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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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<blockquote data-quote="Stoat" data-source="post: 5676013" data-attributes="member: 16786"><p>I certainly agree that Area 18 is the weakest area of the Tomb that I reviewed so far. It mostly seems pointless. There's basically no threat to the PC's here. </p><p></p><p>The fear gas and the webs could be part of a horrible trap, if they were combined with some threat. Frex, if a monster attacked while half the party was terrified and half was stuck in webs. OR if the Fear gas drove the PC's into the webs. But what's most likely to happen is that the party takes each "challenge" separately. They deal with the gas. Then they move on to deal with the webs. Then they move on to deal with the "lich." </p><p></p><p>And yeah, I have a hard time imagining that the PC's are just going to pick up the mace and use it, and I have a hard time imagining that the "lich" will last three rounds anyway. I haven't crunched out the numbers, but I suspect that at this level his -4 AC won't be too hard to hit.</p><p></p><p>I guess you could say that this room contains a pile of treasure, and treasure has been lacking in the module thusfar. So, assuming the PC's get this deep into the tomb, and assuming that they aren't fooled by the illusion, they get some loot.</p></blockquote><p></p>
[QUOTE="Stoat, post: 5676013, member: 16786"] I certainly agree that Area 18 is the weakest area of the Tomb that I reviewed so far. It mostly seems pointless. There's basically no threat to the PC's here. The fear gas and the webs could be part of a horrible trap, if they were combined with some threat. Frex, if a monster attacked while half the party was terrified and half was stuck in webs. OR if the Fear gas drove the PC's into the webs. But what's most likely to happen is that the party takes each "challenge" separately. They deal with the gas. Then they move on to deal with the webs. Then they move on to deal with the "lich." And yeah, I have a hard time imagining that the PC's are just going to pick up the mace and use it, and I have a hard time imagining that the "lich" will last three rounds anyway. I haven't crunched out the numbers, but I suspect that at this level his -4 AC won't be too hard to hit. I guess you could say that this room contains a pile of treasure, and treasure has been lacking in the module thusfar. So, assuming the PC's get this deep into the tomb, and assuming that they aren't fooled by the illusion, they get some loot. [/QUOTE]
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