Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Meta - Forums About Forums
Archive-threads
WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FoxWander" data-source="post: 5655700" data-attributes="member: 1356"><p>I have to agree with amerigoV about the poem. Without it the Tomb is just a deathtrap that gives player's little incentive to press on to the end. I've yet to hear of a party that didn't find the poem- an most of them either try to follow it like a guide or at least turn to it when they get stuck.</p><p></p><p>I don't think that it's merely useful after the fact either. There are several points where it shows the way to go, instead of just the way you should've gone. In the original module that in itself was suspicious and reason enough not to trust it. (Why would the creator of this killer dungeon make a guide to solving it?) But, I think the answer is that the <em>actual</em> creator (Gary) realized just what amerigoV points out- the players would need <em>something</em> to goad them on. In the 2nd edition Return to the Tomb the poem was given an EXCELLENT reason for existing in the context of the game world , the dungeon, and Acererack's endgame (which I won't mention here for those few who haven't tried that version). But in the original version it only makes sense in a meta-game way.</p></blockquote><p></p>
[QUOTE="FoxWander, post: 5655700, member: 1356"] I have to agree with amerigoV about the poem. Without it the Tomb is just a deathtrap that gives player's little incentive to press on to the end. I've yet to hear of a party that didn't find the poem- an most of them either try to follow it like a guide or at least turn to it when they get stuck. I don't think that it's merely useful after the fact either. There are several points where it shows the way to go, instead of just the way you should've gone. In the original module that in itself was suspicious and reason enough not to trust it. (Why would the creator of this killer dungeon make a guide to solving it?) But, I think the answer is that the [I]actual[/I] creator (Gary) realized just what amerigoV points out- the players would need [i]something[/i] to goad them on. In the 2nd edition Return to the Tomb the poem was given an EXCELLENT reason for existing in the context of the game world , the dungeon, and Acererack's endgame (which I won't mention here for those few who haven't tried that version). But in the original version it only makes sense in a meta-game way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Meta - Forums About Forums
Archive-threads
WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
Top