"><p>FWIW, in <em>Greyhawk</em>, it's a bit more vague: </p><p></p><p></p><p></p><p>EGG often provides you as treasure with the means to have more-easily solved the challenge you just faced---sometimes, like this one, it's kind of a "nyah-nyah <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> " and sometimes it allows you to recover better after defeating the encounter (<em>scroll of stone to flesh</em> found after fighting cockatrices in the tourney version of S4, for example). I simply took the difficult nature of finding the invisible gem (which is a nod back to a Fafhrd & the Grey Mouser short story too) to be another instance of this style of treasure.</p><p></p><p></p><p></p><p>Very true---and when you factor in the teleporters, the module becomes even further non-linear. The one-way doors, however complicate that a bit, too.</p></blockquote><p></p>
[QUOTE="grodog, post: 5642876, member: 1613"] FWIW, in [I]Greyhawk[/I], it's a bit more vague: EGG often provides you as treasure with the means to have more-easily solved the challenge you just faced---sometimes, like this one, it's kind of a "nyah-nyah ;) " and sometimes it allows you to recover better after defeating the encounter ([I]scroll of stone to flesh[/I] found after fighting cockatrices in the tourney version of S4, for example). I simply took the difficult nature of finding the invisible gem (which is a nod back to a Fafhrd & the Grey Mouser short story too) to be another instance of this style of treasure. Very true---and when you factor in the teleporters, the module becomes even further non-linear. The one-way doors, however complicate that a bit, too. [/QUOTE]
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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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