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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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<blockquote data-quote="Bullgrit" data-source="post: 5644447" data-attributes="member: 31216"><p>OK, I can understand how this module was probably originally designed before thieves were in common use.</p><p></p><p>But, it is interesting, as Stoat pointed out, that there are 5 thieves in the pre-gen characters list -- that's 25%. </p><p></p><p>It's also interesting that 13 of the 20 pre-gen characters are actually below level 10 -- the minimum suggested level for the adventure. (This doesn't count multiclass characters of level 9/X.)</p><p></p><p>And, what is the "critical thinking on the part of the players" that can get the party through this module? Like what/how in this chest room in particular? I'm not seeing/understanding how that concept is exemplified by ToH, unless the "thinking" is merely trap mitigation. And even trap mitigation is impossible for at least some traps, like in the Complex of Secret Doors.</p><p></p><p>Heck, these chest traps aren't even mechanical. They're seemingly magical. Would a <em>dispel magic</em> "disarm" them?</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 5644447, member: 31216"] OK, I can understand how this module was probably originally designed before thieves were in common use. But, it is interesting, as Stoat pointed out, that there are 5 thieves in the pre-gen characters list -- that's 25%. It's also interesting that 13 of the 20 pre-gen characters are actually below level 10 -- the minimum suggested level for the adventure. (This doesn't count multiclass characters of level 9/X.) And, what is the "critical thinking on the part of the players" that can get the party through this module? Like what/how in this chest room in particular? I'm not seeing/understanding how that concept is exemplified by ToH, unless the "thinking" is merely trap mitigation. And even trap mitigation is impossible for at least some traps, like in the Complex of Secret Doors. Heck, these chest traps aren't even mechanical. They're seemingly magical. Would a [i]dispel magic[/i] "disarm" them? Bullgrit [/QUOTE]
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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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